GAMING INSURRECTION PRESENTS TeenageTeenage MutantMutant NinjaNinja TurtlesTurtles IVIV TurtlesTurtles inin TimeTime mapsmaps STAGE 1— BIG APPLE 3 A.M. BOSS: BAXTER STOCKMAN Use a flying kick to take off a few hits, and DON’T GET SQUISHED! once he's on the ground, wail away. He'll Beware the wrecking balls in the level. While change his weapon after two life bars are gone. No matter. Continue the pattern of they can take out enemies, they will squash you flat if you get too close. turtle kicks/ground hits and he'll go down easily. START START START START Hit the barrel to explode nearby DANGEROUS PASSERBY enemies. Krang's exoskeleton is prone to shooting bursts of light- ning at you to slow you down. Don't stand in the streams or else you'll get fried! STAGE 2 — ALLEY CAT BLUES START START START START Use the fire hydrants to your advantage to Foot soldiers seem to show up from everywhere. Clear them out with your BOSS: METALHEAD score free hits on unsuspecting grapple moves but don't fall in the manholes. He's equipped to take you out in the air and on the ground. Approach with (and unblocking) Foot. caution and note his pattern of attacking and then leaping to the top right corner of the screen to shoot a spread machine gun. Dodge it and attack away. feature 1 PREPARE YOURSELF The elevator ride is dangerous. You won't plummet to the floor but at every stop there's Foot ready to BOSS: TOKKA AND RAHZRAHZARAR pounce, and the final set form from the floor vents. Tokka (turtle) shoots ice breath and Rahzar (wolf) shoots fire. Save the pizza power up for the last set (who do noth- STAGE 4 — TECHNODROME: LET’S KICK SHELL Both have a mean swipe to avoid and will team up to flatten ing but block your moves). You'll need it before you you. You have to attack both and whittle away their health face off against Shredder. because they will not go down if only one is defeated. START START START START CROWD PLEASER STAGE 3 — SEWER SURFIN’ The mousers that come through the glass can be overwhelming. Take them out first, then go for the rest of the crowd. BOSS: RAT KING BOSS: SHREDDER When he's shooting his missiles, stay in the center and smash the “break point” The Shredhead is fairly easy to defeat. Dodge his machine area. When he switches to dropping gun shots and his pincer contraption. See all of the Foot mines, drop down to the bottom right milling around to attack you? They're the key: Grab one and keep attacking. with a flinging grapple that throws them toward the screen. This is the only way to damage Shredder. Note that on harder difficulties, the type of Foot soldiers will change, making it harder to engage and grapple them. 2 feature Stalagmites falling can ruin a perfectly good Dinosaurs rumble through this section out of control. They track and run prehistoric romp in the park. Keep a mindful eye on through based on your position. But you can jump over them at the last second them to avoid taking damage. if you time it correctly. STAGE 5 — 65,000,000,000 B.C. START START START START On the normal and hard difficulties, these ROCK AND ROLL pterodactyls not only drop Foot soldiers, but The Rock soldiers make their first appearance also bombs! On the easy difficulty, they mostly here. They take a lot of hits and give out a lot of flap by harmlessly. BOSS: SLASH punishment in return. Avoid their charge and Ironically, this is a pretty straightforward battle. The spin attack at all costs. mean turtle will block every hit to his front, but he is vulnerable at the back. Hit him there and take him down! STAGE 6 — SKULL & CROSSBONES START START START START BOSS: ROCKSTEADY & BBEBOPEBOP Much like the Tokka/Rahzar battle, this is a two-against-one fight. Beware of the notches on the floor. They will PIRATES AHOY! spring up and hit your turtle in the face or launch Keep an eye on the pirate ship in the background when it comes into The easy way is to attack one or the other. Once one takes enough damage, the CPU makes them destroy each other. Occasionally, you if you're not careful. view. On the higher difficulty levels it shoots very large and painful cannon balls at your ship and when they land, it will hurt. On Easy, they will lock weapons to give you a free hit. Be wary of Rock- however, the ship floats by without attacking. steady’s tendency to rush in a slight triangle pattern and Bebop’s swift kick. feature 3 STAGE 7 — BURY MY SHELL AT WOUNDED KNEE BOSS: LEATHERHEAD The Cajun croc is fairly simple to defeat. He charges in a direct pattern and will throw cray- fish