DRAGONLANCE® Classics, Volume 3

DRAGONLANCE® Classics, Volume 3

Official Game Adventure DRAGONLANCE® Classics, Volume 3 Table of Contents Prologue .............................................................................................. 3 Wherein the tale is told and the story expounded thus far. The Fall of Silvanesti .............................................................................. 4 Wherein recounted the fall of the mighty elven lands through the fears of one king. Chapter 1: isGriffon's Flight ........................................................................ 5 Wherein the Heroes of Legend are pursued across the great southern plains. Chapter 2: The Bleeding Forest ............................................................... 10 Wherein beauty twists upon itself and nightmare tendrils reach. Chapter 3: Hollow Glory ......................................................................... 18 Wherein the streets of the most ancient elven capital flood with the unwaking dream. Chapter 4: The Web of Shadow & Night..................................................... 22 Wherein is found the Tower of Stars, from which the nightmare is spun. Epilogue........................ ..................................................................... 27 Wherein the truth awakens al last, and the acts performed in the fear of night are accounted for in the waking morn. Interlude ............................................................................................ 28 Wherein the next step of the adventure is introduced. Chapter 5: The Prophecy ........................................................................ 29 Wherein the Heroes'journey through enemy lands described. Chapter 6: Flotsam................................................. is .............................. 37 Wherein a ship is sought but fate met. Chapter 7: The Blood Sea of !star ..........................................is ..................43 Wherein the Heroes venture out upon the Haunted Sea to confront their destiny. Chapter 8: !star of the Deep ...................................................................50 Wherein the wonders and horror of ancient /star are revealed. SampleChapter 9: Friends in Need ..................................................................... file 55 Wherein old friends and allies are captured by their foes. Chapter 10: A Hidden Refuge.................................................................. 57 Wherein the Heroes must overcome despair and deceit lo capture the key to victory. Epilogue............................................................... .............................. 60 Wherein there is a sad parting with old friends and new, and the dawning of a new day. Interlude ............................................................................................ 61 Wherein the next step of the adventure is introduced. Events: An Overview of the Tale .............................................................. 62 Wherein the timed Events of the adventure are described. Chapter 11: Land of Dark Empires ........................................................... 66 Wherein the adventurers set out across the desolation of the occupied lands and begin their quest to penetrate the heart of the Dragon Empire. Chapter 12: Dark Passages .................................................................... 73 Wherein secret ways may offer passage beyond the defenses of the Dark Queen .. .if the passage can be survived. Chapter 13: Glitterpalace ....................................................................... 76 Wherein the gods test the character of the Heroes. Their choices may affect the fate of the world to come. Epilogue: The Gates of Darkness ............................................................. 85 Wherein the Heroesfind the city before them and the fate of Krynn in their hands. Interlude ............................................................................................ 86 Wherein the final step of the adventure is introduced. Events: An Overview of the Tale .............................................................. 87 Wherein the timed Events of the adventure are described. Chapter 14: The Neraka Plains ................................................................ 92 Wherein a shattered land of fire and smoke separates the Heroesfrom their goal. Chapter 15: Neraka .............................................................................. 96 Wherein the Dragonarmies gather in the city, preparing for the arrival of their queen. Chapter 16: The Temple of Darkness ...................................................... 103 Wherein the High lords gather for ceremony, competing for dominance at the right hand of Takhisis, Queen of Darkness. The stage is set. Epilogue ........................................................................................... 