INFOCOM Proof of Purchase Beyond Zork If you've never played Infocom' s TABLE OF CONTENTS SECTION I: The story is presented in a new ~nd interactive fiction before, you should read Section I: About Beyond Zork ABOUT BEYOND ZORK flexible way. A map in the upper~nght . this entire instruction manual. If you're an portion of your screen shows the ImmedI­ experienced Infocom player, just read Preface to the Story 3 Preface to the Story ate area and the directions you can move. Section I: About Beyond Zork. Starting the Story 4 Dark times have fallen upon the South­ You can use the on-screen map and your lands of Quendor. All the enchanters have The On-Screen Map 4 mouse to move to adjacent rooms if you disappeared without a trace. Monsters have an Apple IIgs or Macintosh, an . Function Keys 4 roam the countryside. The taverns are Amiga, an Atari ST, or an IBM-PC With a filled with disturbing rumors and unsa- Special Commands 5 Microsoft-compatible mouse. (If your vory characters. computer has a numeric keypad, you can Sample Transcript and Map 8 A simple peasant lIke yo~rself kno~s use it to move around as well - see page Hints for Better Playing 12 better than to get involved m the affaIrS of 14.) wizards. But everyone you meet seems About the Author 12 Experienced Infocom players may intent on testing your abilities to the recognize references to other Infocom Section II: About Infocom's utmost. You find yourself drawn into a games. However, there are many new Interactive Fiction web of fantasy and magic, solving commands in Beyond Zork, and character puzzles, seeking treasure, avoiding traps, An Overview 13 development adds a new degree of and fighting monsters. Your strength ~nd -What is interactive fiction? challenge. All players sh(;mld. read the rest power grow with every encounter, until of Section I before plungmg mto the story. -Moving around the most fabulous treasure of all-the -Turns and scoring fabled Coconut of Quendor-lies within Saving the Story 13 your grasp. If only you can survive long -Saving and restoring enough to claim it! -Quitting and restarting Unlike other Infocom stories in which Communicating with Infocom's your character is "set" from the start, Interactive Fiction 14 Beyond Zork lets you create your own -Basic sentences character with six attributes: endurance, -Complex sentences strength, dexterity, int~llig~nce,. compas­ -Talking to characters in the story sion, and luck. Some SItuatIOns m .the -Vocabulary limitations story require dexterity, some reqUIre strength, some require intelligence,. an~ so Tips for Novices 16 on; some situations require a combmatIOn Eleven useful pointers about of these attributes. You can choose your interactive fiction attributes yourself, or you can use a Common Complaints 17 character already set up by the computer. You must fight monsters and solye We're Never Satisfied 18 puzzles to succeed in your quest. Smce If You Have Technical Problems 18 your success will often depe~d on your Copyright and Warranty attributes, mindful players WIll try to Information 18 improve the~r attributes as they venture onward. Quick Reference Guide 19 This briefly describes the most important things to know about interactive fiction. 2 Instruction Manual Instruction Manual 3 Of course, you can always get a descrip­ ·A room with both an UP exit and a The chart below shows where the Starting the Story tion of your location and the items there DOWN exit shows both an up arrow and a function keys are on your machine. To load Beyond Zork, follow the instruc­ by typing LOOK. In SUPERBRIEF mode, tions on the Reference Card in your down arrow. • Y ou can click on the up or down arrows Apple lIe and lIe: the blank line between turns will be package. Apple-l through Apple-O eliminated. This mode is meant for When you load Beyond Zork, you'll be to move UP or DOWN (if you have an players who are already very familiar with Apple Ugs or Macintosh, an Amiga, an Apple IIgs: asked whether you want to BEGIN, the geography. The VERBOSE command Atari ST, or an IBM-PC with a Microsoft­ Command-l through Command-O RESTORE or QUIT. When you're playing compatible mouse). Apple Macintosh: tells Beyond Zork that you want a com­ for the first time, you should type BEGIN Command-l through Command-O plete description of each location, and the and press the RETURN (or ENTER) key. objects in it, every time you enter a Function Keys Amiga: Fl through FlO You will then be asked whether you Atari ST: Fl through FlO location, even if you've been there before. want to playa character whose attributes As described