Little Sound Dj v1.4.4 Operation Manual Little Sound Dj Operation Manual Copyright © 2000-2002, Johan Kotlinski Logo design by David Lindecrantz (david rotor!abrik"co#$ %ype!ace design by &la 'ersson (ola"persson abelbaker"co#$ Disclaimer (intendo, )a#e *oy and )a#e *oy Color are registered trade#arks o! (intendo, +nc" (intendo, +nc" has not a,thorized, approved o!, or licensed Little -o,nd D." )eneral +nstr,#ents, /oland, *oss, 0-#,, Linn, Korg and &berhei# are registered trade#arks o! the respective co#panies" %his progra# 1as developed ,sing %he )a#e *oy Developer2s Kit ()*DK$" Little Sound Headquarters 0-3ail4 in!o littleso,ndd."co# 5eb4 http466111"littleso,ndd."co# Thank You 7"000"000 *oys Daniel 8iksporre Jonna &lsson &la 'ersson 9:;; %obias von <o!sten %i#othy La#b Conny *r,nnkvist 3ichael <ope <" 3,lder Je!! =roh1ein <e>72; 8&/C ?@nd all the people on the Little -o,nd D. #ailing listA 1. Introduction................................................................................................................................................. 4 1.1. Welcome! .............................................................................................................................................. 4 1.2. Important Message.............................................................................................................................. 4 1.3. Game Boy Sound ................................................................................................................................. 4 1.4. Hexadecimal um!er System ........................................................................................................... 4 1.". #ey $resses ........................................................................................................................................... " 1.%. Getting Started ..................................................................................................................................... " 2. The Screens.................................................................................................................................................. 6 2.1. Screen Map ........................................................................................................................................... % 2.2. Starting &nd Stopping ........................................................................................................................ % 2.3. $'rase Screen........................................................................................................................................ ( 2.4. )'ain Screen......................................................................................................................................... ( 2.". Song Screen........................................................................................................................................... * 2.%. Groo+e Screen ...................................................................................................................................... , 2.(. -a!le Screen........................................................................................................................................ 1. 2.*. Instrument Screen.............................................................................................................................. 11 2.,. Wa+e /rame Screen ........................................................................................................................... 14 2.1.. Ban0 Screen ...................................................................................................................................... 1" 2.11. $ro1ect Screen ................................................................................................................................... 1% 2.12. Border In2ormation.......................................................................................................................... 1( 3. Advanced Techniques ............................................................................................................................. 18 3.1. )opying &nd $asting........................................................................................................................ 1* 3.2. Muting indi+idual c'annels ............................................................................................................. 1* 3.3. 3i+e Mode........................................................................................................................................... 1* 3.4. Micro43oops ....................................................................................................................................... 1* 3.". )reating Synt'etic 5rum Instruments............................................................................................ 1, 4. Speech Programming............................................................................................................................... 21 4.1. Guidelines 2or using t'e allop'ones ............................................................................................... 22 5. ame !o" To ame !o" S"nc ............................................................................................................... 24 6. #ommands................................................................................................................................................. 26 &6 7un &rpeggiator -a!le ....................................................................................................................... 2% 56 5elay ..................................................................................................................................................... 2% 86 &mplitude 8n+elope............................................................................................................................ 2% /6 Wa+e /rame 9:a+e instruments only; .............................................................................................. 2% G6 Groo+e Select........................................................................................................................................ 2( 36 Slide........................................................................................................................................................ 2( H6 Hop........................................................................................................................................................ 2( #6 #ill note................................................................................................................................................. 2* M6 Set Master <olume.............................................................................................................................. 2* =6 Set =utput............................................................................................................................................. 2* $6 $itc' Bend>$itc' S'i2t 9pulse and :a+e c'annels only;.................................................................. 2* 76 7e4trig t'e latest played note.............................................................................................................. 2* S6 S:eep>S'ape 9pulse 1? 0it and noise instruments only;.................................................................. 2, -6 -empo .................................................................................................................................................... 2, <6 <i!rato 9pulse and :a+e c'annels only; .......................................................................................... 2, W6 Wa+e 9pulse c'annels only; .............................................................................................................. 2, $. %vervie& %' (e" Presses........................................................................................................................ 3) 8. The Samp*e (its ....................................................................................................................................... 31 - B - 1. Introduction 1.1. Welcome! %hank yo, and congrat,lations !or p,rchasing Little -o,nd D.A @ lot o! e!!ort has been p,t into this release, to #ake the progra# as !ast-1orked and po1er!,l as possible" %he a#o,nt o! ne1 concepts #ight see# over1hel#ing at !irst, especially i! yo,2ve had no prior e>perience 1ith the CtrackerD type o! #,sic progra#s" + can only advise yo, not to panic, and to go thro,gh this doc,#entation in an easy pace" %ry to e>peri#ent and have !,n in the process" 5ithin a !e1 days, yo, sho,ld have learned ho1 to operate one o! the #ost co#petent portable co#posing syste#s availableA )ood l,ckA 6Johan Kotlinski (.ohan littleso,ndd."co#$ 1.2. Important Message %,rning o!! the )a#e *oy 1hile playing #,sic #ight corr,pt yo,r song data" /e#e#ber to stop playing be!ore t,rning o!! yo,r )a#e *oyA 1.3. Game Boy Sound %he )a#e *oy so,nd chip has !o,r channels" ',lse Channel 74 E,adrang,lar 1ave 1ith envelope and s1eep !,nctions" ',lse Channel 24 E,adrang,lar 1ave 1ith envelope !,nction" 5ave Channel4 8ol,ntary 1ave!or#s, d,al so!t-#i>ed sa#ple kits and speech synthesis" (oise Channel4 (oise 1ith envelope and shape !,nctions" 1.4. Hexadecimal um!er System +n order to save C'F po1er and screen space, Little -o,nd D. ,ses the he>adeci#al n,#ber syste#" +t consists o! 79 ,niG,e sy#bols4 the n,#bers 0 to : and the letters @ to =" =or e>a#ple, the deci#al n,#ber 7; is represented
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