Fantasy Europe Part 1

Fantasy Europe Part 1

The Hansa & Novgorod 151 Policing the Empire 175 Nonhumans in Novgorod Land 151 Military Policing 175 Onogur Khanate 151 Civilian Policing 175 The Bulgarian Military 152 The Secret Police 175 C Nonhumans in Old Great Bulgaria 152 Equipment 175 Altin Ordu/Ulus of Jochi/Golden Horde 152 The Imperial Military 176 Military of the Altin Ordu 153 Nonhumans in the Empire 179 O Nonhumans in the Altin Ordu 153 Constantinople 181 The Islamic West 153 Population 181 The Emirate of Iberia 153 Gazeteer of Constantinople 181 N Andalusian Armies 154 Map of (Medieval) Constantinople 182-3 Nonhumans in Islamic Iberia 154 Plan of the City before Justinian 187 The Emirate of the West 154 Eranshahr (Sassanid Persia) 199 Western Emirati Military 155 Sassanid Society 199 T Nonhumans in the Islamic West 155 Sassanid Government/Admin 200 The Forgotten Crusade 156 Sassanid Armed Forces 200 Norman Sicily 156 Overland to India 202 E The Emirate of Sicily 156 The Waystations 202 Muslim Sicilian Military 156 The Route 202 Nonhumans in Sicily 157 Nonhumans in Eranshahr 204 N The Sheikhdoms 157 The Princedom of Israel & Judah 206 Sheikdom of Saldigna 157 Society in the Princedom 206 The Saldignan Military 158 Govt/Admin in the Princedom 206 Nonhumans in Saldigna 158 Princedom Map 207 T Sheikdom of Seirinoussai 158 The Army of Israel & Judah 210 Military of Seirinoussai 159 Nonhumans in Israel & Judah 214 Nonhumans in Seirinoussai 159 The Arabian Caliphate 215 S Sheikdom of Gymnesia 159 Jerusalem 216 Balearic Military 159 Population 216 Nonhumans in Gymnesia 160 Jerusalem Gazeteer 216 The Italian Peninsula 160 Jerusalem Map & Key 217 The Exarchate of Italy 160 Government & Administration 227 The Capital: Neapolis 160 Army of the Caliphate 227 The Administration 161 Nonhumans in the Caliphate 231 Armed Forces of the Exarch 161 Via Glareatae 161 Fantasy Classes 233 Via Munitia 161 Fantasy Classes 234 Garrison of Neapolis 162 D&D3.5 Class Limitations 234 The Duchies 162 By Gender 234 The Duchy of Calabria 163 By Race 234 The Duchy of Campania 163 By Region 234 The Duchy of Tarentum 164 By Religion 234 Nonhumans in the Exarchate 164 Prestige & Epic Classes 235 The Munimentum Italica 164 Pathfinder1.0 Class Restrictions 235 Nonhumans in the Italian Marches 165 By Gender 235 Reaver’s Tower 165 By Race 235 The Kingdom of Savoy-Lombardy 166 By Region 235 The Republic of Florence 166 By Religion 236 The Apostolic Princedom of St Paul 167 Mythras Culture & Career Limitations 236 Papal Government 168 Career by Gender 236 The Principatum’s Military 168 Career by Region 237 The Venetian Republic 168 Culture by Region 237 Republican Government 169 Magic Discipline by Region 237 The Venetian Navy 169 Career by Religion 237 SampleThe Venetian Army 170 Magic Discipline by Religionfile 237 The Kingdom of Sicily 170 Women in Ancient & Medieval Combat 237 The Sicilo-Norman Military 170 Magdalan Archers 238 The Eastern Mediterranean 171 Modified D&D3.5/Pathfinder1.0 Class 238 The Basileía Rhomaíon 171 Class Features 238 Imperial Government/Admin 172 Weapon Proficiency 238 V Armour Proficiency 238 Any Other 247 Bonus Feats 238 Abilities & Talents: Level 5 247 Greater Co-ordination (Adjunct) 238 Melee Weapon Mastery 247 Greater Attack (Bow Only) 238 Missile Weapon Mastery 247 Greater Co-ordination (Full) 239 Melee Weapon Specialisation 247 Magdalan Arcane Archers 240 Missile Weapon Specialisation 247 Arcane Archers & Pentads 240 Weapon Mastery 247 A Note on Magdalan Archers 240 Second Level Mastery 247 Third Level Mastery 247 Brotherhood of the Sword 240 Modified D&D3.5/Pathfinder1.0 Class 240 Brotherhood of the Sword 248 Class Features 240 Skills 248 Weapon Proficiency 240 Standard 248 Armour Proficiency 240 Professional 248 AC Bonus 240 Rank Requisites 248 Flurry of Strikes 240 Recruit 248 Unarmed Damage 240 Triad Commander 248 Bonus Feats 240 Platoon Commander 248 Lesser Co-ordination (Adjunct) 240 Company Commander 248 Lesser Co-ordination (Full) 241 Battalion Commander 248 (Mythras) Brotherhoods & Ranks 243 Brigade Commander 248 For Mythras & Runequest 243 Brotherhood Combat Style 248 Magdalan Archers 243 Brotherhood Spearman 248 Skills 243 Brotherhood Swordsman 248 Standard 243 Armour Proficiency 248 Professional 243 Abilities & Talents: Level 0 249 Rank Requisites 243 Lesser Co-ordinated Attack 249 Recruit 243 Anticipate (Melee Only) 249 Pentad Commander 243 Melee Defender 249 Platoon Commander 243 Melee Weapon Proficiency 249 Company Commander 243 Shield Wall 249 Battalion Commander 243 Steady Aim 249 Brigade Commander 243 Unarmed Combat 249 Magdalan Combat Style 243 Abilities & Talents: Level 1 249 Armour Proficiency 243 Lesser Co-ordinated Attack (Full) 249 Abilities & Talents: Level 0 244 Melee Weapon Specialisation 251 Co-Ordinated Attack (Adjunct) 244 Sword & Shield Attack 251 Missile Defender 244 Any Other 251 Missile Weapon Proficiency 244 Abilities & Talents: Level 2 251 Quick