Iwgame Game Engine SDK Programming by Pocketeers Limited Iwgame Game Engine SDK Programming V0.29

Iwgame Game Engine SDK Programming by Pocketeers Limited Iwgame Game Engine SDK Programming V0.29

IwGame Game Engine SDK Programming by Pocketeers Limited IwGame Game Engine SDK Programming v0.29 Developed and maintained by Mat Hopwood of Pocketeers Limited (http://www.pocketeers.co.uk). For support please visit http://www.drmop.com This document is protected under copyright to Pocketeers Limited @2011. Page 1 of 140 IwGame Game Engine SDK Programming by Pocketeers Limited Table of Contents 1.0 IwGame............................................................................................................................................ 1.1 What is IwGame?......................................................................................................................... 1.2 Installing IwGame........................................................................................................................ 1.3 Usage Rights and Warranties....................................................................................................... 1.4 Brief How To on Using IwGame................................................................................................. 1.5 IwGame Concepts........................................................................................................................ 1.5.1 Standard Class Definitions................................................................................................... 1.5.2 Getters and Setters............................................................................................................... 1.5.3 Init / Release......................................................................................................................... 1.5.4 Singletons............................................................................................................................. 1.5.5 Event Notification................................................................................................................ 1.5.6 XOML Mark-up Language.................................................................................................. 1.5.7 Local and Global Resources................................................................................................ 1.6 Example Code and Tutorials........................................................................................................ 2.0 CIwGame Object – The Eye in the Sky........................................................................................... 2.1 Introduction.................................................................................................................................. 2.2 Implementing our own CIwGame............................................................................................... 3.0 CIwGameScene Object – A Place for Actors to Play....................................................................... 3.1 Introduction.................................................................................................................................. 3.2 Creating a Scene.......................................................................................................................... 3.3 Virtual Canvas.............................................................................................................................. 3.4 Scene Object Management.......................................................................................................... 3.5 Scene Extents and Clipping......................................................................................................... 3.6 Scene Camera.............................................................................................................................. 3.7 Potential Colliders and Collision Handling................................................................................. 3.8 Current Scene Concept................................................................................................................ 3.9 Actor Management....................................................................................................................... 3.10 Scene Naming and Finding Scenes............................................................................................ 3.11 Scene Layers.............................................................................................................................. 3.12 Scene Origin.............................................................................................................................. 3.13 Scene Visibility and Active State............................................................................................... 3.14 Scene Transitions....................................................................................................................... 3.15 Creating a Scene from XOML................................................................................................... 3.16 Animating Scene Components................................................................................................... 3.17 Creating a Custom Scene........................................................................................................... 4.0 CIwGameActor Object – Sprites With Brains.................................................................................. 4.1 Introduction.................................................................................................................................. 4.2 Creating Actors............................................................................................................................ 4.3 Creating a CIwGameActorImage................................................................................................ 4.4 Actor Lifetimes............................................................................................................................ 4.5 Actor Naming and Finding Actors............................................................................................... 4.6 Actor Types.................................................................................................................................. 4.7 Moving, Rotating and Spinning Actors....................................................................................... 4.8 Attaching a Visual and an Animation Timeline........................................................................... 4.9 Changing an Actors Colour.......................................................................................................... 4.10 Obeying Scene Extents.............................................................................................................. Page 2 of 140 IwGame Game Engine SDK Programming by Pocketeers Limited 4.11 Actor Layering........................................................................................................................... 4.12 Scene Visibility and Active State............................................................................................... 4.13 Resetting Actors......................................................................................................................... 4.14 Collision Checking.................................................................................................................... 4.15 Creating an Actor from XOML................................................................................................. 4.16 Animating Actor Components................................................................................................... 4.17 Creating a Custom Actor............................................................................................................ 5.0 CIwGameString – String Building Without Fragmentation............................................................. 5.1 Introduction.................................................................................................................................. 5.2 Basic String Building................................................................................................................... 5.3 Comparing Strings....................................................................................................................... 5.4 Stream Style Searching................................................................................................................ 5.5 Getting Strings Values................................................................................................................. 5.5 Other Useful String Tools............................................................................................................ 6.0 CIwGameFile – File System Access................................................................................................ 6.1 Introduction.................................................................................................................................. 6.2 Loading a Local File.................................................................................................................... 6.3 Saving a Local File ..................................................................................................................... 6.4 Loading a Memory Based File..................................................................................................... 6.5 Loading a Remote File................................................................................................................. 6.6 Other Useful File Tools...............................................................................................................

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