STRATEGIC SIMULATIONS, INC;' · CREDITS TABLE OF CONTENTS Qame Creation: Beyond Software, Inc. Introduction: First Night in Yartar ......... ,................................ ,........................... ......... 1 System Creation: SSI Special Projects Qroup Important Features of the Savage Frontier .................................................................. 2 Scenario Design: Don Daglow Towns and Cities .................................................................................................... 2 IBM Programming and Forests ..................................................................................................................... 3 Technical Design: Cathryn Mataga The Troll moors .............................................................................. ... ....................... 3 Amiga Programming: Linwood Taylor C-64 Programming: Mark Manyen The Cjreat Desert .............. ·....................................................................................... 3 Other C-64 Programming: Westwood Associates lslands ..................................................................................................................... 3 Amiga Programming Support and Characters and Parties ....................................................... .. ........................ ... ............. 4 IBM Music Driver: MicroMagic, Inc. Player Races ............................................................................................................ 4 IBM Sound Effects Driver: John Ratcliffe Ability Scores ................................................................................................. .... .... .4 Music Production: Linwood Taylor Character Classes .................................................................................................... 5 Encounter Authors: Don Daglow: Yartar, Nesme, Everlund, Silvel)'T11oon, Alignment .............................................................................................................. 6 Kraken Outpost, Neverwinter, Port Ll.ast, Luskan, Tuem, Other Attributes ............................................................................................ .. ....... ? Purple Rocks, Kraken HQ, Secomber, Star Mounts and Building a Successful Party ...................................................................................... 8 Sundabar Linwood Taylor: LLorkh, Loudwater Combat ......................................................................................................................... 9 Mark Buchignani: Ascore Cathryn Mataga: Qundarlun Combat Map .......................................................................................................... 9 Art Director: David Bunnett Initiative ............................. .. ................................................................................... 9 Artists: David Bunnett: Walls, Monsters, Small and Large Computer Control ................................................................................................... 9 Qraphics Sergio Lobato: Walls, Monsters, Small Combat Ability ....................................................................................................... 9 and Large Qraphics Arturo Sinclair: Wilderness M ap Attacking .............................................................................................................. 1 O Additional Art: SS! Special Projects Ciroup Combat Movement .............................................................................................. 10 Journal Entries: Don Daglow Combat Strategies ......................................................................... ... .. ................... 11 Qame Development: (ieorge MacDonald, Rick White After Combat ....................................................................................................... 11 Documentation: Richard Wilson Magic ................................. ...................................... ................................................... 12 Playtest Manager: Larry Webber Magic-Vsers ......................................................................................................... 12 Playtesters: Alan Marenco, John Kirk, Cyrus Harris, Clerics ................................................................................................................... 12 Jeff S~otwell, Cilen Cureton, James Young, Tips on Magic ...................................................................................................... 12 Phil Alne, Mike Baljiadia,Jason Ray, Magic Treasures .......................................................................................................... 13 Eduardo Trillo, Andre Vrignaud, Dennis Zahina Creatures of the Savage Frontier ............................................................................... 14 Special IBM Testing: Top Star Computer Services, Inc. Art, Qraphic Design & DTP: Louis SAEKOW DESICiN: Peter (iascoyne Spell Descriptions ....................................................................................................... 16 Pre-press Production: Louis SAEKOW DESICiN: Kirk Nichols & Ray Qarcia Journal Entries ............................................................................................................ 20 Printing: American Lithographers, Inc. Tables .......................................................................................................................... 38 stories. Seems like everyone in the north­ INTRODUCTION: IMPORTANT FEATURES Luskan, located on the northwest coast, is The First ./Yight in Yartar ern Realms knows someone who's seen at least a dozen trolls or a hundred ores OF THE SAVAGE FRONTIER a city ruled by Northman sea captains who retired here years ago. There are sto­ "We had thought this was going to be skulking across their fields.'' (iATEWAY TO THE SAVAQE FRONTIER cov­ a routine mission, guarding a caravan of A burly fighter by the bar called out, ers a wide geographical area, ranging from ries that its leaders are actually former mithril travelling from Citadel Abdar in "So you came all this way with such a the coast of the Trackless Sea in the west to pirates who continue to sponsor attacks on shipping and that other evil forces have the far north. But no sooner did we sign fine-looking sword and never had a the edge of the Cireat Desert in the east. allied with them to enforce their rule in on to provide protection than the dwarves' chance to quench it with orcish blood!" Most of the population of this area lives in King Harbromm himself called us to the His voice dripping with sarcasm, he mim­ the towns and cities, with farming commu­ top of the tallest tower in the fortress. icked a dancer tiptoeing across a stage. nities clustered around the built-up areas. & -· "Now, Harbromm, he talks through "Perhaps you didn't want a fight. Perhaps ··-- Wewere his great whiskers and it sounds like a it's just a child's toy with a fine golden Towns and Cities led into bellows blowing, but this particular it the great arena handle attached to for show!" Yartar is where you start the game and before a screaming morning he didn't have to say much to Before his words had even crossed the will serve as a convenient home base. A ''crowd. Their cho­ get our attention. room the sword in question was drawn, trading town located on the River Surbrin rus of boos made "He pointed to the northeast, and we its gleaming blade flashing even in the just north of where it joins the Dessarin, it clear which side looked towards a brown cloud floating dim light of the tavern. The room went they were lies at the junction of the river and the on. above one of the mountain valleys. 'Do silent as they waited to see if we'd attack Evermoor Way, one of the two primary you see that! It is dust,' he said, his voice the blustering fool. After a moment of east-west trading routes in the region. a rising. 'It is the dust of tens of thousands of hesitation the sword was sheathed again. • the Ice Mountain Ores as they march from Ascore is no longer a city at all. Once a 'This sword is saved for orcish blood," we the-- city. Luskan is hostile to many of the their caves towards the cities of the south.' thriving dwarven seaport when the (ireat called back to the drunken fighter. "We do other cities in the region - especially '"But that always happens this time of Desert was the Narrow Sea, it shrank to not care to soil it with yours.'' Neverwinter - and rumors of impending year,' someone replied. 'Ore raiding par­ nothingness when the waters receded and The man looked at us, thought for a war surface periodically. ties are always attacking Sundabar or minute, realized he had been insulted and the land dried and turned to dust. Travel ambushing caravans from Silverymoon.' started to cross the room. Hesitating, he here is very perilous and not recommend­ Nesme, on the River Surbrin at the west­ 'The old dwarf nodded. 'Aye, that's looked around. To his surprise, none of his ed for any but the most experienced parties. ern edge of the Trollmoors, is a trading town. Its old wooden stockade has seen true. But tum your eyes to that dark cloud companions were crossing with him. He Everlund is located on the overland route more than one troll assault, and Nesme once more. Is that the dust of a thousand started to admonish them, call them to bat­ between Silverymoon and Yartar and pros­ riders patrol to keep the area near the city raiders! I think not. Two thousand! By no tle, but the words were stilled in his throat. pers as a trading town due to its location.
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