Core Rules 1.0 1-3 Player

Core Rules 1.0 1-3 Player

A SOLO DUNGEON CRAWLER RPG IN THE WILD WEST Sample file Powered by CORE RULES 1.0 1 1-3 PLAYER A SOLO DUNGEON CRAWLER RPG IN THE WILD WEST A Bossbecher & Ladymug Games Production CatalogSample: https://www.drivethrurpg.com/browse/pub/19414/Bossbecher file--Ladymug-Games Facebook: www.facebook.com/BossLadyGames E-Mail: [email protected] External help: https://watabou.itch.io/medieval-fantasy-city-generator https://deepnight.net/tools/rpg-map/ https://donjon.bin.sh/ 2 Status Effects .............................................................. 8 TABLE OF CONTENTS Trigger status effects ............................................. 8 Table Of Contents ......................................................... 3 Bleeding .................................................................. 8 I. Introduction ........................................................... 5 Fear .......................................................................... 8 What’s this game about? .......................................... 5 Illness ...................................................................... 8 What do I need to play? ............................................ 5 Poison...................................................................... 8 How To Play ............................................................... 5 Skills ............................................................................. 8 Generally ................................................................ 5 Mighty blow ............................................................ 8 Gameplay ............................................................... 5 Multi ........................................................................ 8 II. Core mechanics ..................................................... 6 Tests ............................................................................ 9 Attributes .................................................................... 6 Critical Success ....................................................... 9 Armor Value (AV) ................................................... 6 Team tests .............................................................. 9 Experience points (EP) .......................................... 6 III. Classes .............................................................. 10 Dexterity (DE) ......................................................... 6 Melee Fighters ......................................................... 10 Gold pieces (GP) ..................................................... 6 Brawler .................................................................. 10 Health (HE).............................................................. 6 Valkyrie .................................................................. 10 Intelligence (IN) ...................................................... 6 Supporter ................................................................. 11 Modifier (MOD) ...................................................... 6 White Witch .......................................................... 11 Perception (PE) ....................................................... 6 Voodoo Priest ....................................................... 11 Strength (ST) ........................................................... 6 Range Fighters ......................................................... 12 Extended Attributes .................................................. 6 Bounty Hunter ..................................................... 12 Armor Class (AC) .................................................... 6 Gunslinger ............................................................ 12 Disarm Traps (DT) .................................................. 6 IV. Items ................................................................. 13 Life Points (LP)........................................................ 6 Armor ........................................................................ 13 Survival (SU) ........................................................... 6 Cloth armor .......................................................... 13 Level Up (LV) ........................................................... 6 Leather armor ...................................................... 13 Battle ........................................................................... 7 Arms .......................................................................... 13 Attack ...................................................................... 7 Hand / fist weapons ............................................ 13 Actions in Combat ................................................. 7 Staff / polearms ................................................... 13 Critical damage ...................................................... 7 Rifles ...................................................................... 14 Damage modifier ................................................... 7 Handguns ............................................................. 14 Defense ................................................................... 7 Ceremonial weapons .......................................... 14 Escape ..................................................................... 7 Consumables ........................................................... 14 FightingSample multiple opponents ................................ 7 V. Opponents ................................ file............................ 15 Inflicting damage ................................................... 7 Generally .................................................................. 15 Initiative .................................................................. 8 Attacking ................................................................... 15 Received damage .................................................. 8 Attack Modifier ........................................................ 15 3 Combat actions........................................................ 15 No critical hits .......................................................... 24 Damage .................................................................... 15 Permadeath ............................................................. 24 Defense ..................................................................... 15 Pickaxes .................................................................... 24 Difficulty Level ......................................................... 15 Escape ....................................................................... 15 Life Points ................................................................. 15 Enemy List ................................................................ 16 Opponents ........................................................... 16 Bosses ................................................................... 16 VI. Explore Mines ................................................. 17 Room Table .............................................................. 17 Room Content Table ............................................... 18 Door Table ................................................................ 18 Opponents Table ..................................................... 18 Trap Table ................................................................ 18 Encounter Table ...................................................... 19 Boss Table ................................................................ 20 Loot Table ................................................................. 20 Boss Loot Table ....................................................... 21 Boss Weapon Table................................................. 21 Boss Armor Table .................................................... 21 VII. Fortune‘s Creek ............................................... 22 Bank .......................................................................... 22 Blacksmith ................................................................ 22 Items ..................................................................... 22 Armor .................................................................... 22 Rifles ...................................................................... 22 Handguns ............................................................. 22 Hand / fist weapons ............................................ 22 Staff / polearms ................................................... 22 Ceremonial weapons .......................................... 23 Church ...................................................................... 23 Inn ............................................................................. 23 PharmacySample.................................................................. 23 file Saloon ....................................................................... 23 VIII. OPTIONAL GAME MECHANICS ...................... 24 Threat meter ............................................................ 24 4 three adventurers, take jobs in the local saloon and I. INTRODUCTION roam the countless mines of Fortune’s Creek, which were once rich in gold veins and are now inhabited by all sorts of creatures and other rabble. WHAT’S THIS GAME ABOUT? Adventures in Devil’s Creek is set in the wild west of WHAT DO I NEED TO PLAY? a fictional America in the small town of Fortune’s To play, you need a piece of squared paper, a pencil, Creek. at least three 6-sided dice and one 4-sided dice. You Fortune’s Creek was once a thriving small town that should also have the attached cards

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