The Independent Zweihänder Grim & Perilous Fanzine

The Independent Zweihänder Grim & Perilous Fanzine

The Independent ZWEIHÄNDER Grim & Perilous fanzine | Issue 1 | MMXX Curator Contributors Peter Rudin-Burgess New Doomings / Adrian Kennelly/Azukail Editors Games Tyler A Thompson, Owen L. Luetkemeyer Reaction Spells / Ingacio M. One Attribute NPCs / Ignacio M. One Roll Combat / Petter Rudin-Burgess The Bailiff of the Problem/ Sean Van Damme Carnival / Ignacio M. The Bloddy Jack / Peter Rudin-Burgess, Cartography by Dyson Logos Interior Art / Ken Duquet, Dejan Mandic Sample file Powered by ZWEIHÄNDER d100 and ZWEIHÄNDER Grim & Perilous RPG are registered trademarks ® of Grim & Perilous Studios, LLC. All logos and original artwork content are copyright © Grim & Perilous Studios, unless otherwise specified at https://grimandperilous.com 3 Welcome To Lowborn Written by Peter Rudin-Burgess et me introduce Lowborn, a fanzine Another criteria for Print On Demand is that tended for Intermdiate tier characters. for ZWEIHÄNDER. This is issue #1 there is a minimum length, or page count. A The last offering this issue is One Roll L of what is expected to be a quarterly fanzine gets around that minimum by collect- Combat. If, you are a fan of detailed and magazine. If that sounds a little vague, that ing many short articles and ideas together. crunchy rules then these are not for you. If is because it is. This is new to everyone and In this issue are articles and contributions on the other hand there are times when you there is going to be a lot of learning as we go. by some of the most established Librarians. want to just move the story along and endless The reason for Lowborn’s creation is fairly It is my hope that in future issues we will get strings of minor skirmishes are just making basic. 2020 is the year in which Grim & Peril- an ever wider range of writers. It is my per- the game drag, then that is when you want ous Studios introduced Print On Demand as sonal desire to see this as a stepping stone to One Roll Combat. an option for the Grim & Perilous Library. go from having an idea to eventually publish- In the library, anyone can publish just about ing adventures and supplements of your own anything ZWEIHÄNDER related. To get that and having a shelf full of books, all with your name on them. THis is A PUll-QUOTE. UsE So, what does this issue bring? I am re- it TO HigHligHT TExt ally pleased to see that we have a real mix of contributions. We start with New Doomings stUFF. by Adrian Kennelly. Ignacio M. contributed 100 NPCs in an easy to access short format. in print is only a little harder but does mean These are intended for all those sundry char- that you need to know how to get your docu- acters the Characters encounter around town ment properly page set or laid out. Anyone in pubs and taverns. Ignacio also gives us the can do it, but it provides an additional hurdle Carnival. This is a drop-in supplement that to jump for the writer. I thought that one way could be added to any campaign. Then we to give everyone that option of getting their have two adventures: the first by Sean Van adventure or idea in print but not having to go Damme, The Bailif of the Problem and then up that learning curve is a collective project. my adventure, The Bloody Jack that is in- New Doomings Written by Adrian Kennelly 49 to 52 The horn will call gales in the day haracters in ZWEIHÄNDER have 53 to 56 Do not lust for what is not yours 17 to 20 The coin has two sides Doomings: the way in which they will die. A person’s Dooming is believed 57 to 60 Blinding light hides more surely 21 to 24 Bells will give a final peal C than shadows 25 to 28 Fate cannot be outrun to be inescapable and is related to when they are born. This collection of tables provides al- 61 to 64 Life is pain 29 to 32 The Wildwood is waiting ternate Doomings to those found in the Core 65 to 68 Dreams will foretell what will come 33 to 36 Better to burn out than fade away Rulebook. 