to pinch you and slow you down, as well as knives. He also has a tail slap that will send ROLL WITH THE PUNCHEPUNCHESSSS you across the screen with serious damage. There are two barrels you can hit at the beginning. Take advantage of them Straight-forward hits will work. and bowl over the Foot competition! As before, hit the explosive box to take out some of the crowd. START START START START GET BY WITH A LITTLE HELP STAGE 8 — NEON NIGHT RIDERS You’re going to need all the help you can get roaming through time trying to find your way back home. There are few codes to help put the kibosh on BOSS: SUPER KRANG Shredder, Krang and the Foot gang. Krang has several attacks that do a lot of damage. He will: shoot missiles from his chest directly at you; shoot grenades from his To give yourself 10 lives in the option screen, on controller 2, press Up, Up, mouth that you must dodge; launch himself forward with a super kick; and finally, do an overhead ax punch if you get too close. Hit Down, Down, Left, Right, Left, Right, B, A him when you have an opening and dodge his attacks at all times. As an alternative, check out our cheat device codes list starting on page 10. 4 feature STAGE 9 — STARBASE: WHERE NO TURTLE HAS GONE BEFORE START START START START Dash past the sentry robot and whack him to stop his very precise laser. The rolling balls can be useful. Instead of letting them HOT MESSAGE FROZEN FOOD FOR THOUTHOUGHTGHT squish you, hit them toward your enemies! Much like the beams from Krang's exoskeleton in the first level, these wall streaks Don't stand still! The floor launches freeze rings to stall you so are not messing around. While you can be hurt by them, the Foot cannot. that Foot can gang up on you. Note the patterns, dodge and move forward to avoid the deep freeze. BOSS: SUPER SHREDDER In the second and final encounter with Shredder, he brings new tricks with him. In his mutation, he shoots three types of beams: 1. Fire – This spreads along the ground and will make your turtle hop around if hit; 2. Ice – This freezes your turtle in place for a few seconds. Shredder fires this at an angle in the air; and 3. De-evolution mutagen – It will instantly de-evolve your turtle, costing a life. It's fired straight ahead. All of his attacks have a color-coded aura: Fire is red, ice is blue and mutagen is green. Shredder will teleport around the screen shooting the rays randomly, pausing just long enough for you to dodge or get a few hits in afterward. A bonus is that you get extra points for defeating Shredder if you BOSS: KRANG don't take any damage during the fight. In his return, Krang has brought a new toy: A ship capable of teleporting. As he flies around the room in a circular pat- tern, nail him with a few shots to the ship. He will shoot bubbles to capture you, but they don't do damage. The real trouble that Krang presents is when he drops three robots that shoot capture lasers. Take these out as soon as possi- ble, and also avoid Krang's attempts to flatten you. Fire attack Ice attack Mutagen attack feature 5 A big thank you to GSHI for compiling and maintain many of the codes lists found here! Teenage Mutant Ninja Turtles game codes ZENOATGO Pick up 10 weapons only PRO-ACTION Player 1 Starts With 50 Lives BB - 44 Lives Gameshark codes ZUNOATGP Pick up 50 weapons at a time REPLAY CODES RFWA-C6VA-9VWA-DGKC-KFWA-CABE AB - 55 Lives Infinite lives 0103FAC0 GXSOUAST Don't take damage from most 7E1AA00X P1 Player 1 Starts With 75 Lives One hit kill boss 0100CDC0 SXVZGSOO Don't take damage from non-killing seaweed TMNT IV: 7E1AE00X P2 RFWA-C6VA-9VWA-DGKC-RVWA-CABE Activates Stage Select AB1T-CN5A TMNT AEOOGTZA Full energy boost from pizza slices X= Number of lives. Player 1 Starts With 100 Lives GPUOLNZA 20 missiles on pick-up Turtles in For unlimited lives, RFWA-C6VA-9VWA-DGKC-XFWA-CABE TAKOPYLA Double rope on pick-up leave switch on. Player 2 Starts With 1 Life Instead Of 3 Fall of the Foot Clan F6E9-3D25 Both players TimTimTimeTim eee (NES) SXVXTLVG Never lose rope RFWA-C6VL-9VWA-DGKN-ABWA-CABR 017-B6F-E6A Turtles never get captured start with 1/4 health 7E044A50 P1 Player 2 Starts With 10 Lives *=After 1st Turtle 7DE9-3D25 Both players 7E04BA50 P2 RFWA-C6VL-9VWA-DGKN-BFWA-CABR 027-AAF-C4A *Start with 2 energy units start with 1/2 health 06E9-3D25 Both players When Action Re- Player 2 Starts With 25 Lives 047-AAF-C4A *Start with 4 energy units TMNT: start with 3/4 health play is switched on, health is restored.
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