
<INSERT FORWARD> DYSKAMI Publishing Company ROLE-PLAYING GAME MANIFESTO Follow the rules. Or don’t. I’m a game manifesto, not a cop. Always strive towards maximising inclusion, diversity, and sensitivity. You can’t be playing wrong when creating enjoyment for the entire group. Should dice rolls conflict with great story development, the story always wins. Moving beyond the rules with creativity and innovation is encouraged. Your interpretation of the game rules is as official as the designer’s intent. Role-playing intensity increases with honest and respectful communication. Trust is an essential ingredient for an amazing game experience. The Game Master works against the characters, but never against the players. If you are no longer having fun playing the game: stop, regroup, and evaluate. The game book contains the answers to all things. SampleWhen the above does not apply, make it up. file TABLE OF CONTENTS Recovery ........................................ 99 CHAPTER 1: CHAPTER 5: Energy Points ................................. 99 INTRODUCTION 5 ATTRIBUTES 35 Dramatic Feats .....................................99 S Big Eyes, Small Mouth ..................... 5 Add Attributes ............................... 35 T What is Anime? Manga? ....................... 5 Attribute Levels ....................................35 CHAPTER 10: N Anime Origins ........................................ 5 Enhancements and Limiters ...............35 ITEMS 101 E Anime Evolution .................................... 6 Attribute Entries ..................................36 Things and Stuff ........................... 101 T Anime Gaming ................................. 7 N What is a Role-Playing Game? .............. 7 Creating Items ............................. 101 CHAPTER 6: What do you Want in an RPG? ............. 7 Damage and Defence .................. 102 O CUSTOMISATION 69 Weapons ............................................102 C Armour ...............................................102 F CHAPTER 2: Customise Attributes ..................... 69 Shields ................................................102 Effective Attribute Level ......................69 O CHARACTER BASICS 9 Protective Devices .............................102 Enhancements .....................................69 E Mecha and Vehicles ..................... 102 Session Zero ..................................... 9 L Using Mecha ......................................102 Scoping The Game ................................ 9 B CHAPTER 7: Locations ............................................103 Collective Creation ................................ 9 A Power Level ............................................ 9 DEFECTS 75 Breaking Items ............................. 104 T Character Benchmarks ........................11 Blowing Up Worlds ...................... 105 Select Defects ................................ 75 Establishing Boundaries ......................11 Your Character’s Framework ......... 12 CHAPTER 11: CHAPTER 8: BESM Character Quiz ..................... 14 COMPANIONS 117 DERIVED VALUES 83 Allies and Enemies ....................... 117 CHAPTER 3: Calculate Derived Values ............... 83 Companion Variations ................. 117 TEMPLATES 15 Combat Value ......................................83 Humanoids .................................. 117 Health Points ........................................83 Demon ................................................118 Choose Templates ......................... 15 Energy Points .......................................83 Elementalist .......................................118 Reading Templates ..............................15 Damage Multiplier ..............................84 Golem .................................................119 Size Templates ............................... 16 Finishing Up .........................................84 Hired Sword .......................................119 Assigning Size .......................................18 Shinobi ................................................120 PAGE Race Templates .............................. 20 Soldier ................................................120 4 Android Battle-Maid ............................21 CHAPTER 9: SWAT Officer ......................................122 Asrai .....................................................22 ACTION 85 Techknight ..........................................122 Dark Elf .................................................22 Thug ...................................................123 Dwarf ....................................................23 Taking Action ................................. 85 Zombie ...............................................123 Giant Living Robot ...............................23 Describing Actions ...............................85 Half-Dragon ..........................................24 Game Time .................................... 85 Animals ........................................ 126 Animal Stats .......................................126 Homo Psyche .......................................24 Scene, Round, and Initiative ...............85 Parasite .................................................25 Game System Summary Graphics .. 86 Skeleton Key .........................................25 Dice Rolls ....................................... 88 CHAPTER 12: BESM Target Numbers ...................................88 Vampire ................................................26 ADVENTURES 129 Class Templates ............................. 27 Opposed Rolls ......................................88 Artificer ................................................27 Roll Types ...................................... 88 Your Story Awaits ........................ 129 Demon Hunter .....................................28 Stat Rolls ...............................................89 Foundation of BESM .................... 129 Hacktivist ..............................................28 Skill Rolls ...............................................90 Effects-Based System ........................129 Hot Rod ................................................28 Initiative Rolls .......................................91 Sources of Power ...............................130 Idol .....................................................29 Beyond Two Dice .................................91 Dynamic Powers vs. Power Flux .......130 Magical Girl/Guy ..................................29 Edges and Obstacles ............................91 Min/Maxing .......................................131 Martial Artist ........................................30 Hedging Rolls .......................................92 Advice for the Player .........................132 Mecha Pilot ..........................................30 Combat in BESM ............................ 93 Game Mastering .......................... 133 Pet Monster Trainer ............................31 Determining Initiative .........................93 Campaigns, Mini-Campaigns, Warder .................................................31 Character Action ..................................93 and One-Shots ..........................134 Attack Actions ................................ 94 Navigating the Game .........................135 Attack Roll ............................................94 Changing the Rules ............................135 CHAPTER 4: Melee vs. Ranged Attacks ...................95 Character Advancement ...................136 STATS 33 General Actions ............................. 96 Advice for the GM .............................136 Character Movement ..........................96 Assign Stats .................................... 33 The Anime Multiverse ................. 140 Body, Mind, Soul Stats .........................33 Defence ......................................... 97 Waylines and the Cosmic Web .........140 SampleDefence Roll .........................................97 World Gatesfile .......................................140 Balanced Abilities ................................33 Damage ......................................... 97 Earth ............................................ 142 Reading Stat Values ....................... 34 Weapon Damage .................................97 Stat Costs ..............................................34 Armour Ratings and Damage .............98 Damage and Health Points .................98 INDEX 143 Effects of Damage to a Character .......99 Character Sheet ........................... 144 01: INTRODUCTION BIG EYES, SMALL MOUTH In the myriad realms of imagination, there are an infinite number of fascinating worlds waiting to be discovered. BESM Naked helps you explore them all. Welcome to the stripped-down (“Naked”) edition of Big Eyes, Small Mouth – the multi-genre role-playing game for all your anime and manga adventures! Mark MacKinnon, the creator of BESM, and the Dyskami Publishing Company licensed the rights to release this new edition from White Wolf Entertainment. Dyskami then teamed up with Japanime Games to publish BESM Naked and a line of BESM support products to expand the game system and storytelling world. What you hold in your hands is the beginning of this journey, so hold on tight as we welcome you to your next great adventure. WHAT IS ANIME? ANIME ORIGINS MANGA? The first anime series produced in Japan was “Anime” is the accepted term for animation from Tetsuwan Atom (1963), created by Osamu Tezuka Japan. It has garnered much more respect in its native and his animation studio, Mushi Productions. Later, country than North American cartoons have
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