Magical Research, Artefacts & Optional Rules

Magical Research, Artefacts & Optional Rules

Tome of the Magic of Mystara Volume 3 – Magical Research, Artefacts & Optional Rules By Marco Dalmonte & Matteo Barnabè CONTENTS INTRODUCTION ........................................................... I ARTEFACT POWERS ................................................ 28 REFERENCE TERMS ................................................. III A. ATTACK POWERS ............................................... 28 LIST OF SOURCES .................................................... IV A1. Direct Physical Attacks .................................. 28 CHAPTER 1: MAGIC RESEARCH .................................. 1 A2. Direct Mental Attacks ................................... 29 A3. Attacks that Obstruct or Alter ......................... 30 SPELL RESEARCH ...................................................... 1 A4. Attack Enhancements .................................... 30 Required Elements ................................................. 1 Time and Money ................................................... 2 B. POWERS OF DIVINATION AND MOVEMENT ....... 31 Probability of Success ............................................. 2 B1. Sensory and Cognitive Enhancements .............. 31 Experience Acquired .............................................. 2 B2. Abilities to Detect and Precognition ................ 32 Optional: Automatic Spells or Skill Checks .............. 3 B3. Enhancements to Movement ........................... 32 ENCHANTING MAGIC ITEMS .................................... 3 C. POWERS OF CREATION AND CHANGE ................ 32 Required Elements ................................................. 3 C1. Invocation and Creation ................................ 32 Time and Money ................................................... 4 C2. Personal Changes .......................................... 33 Probability of Success ............................................. 4 C3. External Changes .......................................... 34 Experience Acquired .............................................. 5 D. DEFENSIVE POWERS .......................................... 35 Limits and Upgrades ............................................. 5 D1. Cures ........................................................... 35 Cursed Items ......................................................... 7 D2. Personal Bonuses ........................................... 35 Weapons and Projectiles ......................................... 7 D3. Personal Protections ...................................... 36 Armour and Shields ............................................... 9 D4. Misleading Illusions ...................................... 36 Items of Protection ............................................... 10 D5. External Protections and Barriers ................... 37 Wands and Staffs ................................................ 11 UNIQUE ARTEFACT POWER DESCRIPTIONS ............ 37 Rods ................................................................... 11 HANDICAPS AND PENALTIES OF ARTEFACTS ........... 40 Scrolls ................................................................. 11 Potions, Philtres, and Unguents ............................ 12 LEGENDARY ARTEFACTS ......................................... 44 Miscellaneous Items ............................................. 12 Arik’s Evil Eyes .................................................... 45 Intelligent Magic Items ........................................ 13 Armet of Wayland ............................................... 46 Armour of the Five Dragons ................................. 47 CREATING CONSTRUCTS ....................................... 14 Bag of the Winds of Zepher .................................. 48 Required Elements ............................................... 14 Bed of the Lizard King ......................................... 49 Time and Money ................................................. 14 Book of Life ......................................................... 49 Probability of Success ........................................... 14 Book of the Dead ................................................. 50 Experience Acquired ............................................ 14 Bow of Gilgrave .................................................. 51 Construct Powers ................................................. 14 Carpet of Millicent .............................................. 52 ENCHANTING LARGE CONSTRUCTIONS ................. 15 Celestial Planisphere ............................................ 53 Required Elements ............................................... 16 Claw of Mighty Simurgh ...................................... 54 Probability of Success ........................................... 17 Collar of the Dragons ........................................... 55 Time and Money ................................................. 18 Crystal Dagger of Cymorakk ................................. 55 Experience Acquired ............................................ 19 Deck of the Spheres .............................................. 56 RANDOM GENERATION OF MAGIC ITEMS TABLE ... 19 Diamond Orb of Tyche ........................................ 59 Phase 1: Item Type .............................................. 19 Dove of Peace ...................................................... 59 Phase 2: Type and Number of Powers ................... 20 Egg of the Phoenix ............................................... 60 TABLE OF ORIGINAL MAGIC ITEMS ........................ 22 Eye of Humbaba ................................................. 61 Fiery Brand of Masauwu ..................................... 61 CHAPTER 2: ARTEFACTS ........................................... 25 Gifts of the Korrigans ........................................... 62 NATURE OF ARTEFACTS ......................................... 25 Girdle of Armida ................................................. 63 PURPOSE OF ARTEFACTS ........................................ 25 Girdle of De’Rah ................................................. 64 Goblet of Silenus.................................................. 65 INSERTING ARTEFACTS INTO A CAMPAIGN ............. 25 Golden Mirror of Ka ........................................... 65 USING AN ARTEFACT .............................................. 25 Golden Plume of Fidias ........................................ 66 DESTROYING AN ARTEFACT ................................... 26 Golden Wife of Ilmarinen .................................... 67 ADVERSE EFFECTS OF ARTEFACTS .......................... 27 Greatsword Camb ............................................... 68 Hammer of Denwarf ........................................... 68 RULES FOR CREATING AN ARTEFACT ..................... 27 Hand of Kindness ................................................ 69 ARTEFACT MAGNITUDE ......................................... 27 Hood of Mala ..................................................... 70 CHAPTER 3: OPTIONAL RULES ................................. 93 Hourglass of Verthandi ........................................ 71 BONUSES AND PENALTIES TO MAGIC RESEARCH .... 93 Hymir’s Steaming Cauldron ................................. 71 Game situations ................................................... 93 Ilric’s Nose .......................................................... 72 Interruptions ....................................................... 93 Impenetrable Shield of Alphatia ........................... 72 Special Materials ................................................. 93 Ivory Plume of Maat ........................................... 73 Structures for the Enchantment ............................. 93 Kala’s Bloody Kris ............................................... 74 ARCANE LIBRARY .................................................... 94 Mask of Bachraeus .............................................. 75 Creating a Library ............................................... 94 Ortnit’s Spear of Doom ........................................ 75 Writing an Arcane Book ...................................... 95 Pileus ................................................................. 76 Appearance of a Book ........................................... 96 Rainbow Scarf of Sinbad ..................................... 76 DAMAGE POINTS AND SAVING THROWS OF ITEMS . 97 Regalia of the Dragonlord .................................... 77 Saving Throws of Items ........................................ 97 Ring of the Modrigswerg ...................................... 78 Damage Points of Items ....................................... 97 Sampo Mill ......................................................... 80 Structural Points ................................................. 99 Shadow Belt of Orcus .......................................... 81 Reduction of Damage Points ............................... 100 Shard of Sakkrad ................................................ 82 Effects of Losing Damage Points .......................... 101 Shining Armour .................................................. 83 Repairing Damage Points ................................... 101 Silver Net of Ninfangle ........................................ 83 Sorona Crown ..................................................... 84 ADVANCING IN MORE THAN ONE CLASS ............... 101 Soul Gem ........................................................... 85 Multi-classed Advancement ................................ 102 Spear, Gáe Bulga ................................................ 85 Dual-classed Advancement ................................. 102

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