The Exploration System of Systems

The Exploration System of Systems

MIT OpenCourseWare http://ocw.mit.edu 16.89J / ESD.352J Space Systems Engineering Spring 2007 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. 16.89 / ESD 352 Final Design Review May 15, 2006 The 16.89 / ESD 352 Team Presenting today: Scott McCloskey Seungbum Hong Allan Fong (Systems Team 3) 16.89 / ESD 352 Space Systems Engineering Slide 1/94 Presentation Overview z Design Challenge z Executive Summary z Mobility System Architecture Analysis z Mobility System Design Approach Assumptions Subsystems Vehicle Selection z Commonality z Integrated Dynamic Capability Analysis (MUSE) z Communication and Navigation z Conclusions and Future Work 16.89 / ESD 352 Space Systems Engineering Slide 2/94 16.89 / ESD 352 Design Challenge z This year’s 16.89/ESD.352 Space Systems Engineering class will engage in the question of how to best architect and design a future, extensible planetary surface transportation system. The system will be designed for the Moon with considerations for eventual adaptation to Mars. In addition, the class will consider how a terrestrial version of the lunar transportation system can be built for testing in lunar and Mars analog sites on the Earth. 16.89 / ESD 352 Space Systems Engineering Slide 3/94 DRMs and Architecture Selection z Broke down activities into 4 Design Reference Missions (DRM): DRM-1 Explore up to 20 km radius on one EVA 60 km range total DRM-2 Explore up to 100 (Moon) - 200 km (Mars, Earth) radius over a duration of 5 - 10 days 300 – 600 km range total DRM-3 Resupply the base with cargo located up to 2 km away DRM-4 Use mobility assets to build and maintain the infrastructure of the outpost z Architecture analysis: 2 2-person UPVs for short range exploration 3 2-person UPVs and 2 campers for long range exploration 16.89 / ESD 352 Space Systems Engineering Slide 4/94 Vehicle Analysis Summary z Done iteratively in MATLAB z Lunar exploration: 3810 kg camper 374 kg UPV z Commonality Camper: Fix chassis geometry UPV: Design chassis for Moon and Mars z Dynamic capability analysis done with MUSE Design Parameters iteration Terrain Vehicle Model MUSE Lunar Vehicle Spec. Comparison with PSV model ΔVehicle Spec. for Earth & Mars Rovers 16.89 / ESD 352 Space Systems Engineering Slide 5/94 Earth, Moon, Mars Transportation z Earth Use of regular ATVs such as those currently present at Mars Haughton (delivered by Twin Otter plane) Minimalist solution, possible because no towing required Transportation of camper Delivery to Resolute Bay using barge, drive to Haughton-Mars over the ice (like Humvee at Haughton-Mars) Likely the most cost-effective solution, although time consuming Notional schedule: ship during the summer, drive over the ice the following winter z Moon Delivery of UPVs and campers with a dedicated cargo launch (1 CaLV, 15-20 mt delivery capacity) Alternatively: delivery of campers as re-supply vehicles for a lunar outpost, delivery of UPVs with crew, no dedicated CaLV launch required z Mars Delivery of UPVs and campers with a dedicated launch of a CaLV 16.89 / ESD 352 Space Systems Engineering Slide 6/94 Mobility System Architecture Analysis 16.89 / ESD 352 Space Systems Engineering Slide 7/94 Key Ground Rules & Assumptions z Earth, Moon, and Mars systems are used for both exploration and operational testing / improvement z The mobility architecture selection is driven by DRM-1 and DRM- 2 operations on the Moon and Mars z Earth system employs Moon / Mars architecture for operational commonality z Mobility system masses and geometries have to be within transportation system capabilities for Earth, Moon, and Mars Earth appears to be most stringent if existing capabilities are used z Crew operates always in groups of at least two z Worst-case overhead over straight-line distance is 1.5 (3 for round-trip) Derived from Apollo traverses; factor 1.5 for intentional deviations from straight-line (e.g. Apollo 17 EVA-3) 16.89 / ESD 352 Space Systems Engineering Slide 8/94 Surface Mobility Element Model z Three different types of vehicles can be modeled / sized parametrically on subsystem level: Open rover Can tow other elements Can hold cargo Provides accommodations for crew in EVA suits Camper Provides pressurized environment for crew Is not capable of driving without towing vehicle Pressurized rover Provides pressurized environment for crew Is self-propelled Can be utilized to tow other elements Image credit: from Draper/MIT CE&R report, 2005 16.89 / ESD 352 Space Systems Engineering Slide 9/94 Model Flow ncrew duration cargo vehicle Surface Vehicle Model range mass speed terrain z Model provided by Afreen and Seungbum z Metrics Mobility system mass Minimize this metric Output from vehicle model Number of science sites visited