108 Wherein the Heroes' long quest reaches its conclusion. Appendix .......................................................................................... 110 Wherein are given the supplements lo the late-rumors, game clocks, random encounters, magical items, monster descriptions, NPCs, PCcards. Credits Random House and its affiliate companies have worldwide distribution Editor: Mike Breault rights in the book trade for English-language products of TSR, Inc. Dis­ Original Design: Tracy Hickman, Harold Johnson. Bruce Heard, and tributed to the book and hobby trade in the United Kingdom by TSR Ltd. Douglas Niles Distributed to the toy and hobby trade by regional distributors. Cover Art: Clyde Caldwell and Jeff Easley Interior Art: Diana Magnuson, George Barr ADVANCED DUNGEONS & DRAGONS. AD&D. DUNGEON MASTER. Cartography: David Sutherland. David Laforce. Steven Sullivan and DRAGONLANCE are registered trademarks owned by TSR. Inc. Typography: Angelika Lokotz The TSR logo is a trademark owned by TSR. Inc. All TSR characters, Keylining: Paul Hanchette character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. The DRAGONLANC�SampleSeries Design Team file This adventure is protected under the copyright laws of the United Tracy Hickman, Series Concept States of America. Any reproduction or other unauthorized use of the Harold Johnson, Director of Design material or artwork contained herein is prohibited without the express Margaret Weis; Douglas Niles: Jeff Grubb; Linda Baak; Larry Elmore; written permission of TSR, Inc. Mike Breault; Bruce Nesmith; Michael Dobson; Garry Spiegle; Carl Smith; Laura Hickman; Roger Moore C>l994 TSR. Inc. All Rights Reserved. Printed In U.S.A. 2 Pr.zologae Notes for the Dungeon Master Ability Checks The World of Krynn DLC3 is the third, and final, compilation of the Occasionally, an Ability Check Is called for There are several important differences original DRAGONLANC� modules.This vol­ against one of the character's abilities: between the world of Krynn and the standard ume contains the newly revised adventures first Strength, Wisdom, Dexterity, etc. Roll ld20. If AD&D• 2nd Edition campaign. New players published as DLl 0 ("Dragons of Dreams"), the number rolled is less than or equal to the should be made aware of this information. DLI2 ("Dragons of Faith"), DLI 3 ("Dragons of ability, the action succeeds; if greater than the True clerics have been unknown on Krynn Truth"), and DLI 4 ("Dragons ofTriumph"). ability, the action fails. since the Cataclysm, a mighty catastrophe DLI I is not included here, as it is a war game that changed the face of Krynn. Most clerics simulation of the DRAGONLANCE series. have no spellcasling abilities, since they wor­ In DL6, "Dragons of Ice," the original party The Novels ship false gods.True clerics of good. includ­ of heroes was separated into two groups dur­ Some of your players might have read the ing Goldmoon and Elistan, wear a medallion ing the destruction of the city of Tarsis. Lau­ DRAGONLANCE novels. Reading the novels bearing the symbol of their god or goddess. rana, Sturm, Flint, Tasslehoff. and others fled will not take the mystery and excitement out of Only two of the true gods of good have so far south, then traveled northward.They left your adventure; the information related in the been revealed-Mlshakal, goddess of healing, behind their friends, not knowing if they were books is similar. but by no means identical, to and Paladine, leader of good, the Celestial dead or alive. DL6 through DL9 detailed the the events and encounters in this module. Paladin. All PC clerics brought into the cam­ adventures of these heroes. Indeed, players who assume the adventure paign must follow one of these two faiths. This adventure starts out following the modules to be exactly the same as the story All PC elves here are Qualinesti elves. group of heroes left behind inTarsis -Tanis, might soon find themselves in trouble!The All PC dwarves are hill dwarves. Caramon, Raistlin, Tika, Goldmoon, and adventure attempts to re-create the condi­ The equivalent of halnings on Krynn are Riverwind. It begins as they flee from Tarsis. tions surrounding the story, while leaving the kender. Kender resemble wizened 14-year­ About two-thirds of the way through this vol­ decision-making and role-playing up to the olds. ume, the two groups of PCs are reunited to players. Do not feel obligated to have the The values of gold and other trade Items face the final battles. adventure turn out the same way it did in the are completely different in this world than In All DRAGONLANCE adventures attempt to novels. Allow your game to have its own feel­ familiar campaigns. Steel is the main trade recreate

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