PLAYERS BOOK DEDICATION I would like to dedicate this to Greg Stafford, who was so very kind and understanding about extending my deadline when my Hawkmoon books, notes, and part of my manuscript were stolen. Thanks, Greg. If there were more people in publishing like you, I would have broken in long ago. But I want this to be dedicated especially to my friend Steve Bailey, who gave into the monster leukemia before his seventeenth birthday. He was always a staunch supporter, and I would like to leave a tribute to him in the only way I know. know he would have been proud. HAWKMOON PLAYTESTERS: Harry A. Robson V, Scott Carleton, Joe and Sean Coughlan, Mike Lee, Adam MacDonald, Dave Byers, Alisha Reeves, Kevin Koneval, William Mills, Scott Clark. HAWKMooN" I PLAYERS BOOK written by box cover illustration by Kerie L. Campbell-Robson Frank Brunner also by interior illustrations by Sandy Petersen Jim Crabtree editing & production by map, plans, & diagrams by Charlie Krank Carolyn Savoy HAWKMOON is a member of the ETERNAL CHAMPION line of games available from Chaosium Inc. HAWKMOON is completely compatible with the STORMBRINGER roleplaying game. Any character created for one ETERNAL CHAMPION game system will function without flaw in any other game of the series. The strength of Law of Chaos on a plane may affect a character's magical ability. Refer to the Interdimensional Travel chapter in the HAWKMOON Science Book for details. Contents of the Players Book , Adventurer Sheet (master copy) ........................................... 5 Welcome to Tragic Millenium Earth ...................................... 7 Map of Tragic Millenium Europe ......................................... 9 Character Generation ....................................................... 16 The Game System ........................................................... 33 Skills .......................................................................... 38 Combat ........................................................................ 45 Complete Contents for the Players Book ............................... 52 HA WKMOON: Copyright © 1986 By Chaosium Inc., ail rights reserved. HA WKMOON: PLA YERS BOOK is a portion of the HA WKMOON roleplaying game. Published by Chaosium Inc., Box 6302, Albany CA 94706-0302. HA WKMOON is Chaosium Inc.'s trademarked name for its fantasy roleplaying game of adventure on Tragic Millenium Earth. HA WKMOON is authorized by Michael Moorcock. Write to Chaosium for a free catalog of other exciting roleplaying games, adventures, and game supplements. ISBN 0-933635-31-1 Printed in the United States of America A,tRN4A CHARACTER ItAWKMooN ®c6 SHEET I ~NAMP\\\~ NAME SEX AGE PLAYER NATIONALITY CLASS ~ This adventurer can be used in either HA WKMOON or STORMBRINGER adventures~ Interdimensional travel affects a character's magical abilities and a demon's characteristics. STR Description ARMOR MajorWound Level __ CON weight height 01 02 03 04 05 06 07 Hit Points SIZ 08 09 10 11 12 13 14 I INT 15 16 17 18 19 20 21 22 23 24 25 26 27 28 POW DEX Weapon Attack Damage Parry CHA Bonuses --% --% --% --% Afflictions/Mutations --% --% --% --% --% --% Notes AGILITY bonus -_% KNOW bonus -_% COMMUN bonus -_% Possessions Climb [+10%] -_% Ancient Lore -_% Credit -_% Dodge [+10%] -_% Biological Lore __% Orate -_% Jump -_% Cartography -_% Persuade [+ 10%] __% Ride -_% Chemical Lore -_% Sing -_% Swim -_% Electrical Lore -_% Tumble -_% Eva!. Treasure -_% MANIP bonus -_% -_% First Aid -_% Juggle -_% -_% Mechanical Lore__ % Pick Lock --% -_% Memorize -_% Pilot Ornithopter___ % Music Lore -_% Sleight of Hand __% Navigate -_% PERCEP bonus -_% Set Trap -_% Craft Balance [+10%] __% -----_% Tie Knot -_% Craft % Listen [+10%] -_% ------ -_% Scent -_% STEALTH bonus -_% Search -_% -_% Ambush -_% Money See [+10%] -_% LANGUAGES Camouflage -_% Taste -_% Speak/Read-Write Conceal -_% Track -_% Common __1 __ % Hide [+10%] -_% -_% __1 __ % Move Quietly -_% -_% __1 __ % Cut PUrse -_% Permission granted to make photocopies for personal, non-commercial use. Copyright © 1986 by Chaosium Inc. IHAWKMOoN IHAWKMOON ____________,SEX ___AGE ___PLAYER __________________SEX ___AGE ____PLAyER _____________________CLASS ___________ _ __________________________CLASS __________~ ~ This adventurer can be used in either HA WKMOON or STORMBRINGER adventures~ ~ This adventurer can be used in either HA WKMOON or STORMBRINGER adventures~ ~ Interdimensional travel affects a character's mapical abilities and a demon's characteristics. """'fJ""fI ~ Intcrdimensionai travel affects a character's mapical Ilbilities and a demon's characteristics. """'fJ""fI Description ARMOR ______ Description ARMOR ________ walght ___ height ___ weight ___ helght ___ 01 02 03 04 05 06 01 02 03 04 05 06 Hit Points Hit Points 08 09 10 11 12 13 08 09 10 11 12 13 15 16 17 18 19 20 15 16 17 18 19 20 22 23 24 25 26 27 22 23 24 25 26 27 Weapon Attack Damage Parry Weapon Attack Damage Parry Bonuses Bonuses % f-----------'----------j ---.