Maximize this metric Calculated using inputs to vehicle model z Risk, extensibility, performance with loss of asset, and vehicle size were treated as constraints on the architectures 16.89 / ESD 352 Space Systems Engineering Slide 10/94 Common (“Fractal”) Operations Approach DRM-1 operational approach DRM-2 operational approach Exploration / DRM-1 operations survey sites performed at each stop Motorized traverse Max. Radius (20 km) Max. Radius x Motorized x Outpost / traverse LSAM / camper Outpost Walking traverse (if applicable) z DRM-1 excursions represent local traverses in the vicinity of a pressurized habitat, not unlike traverses on Apollo J-type missions z DRM-2 excursions represent long-range excursions 10s to 100s of km away from the outpost and require independent habitation z Organizing the DRM-2 excursions into traverse days and exploration days provides the opportunity for conducting DRM-1 excursions from the mobile habitat much like from the outpost Potential cost / risk reduction and learning effects from operational commonality, reuse of procedures 16.89 / ESD 352 Space Systems Engineering Slide 11/94 DRM-1 Architecture Options Start # of crew on traverse 2 4 6 # of crew in 2 vehicles 2 4 2 3 4 6 # of crew 0 walking 2 0 4 3 2 0 # of 2 2 3 2 3 6 unpressurized 2 2 4 2 4 2 vehicles z DRM-1 traverses (60 km range) can be carried out with the entire crew, or leaving behind part of the crew back at base / at the LSAM z Apart from exploration, DRM-1 traverses are also relevant for accessing the base in case of a long landing (in this case all crew have to be transported) z All crew on traverse have to be able to return to base in case of an SPE and after loss of one unpressurized vehicle within 3 hours z For each option, average speed was varied from 10-20 km/h, and different power generation technologies were analyzed 16.89 / ESD 352 Space Systems Engineering Slide 12/94 DRM-2 Architecture Options Start Pressurized Pressurized Camper vehicle type rover # of crew on 2 46 2 traverse 46 # of pressurized 1 1 2 1 2 3 vehicles 1 1 2 1 2 3 2 vehicles 3 vehicles 4 vehicles (1 scouting, 2 (1 scouting, 2 3 (1 scouting, 1 towing 2 towing 3 towing camper) campers) campers) Unpressurized mobility Various, see DRM-1 configuration All crew always mobile, none walking z Pressurized and unpressurized vehicles drive at 15 km/h average speed z Unpressurized vehicles are sized such that they can carry excess crew in case of loss of one unpressurized vehicle during DRM-1 type operations z All vehicles utilize fuel cells (independent of sunshine and solar elevation, more efficient than batteries) z Pressurized vehicles provide protection and life-support to wait out a SPE 16.89 / ESD 352 Space Systems Engineering Slide 13/94 Example Trade Space (Lunar DRM-2) 400 Lines of constant efficiency 350 300 250 200 150 100 # sites visited/60 days 50 0 0 1000 2000 3000 4000 5000 6000 7000 8000 9000 Total Mobility Wet Mass (kg) 16.89 / ESD 352 Space Systems Engineering Slide 14/94 Architecture Sensitivity Analysis z Examined sensitivity to model inputs: DRM-1 Range (30-70 km) Speed (8-18 km/hr) DRM-2 Sortie Days (3-10 days) Range (240-360 km for Moon, 480-720 km for Mars) Speed (8-16 km/hr for Moon, 6-16 km/hr for Mars) z Variation of these parameters had no major impact on the final architecture selection 16.89 / ESD 352 Space Systems Engineering Slide 15/94 Lunar Architecture Selection z 2 2-person campers and 3 unpressurized rovers sized for towing a camper z 2 of the same unpressurized rovers are used for mobility on sortie missions z Rationale: 1 pressurized vehicle is not acceptable because long-range exploration capability is lost Motorized when this vehicle is damaged / traverse permanently unavailable x Base 2 pressurized vehicles provide more safety margin Assumed that the lunar base can be left unattended for short periods of time. 16.89 / ESD 352 Space Systems Engineering Slide 16/94 Mars Architecture Selection z 2 2-person campers and 4 unpressurized rovers sized for towing a camper z Rationale: 1 pressurized vehicle is not acceptable because long-range exploration capability is lost when this vehicle is damaged / permanently unavailable Motorized 2 pressurized vehicles provide traverse more safety margin Unpressurized x rover It is assumed that the base is never Base unattended on Mars (2 crew stay behind) 1 additional unpressurized vehicle is left behind at the base during long-range exploration 16.89 / ESD 352 Space Systems Engineering Slide 17/94 Camper vs. Pressurized Rover DRM-2 excursion using DRM-2 excursion using UPVs and campers pressurized rovers and UPVs Traverse operations (4 crew): Traverse operations (4 crew): Direction of travel Direction of travel UPV guiding

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