In memory of our greatest generation THE FIRST (AND ONLY) PERSISTENT MMO BATTLEFIELD OF WORLD WAR II A community-driven wargame on a 1:2 scaled map of Western Europe. Server capacity for thousands simultaneous players fighting hours-long attrition battles. 200 accurately-modeled guns, tanks, aircraft and ships from Germany, France, Britain, US or Italy. Version 1.36.4 Game Guide (Work In Progress) ©1999-2020 Playnet, Inc. Developed by Cornered Rat Software, LLC. Send your comments to [email protected] Table of content .......................................................................................................................................................................................... 4 INTRODUCTION ................................................................................................................................................................ 4 USEFUL LINKS ................................................................................................................................................................ 5 THE WORLD WAR II ONLINE PROJECT........................................................................................................................... 5 STEEP LEARNING CURVE: COMMUNICATION & SQUADS ............................................................................................. 6 HAVING ISSUES? ............................................................................................................................................................ 6 JOINING THE GAME (UI) ................................................................................................................................................... 7 GAME MODE SELECTION .............................................................................................................................................. 8 PERSONA SELECTION SCREEN ....................................................................................................................................... 9 IN-GAME (INTERACTIVE) TRAININGS ............................................................................................................................ 9 ACTIVE BATTLE TAB ..................................................................................................................................................... 10 THEATER MAP TAB ...................................................................................................................................................... 10 BRIGADE HQ ................................................................................................................................................................ 11 (MISSION) READY ROOM ............................................................................................................................................ 12 ENTERING WORLD (SPAWNING) ................................................................................................................................. 13 SORTIE AFTER-ACTION REPORT (AAR) ........................................................................................................................ 14 JOIN A SQUAD (RECRUITER) ........................................................................................................................................ 15 INTEGRATED UI HELP .................................................................................................................................................. 17 GAME PLAY OVERVIEW .................................................................................................................................................. 18 SUPPLY ........................................................................................................................................................................ 20 • Factories (production): ................................................................................................................................... 20 • Garrisons (fixed deployment): ....................................................................................................................... 20 • Brigade flags (moveable deployment): ......................................................................................................... 21 SPAWNS ...................................................................................................................................................................... 23 • AB (Army base): .............................................................................................................................................. 23 • FB (Forward base): ......................................................................................................................................... 23 • Depot: ............................................................................................................................................................. 24 • Fortified mobile spawn (FMS): ....................................................................................................................... 25 • Light mobile spawn (LMS): ............................................................................................................................. 25 • Airfield (AF): .................................................................................................................................................... 26 • (River) Docks / (Deep water) Port:........................................................................................................... 26 EQUIPMENT ACCESS CONDITIONS (restrictions) ........................................................................................................ 28 • Technological TIER .......................................................................................................................................... 28 • Mission origin type ......................................................................................................................................... 28 ©1999-2020 Playnet, Inc. Developed by Cornered Rat Software, LLC. • Persona rank ................................................................................................................................................... 28 OBJECTIVES ................................................................................................................................................................. 29 • Factory bombing: ............................................................................................................................................ 29 • Town attack (AO) & defense (DO): ................................................................................................................ 30 • FB destruction: ............................................................................................................................................... 30 • Bridge destruction & repair: .......................................................................................................................... 30 • Flag capture (town contest): .......................................................................................................................... 31 • Spawnable depot capture: ............................................................................................................................. 32 • Zone of control (ZOC) setup: .......................................................................................................................... 33 • Supply attrition (combats): ............................................................................................................................ 33 • AI destruction & repair:.................................................................................................................................. 33 ................................................................................................................................................................................. 34 • Equipment & ammo ressuply: ....................................................................................................................... 34 REWARDS .................................................................................................................................................................... 35 • Rank scoring: .................................................................................................................................................. 35 • HC ribbons/nomination: ................................................................................................................................ 36 ........................................................................................................................................................................................ 37 COMBAT SITUATIONAL AWARENESS ............................................................................................................................ 37 FRIENDLY PLAYER TAGS .............................................................................................................................................. 38 EWS (Early warning system)........................................................................................................................................ 39 AWS (Air warning system)..........................................................................................................................................
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