--- % % Afflictions/Mutations Afflictions/Mutations % % % Notes Notes -_% KNOW bonus % COMMUN bonus ___% Possessions -_% KNOW bonus ___% COMMUN bonus __% Possessions -_% Ancient lore __~%, Credit -_% -_% Ancient Lore ___% Credit % -_% Biologic-al lore ___% Or<lle ___% -_% Biologica! Lore __% Orate __% --_% Cartography _~% PersUade!+10%) __% -_% Cartography __% Persuade[ ... 10%] __% -_% Chemical Lore ___°/0 Sing % -_% Chemical Lore ___% Sing -_% o,~ Electrical Lore % -_% Electrical Lore % -_% Eval Treasure __% -_% Eval Treasure __% MANIP bonus __ ~_% MANIP bonus __% First Aid __% First Aid % Juggle __% Juggle _~% ___ Mechanical Lore__ % Mechanical Lore % Pick Lock -_% Pick Lock --_% Memorize % Memorize __% Pilot Ornithopter __% Pilot Ornithopter __% Music lore __% MUSIC Lore % Sleight of Hand __ % Sleight of Hand __% __% Navigate __% NaVigate Set Trap % Set Trap -_% Crafl _____% Crafl ____% Tie Knot % Tie Knot % Craft ____% Craft~ ___% -_Of. ______~O/o -_Of. -------% __% STEALTH bonus __% STEALTH bonus -_Of. -----_% Ambush ___% Ambush __Of. Money -_Of. Money Camouflage __% Camouflage __% LANGUAGES -_Of. LANGUAGES Conceal __ SpeakiRead-Wnte Conceal __% SpeakiRead-Write % -_% Common _,_% Hide 1+10%] ___% Common _,_% Hide [ ... 10%] ___% ____1_% Move Quietly ___% ----,_% Move Quietly __% ----,_% Cut Purse __% ----,_% Cut PUrse __% PLAYERS BOOK 7 Welcome to Tragic Millenium Earth , HAWKMOON IS A FANTASY roleplaying game based Purpose of the Game upon the works of British author Michael Moorcock. Michael Moorcock's position in fantasy annals was Each player of a Hawlunoon game takes the part of a secured in the early 1960's when he created the hero bold adventurer on Tragic Millenium Earth, traveling the Elric who, with his supernatural sorcery skill and his land and exploring its mysteries. A game moderator, demon-sword Stormbringer, captured the imagination of known as the Gamemaster, is necessary for this game. sword-and-sorcery readers at home and in the United His role is to (within the rules of the game) set up States. Elric is the antithesis of the cliched hero -a situations and obstacles for the players to confront. But brooder and malcontent rather than the dashing pioneer; remember this one overriding consideration: this game is a sickly albino forever needing exotic drugs to survive played for entertainment. No matter what else happens, rather than a muscle-bound superman; an ally of the the reason to play is to enjoy yourself. forces of chaos rather than a champion of law. Your adventurer need not be anything like yourself. Throughout his Elric novels and several others, It is often more rewarding to create a character who is Moorcock developed several consistent concepts: the totally different: dashing swordsmen, sly thieves, stuffy eternal struggle between the forces of Law and the forces scholars, or any other alter-ego you please, living of Chaos; the existence of many parallel planes of dangerously in a world of adventure. existence between which knowledgeable adventurers A Hawkmoon game is an interaction between may journey; and mankind's recurring need for a super­ players who operate (run) the heroes of the story, and a hero, called the Eternal Champion, who awakens to set gamemaster who runs the world in which the adventures right the delicate balance between Law and Chaos. Elric occur. Most of the play is verbal exchange. The players is but one incarnation of the Eternal Champion. tell the gamemaster what they wish or intend to do and During the late 60's and early 70's Michael the gamemaster then tells them if they can or may not do Moorcock created an extension of the Eternal Champion it, and, if not, what happens instead. in the form of Dorian Hawkmoon von Koln. Rising to The actual game rules define the mechanics of the power during Earth's 54th century - thousands of years fantasy world and are important only when there is after the terrible chemical and nuclear destruction of the some question of success or failure, for the rules are the Tragic Millenium - Duke Hawkmoon battles the agreed-upon "reality" which makes the game world chaotic insanity of the Granbretan Empire. Much of the accessible. The rules tell you how to discover the world has regressed to a quasi-feudal time, though outcome of game action. sophisticated remnants of the technological prowess of In Hawkmoon, the gamemaster has the immense the ancient civilization still remain. responsibility of preparing a scenario and playing it This game is based on the four-volume History of without bias. It is his duty to make the opposition smart the RuneStaJ! and the three-volume Chronicles of Castle and mean, or there will be little challenge for the players, Brass. and they will be bored. But the gamemaster must refrain from arbitrary decisions even if the players outwit, outguess, or outfight him in the end. The History of the RuneStaff The Chronicles of Castle Brass You, the player, also have a duty to run your The Jewel in the Skull Count Brass adventurers within the known limits of the characters.
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