Sample file Sample file INTRODUCTION TO WORLDS®or riovniruiit Game Introduction l;o the Dlayerls Handbook lNTRODUCTION . Finding Secret Doors . Contents of the Game Box. Moving. What Kind of Game is the AD8.D"' Game? . Surprise . What is a Role-Playing Game? . l\)I\.lI\Jt\J Dangers . How Do I Win.' 7 . .. Deat . I2 How Do I Play? . l\Jt\) Clerics Powers . Thieves’ Powers . Ptrwrie CHARACTERS . Alignment . What the Scores Mean . U'1-F‘=- Creating a Character . Character Class . Character Creation Checklist . I6 Humans, Elves, and Dwarves. The Ability Scores . What's Next? . UlU‘|U\ Player Character Races . Dwaives. RULES . Elves . Basic Rules. Character Class . Dice . I-‘ighters . Time and the Round . Wizards . Moving . Clerics . I-ighting . Thieves . Casting Spells . Rolling Hit Points. finding and Removing Traps . Starting Money and Equipment . Money, Treasure, and Magical items . .. Norma Equipment . .. Equipment. Character Levels and Experience Points . Wizi\rto’s SPELE5 . Expanded Rules. The Rule of the DM . CLrr:ic's Seats . Ability Checks . 33566-.aLaLa'aa'~.i'a~iasaia~ Design: Bruce Nesmith Editing: Julia Martin and Thomas M. Reid Art Coordinator: Peggy Cooper Cover Art: Jeff Easley Interior Art: Bruce Eagle, Jeff Easley, Paul Jaquays, Walter Velez and Robin Wood Graphics Coordinator: Sarah Feggestad Graphic Design: Dee Barnett Electronic Prepress Coordinator: Tim Coumbe Typography: Angelika Lokotz Production: Paul Hanchette TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom At;iri\ncti:~ Dtiucrorvs EL Draitcoivs, noao, DUNGEIJN Mitsrrie, and Diiucrovs 8. Diatcoivs are registered trademarks owned bv TSR, Inc The TSR logo, Ivtotvsrnous MANUAL, and the CD_logo are trademarks owned by TSR, Inc. All TSR characters. character names, and the distinctive likenesses thereof are trademarks owned bv TSR, Inc. C I995 TSR, Inc All Rights Reserved. Printed in the United States ol America. Random House and its afiiliate companies have worldwide distribution rights in the book trade tor English language products of TSR. Inc. Distributed to the book and hobby trade in the United Kingdom bv TSR Ltd. Distributed to the tov and hobby trade by regional distributors. This material is protected under the copvright laws of the United States ol America. Any reproduction or unauthorized use of the material or artwork contained herein is pro hibited without the express written perrnissicin oi TSR, Inc. II.54XX.3(l9Cll - Sample file Introduction You have ]USt entered a world of adventure and excitement! I The best way to understand role-playing games is to watch You have entered the world of fantasy role-playing games. one being played. We've given you a CD that lets you do This is the Introduction to ADVANCED Duivosoivs 8 DRAGONS" that. You cannot see the players, but you can hear them. game. It is the simplest version of the world's most popular role-playing game, the AD&D‘ How Do I Win‘? game. If you have always Contents of tho Game Box A role-playing game does not wanted to know more about This box contains: end like other games. No- "that DUNGEONS & DRAGONS" - This Introduction to the Players Handbook body keeps score. Each ad- game," this is the perfect place venture tells how the players to start. - The Introduction to the MONSTROUS MANUAL“ - The Introduction to the DUNGEON MASTER“ Guide can win it. Sometimes the Speaking of perfect places players know right away how (for the Dungeon Master only!) to start, have you listened to to win. Sometimes part of the - One double-sided color map sheet the CD yet? If not, put it in and adventure is figuring out what - The CD in its case play the introduction, starting they have to do to win. with track I. It will last for two - The DUNGEON MASTER screen - 6 player character cards, I player character sheet Unlike regular games, win- tracks. Stop the CD when the card, and I town map card ning a role-playing game ad- narrator tells you to stop the venture does not mean the CD player and read the Basic - 6 plastic player character figures ' 7 dice game is over. The brave heroes Rules in the Introduction to the who won the first adventure go Player's Handbook. on to play another one. Any- thing that happened to them in The ADVANCED DUNGEONS & that first adventure will affect what happens in the next one. What Kind Ofla DRAGONS game (usually called For example, if a knight found a magical sword in the first Game is the the AD&D game, for short) is adventure, he gets to keep it and use it in the next one. ® about noble knights and GBMCQ crafty wizards. It is a game Most board games have a playing piece that about brave heroes fighting HOW DO stands for you in the game. Usually it is a dragons and rescuing kingdoms. You get to fight powerful I piece of plastic you move around on the monsters and defeat the mad plots of evil wizards. It is about ' board. the times of Merlin and King Arthur, when swords and magic In a role-playing game, your playing piece is the character. ruled. There is a plastic figure for the character, and a big card with Most of all, the AD&D game is about imagination. You get his picture on one side. The game comes with six ready-made to be the knight in shining armor or the noble, good wizard. characters on cards. Take them out and look at them now. It's a game of role-playing. The better you are at pretending, Some of the numbers will not make sense just yet. When the more fun you will have with the game. you get further into the rules, you will learn how to use the numbers. For now, don't worry about it. In a role-playing game you are not limited to doing only - Th ll k' d f : certain things. Since you are pretending to be a person, not What is H IQ<>l¢- a?iegZ'§iZ5, LL33 §§i"§§Z, just a hunk of plastic, you can try to do anything a real person Gamc? sports games, word games, can do. However, just because you try to do it does not and others. They all have sev- mean it will work. eral things in common. Games have rules that the players have The AD&D game can be played by 2 to 7 players. One of to follow. Games end when a player or a team of players wins the players must be the Dungeon Master. He does not get a by the rules. Usually this means the winner or winning side has character card. We will talk more about what the Dungeon the most money or the most points. Master does later. The other players should all pick out char- Role-playing games are different. They are like no other acter cards. The person who is going to be the Dungeon type of game you have ever played. Role-playing games Master should read over some of the character cards too, to have rules, but not like other games. The rules can be get used to what characters can do and what equipment changed or made up on the spot. they start with. Sample file Sample file.
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