Lagrange Multipliers and the Calculus of Variation in Game Design

Lagrange Multipliers and the Calculus of Variation in Game Design

LAGRANGE MULTIPLIERS AND THE CALCULUS OF VARIATION IN GAME DESIGN PAUL BOUTHELLIER DEPARTMENT OF MATHEMATICS AND COMPUTER SCIENCE UNIVERSITY OF PITTSBURGH-TITUSVILLE TITUSVILLE, PA 16354 [email protected] FINDING THE QUICKEST PATH INITIAL PROBLEM • Can travel at a speed of si on level li • Find the path C which minimizies the time it takes to get from (0, 0) to (1000, 1000) • Consider general speeds • Consider falling under gravity alone • Falling under gravity with an atmosphere • Dealing with obstacles • R2, R3, R4 TECHNIQUES • Lagrange Multipliers • Euler-Lagrange Equation • Beltrami Equation • Numerical Analysis THE LAGRANGE MULTIPLIER METHOD The Lagrange Multiplier Method + 1, 2, … , = 2 2 � =1 THE LAGRANGE MULTIPLIER METHOD The Lagrange Multiplier Method + 1, 2, … , = 2 2 � =1 + 1, 2, … , = 2 2 � =1 Lagrange Multipliers: Solving for the di d 1 is 9.717592076941 d 2 is 19.716469280426 d 3 is 30.320551487255 d 4 is 41.955199508211 d 5 is 55.250555011642 d 6 is 71.258726625095 d 7 is 91.996416566653 d 8 is 122.145576401652 d 9 is 176.855999289317 d 10 is 380.782915477145 Total time is 35.777931135649 Total distance is 1542.980226242951 EXAMPLE II d 1 is 19.008231985751 d 2 is 40.261059108635 d 3 is 67.630647087404 d 4 is 112.345176987363 d 5 is 260.754884222299 d 6 is 260.754884222299 d 7 is 112.345176987363 d 8 is 67.630647087404 d 9 is 40.261059108635 d 10 is 19.008231985751 Total time is 57.877432196461 Total distance is 1519.980402465238 FIRST COUSIN: THE BRACHISTOCHRONE PROBLEM Bernoulli (1696): Given two points A and B, find the path along which an object would slide (without friction) in the shortest time from A to B, if it starts at A in rest and is only accelerated by gravity. Solving The Brachistochrone Problem Where y(x) is the solution which minimizes the time T where To make T stationary use the Euler-Lagrange equation However, as F does not contain x can use the special case-The Beltrami Identity = − ′ ′ Solving Beltrami's Identity Using separable equations, substitutions, and some hand-waving we get x(t)=a(t-sin(t)) y(t)=a(1-cos(t)) Where the range t=0..tE comes from: Time along curve Example Letting xE=yE=1000 Brachistochrone: Lagrange Multiplier Method (n=1000 partitions) x(t)=572.917(t-sin(t)) d1=20.24 y(t)=572.917(1-cos(t)) d2=58.93 d3=111.74 t=0..2.412 d4=178.08 d5=258.56 d6=354.75 d7=469.44 d8=607.44 d9=777.67 d10=1000 Atmospheric Model of a Skydiver m=mass of the skydiver g=gravity d=density of the air A=cross-sectional area CD=coefficient of drag v=skydiver's velocity = tanh(t ) 2 2 Graph of v(t) Speed in mph Approximate by: Example-Dealing with Terminal Velocity Break the Problem Into Two Pieces Minimum travel time is: 31.889174788418.

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