69 to 72 Watch for the weeping statue 37 to 40 Watch for the fateful card 73 to 76 You will never see what walks be- 41 to 44 In the long run, none can be trusted Dooming of Spring hind 45 to 48 You shall be the last to fall 77 to 80 Rage will create your nemesis 49 to 52 The rolling stone will crush you 1 to 4 It shall end as it began 81 to 84 The treacherous blade cuts both 53 to 56 Your plans will come to naught 5 to 8 A favoured animal will prove deadly ways 57 to 60 Blood shall weep from the walls 9 to 12 Life is worth but a single coin 85 to 88 By holding true, you will fall 61 to 64 You will deny it three times 13 to 16 He will knock three times 89 to 92 The melted visage will find you 65 to 68 Do not blink 17 to 20 Beauty hides vile reality 93 to 96 Poison comes on the fairest lips 69 to 72 Life will go on but you shall not 21 to 24 Many hoofbeats are the warning 97 to 100 Darkness awaits 73 to 76 What glitters will kill 25 to 28 The smith’s fire burns hottest 77 to 80 Beware the one with no shadow Dooming of Summer 29 to 32 SomeSample roads lead nowhere 81 to 84 Birdsfile shall fall from the sky 33 to 36 The wrong one will die first 85 to 88 A sharp blade can cut its owner 37 to 40 Dark caverns hide deadly secrets 1 to 4 Running water is to be feared 89 to 92 Watch for the rats 41 to 44 Chains of love will bring you down 5 to 8 Beware the blade of the false 93 to 96 Gods cannot be appeased, only de- 45 to 48 Heavy burdens can break anyone 9 to 12 The mirror shatters and so shall you layed 13 to 16 Death is announced by nightin- 97 to 100 The tallest tree is the first to fall 4 69 to 72 Do not eat fallen fruit 33 to 36 A dull blade cuts more deeply Dooming of Autumn 73 to 76 The end will be bitter and swift 37 to 40 The watcher in the dark knows 77 to 80 Smiles hide the sharpest teeth 41 to 44 Your sacrifice will not be in vain 1 to 4 Never visit the twisted tower 81 to 84 Falling stars will fill the sky 45 to 48 Iron is brittle and shatters 5 to 8 Evil will seduce then kill 85 to 88 It hides within the grain 49 to 52 The grave wind is its herald 9 to 12 Even the strongest can be felled by 89 to 92 The brightest candle burns more 53 to 56 Life is but the gods’ jest disease quickly 57 to 60 It will come in the cold and dark 13 to 16 They will come from the sea 93 to 96 Poison tastes sweet on the tongue 61 to 64 Gold cannot be eaten 17 to 20 The storm sweeps the moors clean 97 to 100 Trumpets in the night sound 65 to 68 Snow lies cold and deep 21 to 24 Grapes are the deadliest fruit doom 69 to 72 The death of hope herald’s true 25 to 28 Power can burn too fiercely death 29 to 32 There will be a final gasp Dooming of Winter 73 to 76 It coils below the surface, like a 33 to 36 Life will wane as the Moon does maggot in an apple 37 to 40 Greed will be your end 1 to 4 Listen for the sound of padding foot- 77 to 80 Knowledge can be a curse 41 to 44 The Blood Moon is well named steps 81 to 84 When the fogs come, all will be 45 to 48 Desire for revenge will be your 5 to 8 Foundations of rock can crumble lost weakness 9 to 12 Beware the cracking of the ice 85 to 88 Before the end you will feast 49 to 52 Silence will fall around you 13 to 16 You will die alone 89 to 92 The crimes of your youth will find 53 to 56 Night falls for everyone 17 to 20 Death begins with a pinprick you 57 to 60 The Moon laughs at your fate 21 to 24 Beware the tainted meat 93 to 96 After the storm, all will be lost 61 to 64 Water grasps with a cold hand 25 to 28 All shall abandon you 97 to 100 All journeys come to an end 65 to 68 The snake-tongued will betray you 29 to 32 The dreaded are waiting Sample file https://bit.ly/LSBB-LB1 5 Sample file 6 Reaction Spells Written by Ignacio M. hese Spells are variants of their Distance: 1 yard Generalist Spell counterpart. To be Reagents: A dab of animal fat, rubbed HASTEN SPEED T able to cast them you need two Skill between two fingers (expended) Ranks in Incantation Skill. They can be used Trigger: A person who is moving towards With a snap of your fingers, you usher as a reaction for 1 AP and as a Standard +/- you your feet to move much faster.

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