6.3 Sequential Circuits Combinational Circuits

6.3 Sequential Circuits Combinational Circuits

Review of Combinational Circuits 6.3 Sequential Circuits Combinational circuits. ! Basic abstraction = switch. ! In principle, can build TOY computer with a combinational circuit. – 255 ! 16 = 4,080 inputs " 24080 rows in truth table! – no simple pattern – each circuit element used at most once Bottom line from last lecture. ALU. Sequential circuits. Reuse circuit elements by storing bits in "memory." Machine architecture. Wire components together to make computer. Introduction to Computer Science • Robert Sedgewick and Kevin Wayne • Copyright © 2005 • http://www.cs.Princeton.EDU/IntroCS 2 Sequential vs. Combinational Circuits Flip-Flop Combinational circuits. Flip-flop. ! Output determined solely by inputs. ! A way to control the feedback loop. ! Can draw with no loops. ! Abstraction that "remembers" one bit. ! Ex: majority, adder, ALU. ! Basic building block for memory and registers. Sequential circuits. ! Output determined by inputs and previous outputs. ! Ex: memory, program counter, CPU. Ex. Simplest feedback loop. ! Two relays A and B, both connected to power, each blocked by the other. B ! State determined by whichever switches first. Caveat. Need to deal with switching delay. ! Stable. A 3 4 Memory Overview Memory Bit: Interface Computers and TOY have several memory components. Memory bit. Extend a flip-flop to allow easy access to values. ! Program counter. ! Registers. ! Main memory. Implementation. Use one flip-flop for each bit of memory. Access. Memory components have different access mechanisms. Organization. Need mechanism to manipulate groups of related bits. TOY has 16 bit words, 8 bit memory addresses, and 4 bit register names. (TOY PC, IR) (TOY main memory) (TOY registers) 5 6 Memory Bit: Switch Level Implementation Processor Register Memory bit. Extend a flip-flop to allow easy access to values. Processor register. don't confuse with TOY register ! Stores k bits. ! Register contents always available on output bus. ! If enable write is asserted, k input bits get copied into register. Ex 1. TOY program counter (PC) holds 8-bit address. Ex 2. TOY instruction register (IR) holds 16-bit current instruction. (4-bit) (TOY PC, IR) (TOY main memory) (TOY registers) 7 8 Processor Register Processor Register Processor register. don't confuse with TOY register Processor register. don't confuse with TOY register ! Stores k bits. ! Stores k bits. ! Register contents always available on output bus. ! Register contents always available on output bus. ! If enable write is asserted, k input bits get copied into register. ! If enable write is asserted, k input bits get copied into register. Ex 1. TOY program counter (PC) holds 8-bit address. Ex 1. TOY program counter (PC) holds 8-bit address. Ex 2. TOY instruction register (IR) holds 16-bit current instruction. Ex 2. TOY instruction register (IR) holds 16-bit current instruction. (4-bit) 9 10 Memory Bank Memory: Interface Memory bank. (four 6-bit words) ! Bank of n registers; each stores k bits. ! Read and write information to one of n registers. ! Address inputs specify which one. log2n address bits needed ! Addressed bits always appear on output. ! If write enabled, k input bits are copied into addressed register. Ex 1. TOY main memory. (four 6-bit words) 6-bit input bus ! 256-by-16 memory bank. Ex 2. TOY registers. ! 16-by-16 memory bank. ! Two output buses. 2-bit address 6-bit output bus 11 12 Memory: Component Level Implementation Memory: Switch Level Implementation (four 6-bit words) 13 14 Summary Sequential circuits add "state" to digital hardware. ! Flip-flop. represents 1 bit ! TOY word. 16 flip-flops ! TOY registers. 16 words ! TOY main memory. 256 words Modern technologies for registers and main memory are different. ! Few registers, easily accessible, high cost per bit. ! Huge main memories, less accessible, low cost per bit. ! Drastic evolution of technology over time. Next time. Build a complete TOY computer. 15.

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