Aim 244 Advanced Anticipate (Melee Only) 251 Steady Aim 244 Melee Weapon Mastery 252 Abilities & Talents: Level 1 244 Melee Weapon Specialisation 252 Co-ordinated Attack (Full) 244 Any Other 252 Melee Defender 246 Abilities & Talents: Level 3 252 Missile Weapon Specialisation 246 Advanced Sword & Shield Attack 252 Any Other 246 Missile Weapon Mastery 252 Abilities & Talents: Level 2 246 Melee Weapon Specialisation 252 Missile Weapon Mastery 246 Any Other 252 Melee Weapon Specialisation 246 Abilities & Talents: Level 4 252 Missile Weapon Specialisation 246 Massive Strike 252 Any Other 246 Melee Weapon Mastery 252 Abilities & Talents: Level 3 246 Melee/Missile Weapon Specialisation 252 Missile Weapon Mastery 246 Any Other 252 Melee Weapon Specialisation 246 Abilities & Talents: Level 5 252 SampleMissile Weapon Specialisation 246 Advanced Massivefile Strike 252 Any Other 246 Melee Weapon Mastery 252 Abilities & Talents: Level 4 247 Melee Weapon Specialisation 252 Missile Weapon Mastery 247 Any Other 252 Melee Weapon Specialisation 247 Index 253 VI Missile Weapon Specialisation 247 F O R E W O R D Sample file VII FOREWORD Well, this is it – the last of the four Books promised in I have some follow on projects that I’ve been kicking the Orbis Mundi2 Kickstarter. around in my head … Now that it’s finished you have in your hands (maybe · Expanded Booklets either on a single (or several eHands) over 1200 pages of material (roughly TWICE closely related) aspects of topics from OM2 or The the promised count) chock full of Medieval goodness. Marketplace that can be valuably added to or containing a miscellany of expanded material on a FANTASY HISTORY variety of topics. Writing alternative History is harder than it looks – especially if you’re writing for an audience who has Or, possibly, on new topics not covered in OM2 or more than a passing familiarity with the topic and you The Marketplace. want to make sure the trigger and the follow on effects are at least somewhat believable. Really hard. · A Medieval Border Town – along the lines of Ithura & Porthaven, but a smaller, more militarised Town The trigger event for the the changes in Fantasy from a region subject to banditry and foreign Europe is the War of the Armenian Succession (AD raiding. Also covering surroundingVillages, Fortif- 61-62) which, historically, the Romans won. In this ications and general Points of Interest. case, however, a run of bad luck leads to a Carrhae style wipeout and victory by the Parthians. Probably not as long as I&P, but I don’t have a good track record of estimating page counts, do I? This, in turn, triggers an earlier Great Revolt (AD 63) by the Jews – which they win, and achieve independ- Much more tentative than the above two are the fol- ence, mostly by their own efforts, but with Parthian lowing – assistance, then and ongoing. · A Fantasy City – I think I have enough basic Historically, a Jewish defeat in the Great Revolt (AD information about at least one Medieval City to 66-73) seems, on the face of it, a foregone conclusion. form a basis on to which I can add lots of addition- al material to round it out, some historical, some It actually could have gone differently – for a start, the extrapolated. If the research pans out, it should be Jews picked some decent Generals, but then frittered at least as long as I&P. away all their best troops by attacking the Coastal Cities where Roman Cavalry forces (the Jews seem to have had · “Jus in Bello” (“The Laws of War”) – This is really none) destroyed the attackers – but the attack seems to tentative – a combat system (and, inevitably, a have been forced on them by the fractured and faction Character Creation and Game System) represent- ridden nature of the political groups manoeuvering to ing Ancient & Medieval Combat as it really was take control of the rebellion, many of whom were out and with Low and Medium Fantasy thrown in for good out fanatical terrorists even against their fellow Jews. measure. Better (or simply more) combat realism and real world society and commerce, integrating What if a more ruthless and competent General actually OM2/The Marketplace … if I can make it work. staged a successful purge of the fanatics? Think of Danton and The Directory during the French Revolution. D&D and Pathfinder game rules (all versions) repre- And, as in the Revolution, makes it stick by siezing the sent High Fantasy … and a Hollywood version of it, land of said (often wealthy) opponents and redistributing to boot. You can add in all the stuff from OM2 and it to his (commoner) supporters who, in all likelihood, The Marketplace you want and you’re not touching worshipped their land rather more than the Fanatics who the core at all. Mythras & Runequest are much were trying to impose their extremist beliefs on them (a better, representing Medium or even Low Fantasy … perennial problem in the Middle East, it seems).

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