Europa Universalis Iv As a Catalyst for Worldbuilding

Europa Universalis Iv As a Catalyst for Worldbuilding

WORLDBUILDING INSIDE A BOX: EUROPA UNIVERSALIS IV AS A CATALYST FOR WORLDBUILDING JAYHANT SAULOG School of Design and Informatics Abertay University (May 2018) ABSTRACT Worldbuilding (the practice of creating fictional worlds) faces a unique challenge due to video games’ interactive nature, especially regarding sandbox games and non-linear narratives: how does one build a world in a genre so inherently pervasive? Where the player can be anyone and travel anywhere at any time? Where the game is less driven by the main story (or even lacking it completely), and instead leaves the world and setting to stand on its own? However, with the right platform, the pervasive nature of the sandbox genre can act as a catalyst to work to the worldbuilder’s advantage. When the platform asks questions, the worldbuilder is called to answer, and from this a development loop occurs resulting in a fleshed-out world that truly works in cooperation with the game. The research will seek to uncover the effectiveness of using the sandbox-strategy game Europa Universalis IV as a catalyst in the creation of a fantasy setting. The practical-led research will be twofold: the development of a game mod and the development of the world it will be set in. In addition to the main case study above, the research will look at existing literature on worldbuilding as well as a comparative approach on how other successful games have worldbuilt their settings. Keywords: worldbuilding, narrative, strategy, exposition, sandbox, secondary belief PREFACE I first started worldbuilding back in 2014 for the game Europa Universalis IV, set around an event called the Blackpowder Rebellion: an 18th century fantasy setting in which the commonfolk led a revolution against their magical masters with the help of gunpowder weapons. I soon realized that despite the titular event, the setting itself was lacked depth. Without a fairly fleshed-out world, development became slow and burdensome, as I had no premade content to implement: I had to make things up as I went along. That, with the addition of university obligations, led to the cancelling of the mod. I did, however, discover the practice of what this paper is all about: worldbuilding. While the mod was dead, I continued to flesh out the world as a hobby throughout my time in university, and soon the setting changed from the Blackpowder Rebellion, to Blackpowder Chronicles, to Anbennar: the name of the titular empire that the rebellion would one-day face – and with it, a whole world beyond the original 18th century timeframe, stretching back hundreds if not thousands of years beforehand. It was a no-brainer to revive this idea of creating my own fantasy setting for Europa Universalis IV: it’s something that means a lot to me personally, and something that I have a lot of investment and interest in. In short, it’s my passion project. To Taylor, Whose patient ear put up with me and my Anbennar ramblings TABLE OF CONTENTS Introduction ...................................................................................................................................... 1 Contextual Review ............................................................................................................................ 2 Subcreation and the Benefits of Worldbuilding ............................................................................ 2 EU4, Simulations and Historicity ................................................................................................... 3 Non-Linear Narratives and Worldbuilding .................................................................................... 5 Expert’s Advice: Getting Started on Worldbuilding ...................................................................... 6 Methodology .................................................................................................................................... 7 Development .................................................................................................................................... 8 Determining Scopes and Themes .................................................................................................. 8 Tools of Exposition ...................................................................................................................... 10 Learnings from Other Games .................................................................................................. 11 Exposition in Anbennar ............................................................................................................ 12 Characterization .......................................................................................................................... 14 Learnings from Other Games .................................................................................................. 15 Characterization in Anbennar ................................................................................................. 16 The Box, aka the World Itself ......................................................................................................... 19 Conclusion ....................................................................................................................................... 21 References ...................................................................................................................................... 22 Ludography .................................................................................................................................. 24 Bibliography .................................................................................................................................... 25 Appendices ..................................................................................................................................... 27 Appendix A .................................................................................................................................. 27 Appendix B .................................................................................................................................. 28 Appendix C .................................................................................................................................. 29 Appendix D .................................................................................................................................. 30 Appendix E................................................................................................................................... 31 Appendix G .................................................................................................................................. 34 Appendix F ................................................................................................................................... 36 Appendix H .................................................................................................................................. 42 Appendix I ................................................................................................................................... 44 Appendix J ................................................................................................................................... 46 Appendix K .................................................................................................................................. 49 Appendix L ................................................................................................................................... 52 LIST OF TABLES Table 1. Types of Exposition in Games ............................................................................................ 11 LIST OF FIGURES Figure 1. In-Game Screenshot of EU4 ............................................................................................... 3 Figure 2. The Storytelling Spectrum .................................................................................................. 5 Figure 3. Core Assumptions Example ................................................................................................ 6 Figure 4. The Iceberg ......................................................................................................................... 7 Figure 5. The Iceberg ....................................................................................................................... 10 Figure 6. Draugr Bestiary Page ........................................................................................................ 11 Figure 7. Gunpowder Plot Event ..................................................................................................... 12 Figure 8. Decisions........................................................................................................................... 13 Figure 9. Anbennar Regent Court deities ........................................................................................ 13 Figure 10. Lorent’s Startup Screen .................................................................................................. 13 Figure 11. Command & Conquer cutscene featuring Kane ............................................................. 15 Figure 12. English Ideas ................................................................................................................... 16 Figure 13. Lorentish Mission Tree ................................................................................................... 17 Figure 14. Flags with

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