RPJ Sci-Fi Rulebook V1.1.0-Beta2.Pdf 2020-06-07 13

RPJ Sci-Fi Rulebook V1.1.0-Beta2.Pdf 2020-06-07 13

RPJ Sci-Fi The Empire of Alexander: a Science Fiction World in RPJ Jay Slater Many Words Press Sci-Fi v1.1.0-beta2 (January, 2019) Compatible Core: v1.1.0-beta2 Many Words Press Pittsburgh, PA © Jay Slater, 2019 CC BY-SA-NC Contents I. Introduction......................................................................................1 Welcome..........................................................................................1 RPJ..................................................................................................2 Quick Start Guide.......................................................................2 RPJ Optional Core Mechanics....................................................3 Other Stuff..................................................................................3 A Note on Language........................................................................3 A Note on Units of Measure............................................................4 Distance......................................................................................4 Weight........................................................................................4 Using This Rulebook.......................................................................5 License and Legal Information........................................................5 The Section Wherein I Express Gratitude.......................................6 II. A Brief History of the Universe......................................................7 To The Heavens..........................................................................7 To The Stars...............................................................................8 The Modern Age........................................................................9 III. Building Characters.....................................................................11 Quick Reference Guide.................................................................11 Names...........................................................................................13 Classes...........................................................................................14 Traits.............................................................................................14 Skills.............................................................................................15 Coin and Wealth............................................................................15 Starting Equipment........................................................................16 Navarchoi.................................................................................16 Influence........................................................................................16 IV. Classes.........................................................................................19 Navarch.........................................................................................19 Kataphraktos Veteran.....................................................................22 Amplified Psion.............................................................................25 Patrikios........................................................................................28 Tagma Veteran...............................................................................31 Scoundrel......................................................................................34 Mechanikos...................................................................................37 Bondsman......................................................................................40 V. Traits.............................................................................................43 Gifts...............................................................................................43 Faults.............................................................................................47 Quirks............................................................................................52 Alien Species.................................................................................52 VI. Skills...........................................................................................59 Common Knowledge.....................................................................59 Strength.........................................................................................59 Dexterity........................................................................................61 Charisma.......................................................................................63 Intelligence....................................................................................65 Willpower......................................................................................67 VII. Items and Acquisitions...............................................................71 Technology in the Empire..............................................................71 Lost Technology.......................................................................72 Wealth and Coin............................................................................72 Coin and Currency...................................................................73 Sharing Coin and Wealth..........................................................74 Suppliers..................................................................................74 Acquisition Checks..................................................................74 Coin Cost..................................................................................76 Bartering..................................................................................77 Technological Wonders.................................................................78 Artificer's Tools........................................................................78 Unknown Wonders...................................................................79 Crafting.........................................................................................79 Item List........................................................................................81 Carrying Capacity....................................................................81 Weapons...................................................................................81 Armor.....................................................................................116 Gadgets..................................................................................120 Psi Amplifiers.........................................................................135 Other......................................................................................137 Power Armor...............................................................................138 Design....................................................................................138 Acquiring Power Armor.........................................................139 Donning Power Armor...........................................................139 Power Armor Out of Combat..................................................140 Defeating Power Armor..........................................................140 Repairing Power Armor..........................................................140 Miscellaneous Combat Rules.................................................140 Power Armor Models.............................................................141 Power Armor Components.....................................................143 VIII. Vehicles...................................................................................151 IX. Jump Ships and Voidships.........................................................158 Jump Ships..................................................................................158 Hermes' Landing: a Brief Tour of an Average Jump Ship.......158 Building Jump Ships..............................................................160 Upkeep...................................................................................162 Jump Travel............................................................................163 Voidships.....................................................................................165 Building Voidships.................................................................165 Upkeep...................................................................................166 In-System Travel.........................................................................166 Void Navigation......................................................................166 Fighters and Small Craft..............................................................166 Building Small Craft..............................................................167 Upkeep...................................................................................167 Happenings Aboard.....................................................................167 Trade Rolls.............................................................................168 Internal Damage..........................................................................169 Ship Traits...................................................................................169 Gifts........................................................................................169 Faults......................................................................................170 Quirks.....................................................................................171

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