elsewhere in this instruction Commodore 128: Fl through F8 already exist, or whether you want to manual, many commands have abbrevia­ IBM-PC: Fl through FlO *COLOR - If you are playing Beyond Zork create a new character. If you choose to tions: you can type N instead of NORTH, on a computer with a color monitor, you play an existing character, you will start for instance, or I instead of INVENTORY. can type COLOR to change the colors on the game right away. Inexperienced With function keys, you can use a Special Commands your screen. This command works only players should first play Beyond Zork with single keystroke as an abbreviation for There are a number of commands which on computers which support a color an existing character. whatever you choose. You can use a have special meanings. Many of these display. If you choose to create a new character, function key to abbreviate a long word commands appear in all Infocom games, you will be asked the character's name that you don't like to type (like but those that are starred (*) below are *DEFINE - This command allows you to and sex. Then the computer will ran­ HIPPOPOTAMUS), or to abbreviate a new to Beyond Zork. You can use all change the settings of the function keys. domly set up new attributes for you; you commonly used command (like RE­ special commands over and over as For example, if pressing function key 2 is will also have the opportunity to set up STORE), or even to abbreviate a whole needed. Some count as a tum, others do like typing INVENTORY, you can change attributes on your own. Simply follow the sentence (like ATTACK THE MONSTER not. Type the command after the prompt this to DROP ALL, or DROP ALL followed instructions on your screen. WITH THE SWORD). (» and press the RETURN (or ENTER) by RETURN (or ENTER), or anything else, As the story finally begins, you'll see a You start the story with the function key. by using the DEFINE command. See the description of the Hilltop, the opening keys already set to commonly used "Function Keys" section on page 4 for location. Then the prompt (» will appear, commands. To see what the function keys AGAIN - Beyond Zork will respond as if more details. indicating that Beyond Zork is waiting for are set to, or to change the settings of the you had repeated your previous command. your first command. Here are a few function keys, type DEFINE at the prompt For instance, typing HIT THE MONSTER DIAGNOSE - Beyond Zork will give you a inputs for you to try at the first several (» and press the RETURN (or ENTER) WITH THE SWORD then typing AGAIN medical report of your physical condition. prompts. After typing each input, don't key. Then use your up or down arrow would be like hitting the monster twice in forget to press the RETURN (or ENTER) keys to highlight the setting(s) you want a row. You can abbreviate AGAIN to G. INVENTORY - Beyond Zork will list what key. to change. The vertical bar (I) or exclama­ you are carrying. Occasionally an tion point (!) is used as an abbreviation for BRIEF - If you are playing in "normal" inventory list will be too long to fit in the >INVENTORY the RETURN (or ENTER) key; so changing mode instead of "enhanced" mode (see upper window. When this happens, the >EXAMINE THE TREE LOOK to LOOKI means you want the MODE below), or if you are printing a word "[MORE]" will appear in the comer >GO EAST RETURN (or ENTER) key automatically transcript as you play (see SCRIPT ofthe window, and the UP and DOWN pressed when you use that function key. below), this command tells Beyond Zork arrow keys can be used to scroll the The On-Screen Map Note: Only one RETURN (or ENTER) can to print the full description of a location window. You can abbreviate INVENTORY only the first time you enter it. O~ . The on-screen map shows only a small be included in each function key defini­ to I. tion. Anything typed after the first subsequent visits, Beyond Zork WIll pnnt part of the entire geography, so it's a good only the name of the location and the idea to draw a separate map as you play. RETURN (or ENTER) will be discarded. LOOK - This tells Beyond Zork to You can restore all the original settings objects present. This is how Beyo,:d Zork describe your location in full detail. Some notes about the on-screen map: will normally act, unless you tell It ·A question mark on the map indicates a of the function keys by highlighting the Occasionally a room description will be RESTORE DEFAULTS command and otherwise using the VERBOSE or SUPER­ too long to fit in the upper window.
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