Download My Resume

Download My Resume

Sergio Lorenzo [email protected] | www.sergiolorenzo.com OBJECTIVE: • My passions are visual development and character modeling for television, feature, and video games. I love design and have a strong foundation in illustration that I bring to all of the art that I create. I would love to be part of a dynamic team that wants to make something great! SUMMARY: • Strong design aesthetic. • Experience working with a range of styles and productions. • Able to produce high quality, appealing, production ready models quickly. • Highly collaborative and enjoy working with all levels of management, from production staff to executive producers. • Strong organizational and communication skills. CREDITS: • Gabby’s Dollhouse – Visual Development Artist, 2018 – Current, Dreamworks • Kung Fu Panda: The Paws of Destiny - Lead Character Modeler, TV – 2018, DreamWorks • Voltron: Legendary Defender - Lead Character Modeler, TV – 2016, DreamWorks • DinoTrux - Lead Character Modeler, TV – 2015, DreamWorks • The Adventures of Puss In Boots - Lead Character Modeler, TV – 2015, DreamWorks • All Hail King Julien - Lead Character Modeler, TV – 2014, DreamWorks • VeggieTales in the House - Lead Character Modeler, TV – 2014, DreamWorks • Wallykazam! - Asset Technical Director – 2014, Nickelodeon • Monsters vs Aliens - Character Modeler – 2013, Nickelodeon • Robot and Monster - Lead Character Modeler – 2012, Nickelodeon • Transformers: Prime - CG Artist – 2010, Hasbro • Fanboy and Chum Chum - Senior CG Modeler – 2009, Nickelodeon • The Penguins of Madagascar - Senior Modeler – 2008, Nickelodeon • Tak and the Power of Juju - CG Apprentice – 2007, Nickelodeon WORK EXPERIENCE: Visual Development Artist - Dreamworks Animation Television [November 2018 - Current] • Create a variety of 2D rough designs for characters, environments and props. • Create 3D previs designs for hero characters, environments and props. • Create clean final design line work and orthographic drawings of approved designs. • Create color concept paintings for characters, environments and props. Lead Character Modeler, TV - DreamWorks Animation Television [November 2013 - 2018] • Created and reviewed (in-house and overseas) modeling, UV layout, and facial setup tasks for characters, vehicles and props. • Worked with various art directors to ensure their show’s design language is adhered to. • Created cloth simulations for character’s clothing using Marvelous Designer. • Created pipeline and pipeline documentation. • Traveled to and trained artists, leads, and production staff at overseas studios. Asset Technical Director - Nickelodeon Animation Studios [October 2012 - November 2013] • Created and reviewed (in-house and overseas) modeling, UV layout, character rigging and facial setup tasks for characters and props. Character Modeler - Nickelodeon Animation Studios [February 2012 - September 2012] • Completed modeling, UV layout, and facial setup tasks for characters. Lead Character Modeler - Nickelodeon Animation Studios [November 2009 - January 2012] • Created and reviewed (in-house and overseas) modeling, UV layout, and facial setup tasks for characters and props. • Worked with various art directors to ensure their show’s design language is adhered to. • Traveled to and trained artists, leads, and production staff at overseas studios. Freelance CG Artist - Hasbro [February 2010 - April 2010] • Created CG previz models for the overseas studios to use as a guide when creating the production characters. CG Senior Modeler - Nickelodeon Animation Studios [May 2008 - October 2009] • Created and reviewed (in-house and overseas) modeling, UV layout, and facial setup tasks for characters and props. • Created pipeline documentation and tutorial videos for the technical and aesthetic requirements of the shows and the studios. CG Apprentice - Nickelodeon Animation Studios [April 2007 - April 2008] • Completed modeling, UV layout, rigging and facial setup tasks for characters, props, sets and set elements. EDUCATION • Bachelor of Arts, Illustration [September 2003 – December 2006] Art Center College of Design, Pasadena, CA SKILLS • Character and prop design (2D and 3D), UV layout, surfacing, facial rigging, blendshapes, rigging, pipeline creation, mel scripting, product prototyping, bilingual (fluent in Spanish). SOFTWARE EXPERIENCE • Autodesk Maya, zBrush, Marvelous Designer, Substance Painter, Adobe Photoshop, Adobe Illustrator, FileMaker Pro, ShotGun, VRay and MentalRay. REFERENCES • Available upon request .

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