Veritech Series VF-1 for MONTE COOK’S CYPHER SYSTEM MANUFACTURED MYTH + LEGERDEMAIN

Veritech Series VF-1 for MONTE COOK’S CYPHER SYSTEM MANUFACTURED MYTH + LEGERDEMAIN

MANUFACTURED MYTH + LEGERDEMAIN Veritech Series VF-1 FOR MONTE COOK’S CYPHER SYSTEM MANUFACTURED MYTH + LEGERDEMAIN DESIGNING, BUILDING AND SUSTAINING A 7TH GEN FIGHTER PROJECT VALKYRIE war fighting platforms in each of their respective When first announced by the United Earth theaters: Fighter Mode delivering air and space Government, the idea of a transformable war superiority and Battloid Mode hand to hand combat fighting platform met with ridicule. The recently across land, air and space. developed Science of Robotechnology, however, made the dream reality and soon the naysayers were A TRANSFORMABLE FIGHTER silenced. The result was the Veritech Transformable One, commonly known as the VF-1x Series. The VERItech Developed through materials and principles (Variable Engineering and Robotics Integration reverse-engineered from the alien Battle Fortress Technology) was made possible by an ingenious that crashed on Macross Island in 1999. Under the merging of Earth-developed fusion power plants direction of Doctor Emil Lang and design engineer and Protoculture — a substance that powered alien Shoji Kawamori, over many years the men and Reflex Technology — and produced a hybrid dubbed women of Project Valkyrie, under guidance of the Robotechnology. The most extraordinary war United Earth Government, worked to develop the fighting platform that the world had ever known, world’s first transformable, multi-theater fighter. the descendants of the VT-1x prototype went on to become the backbone of UN Spacy Forces. Project Valkyrie would deliver a fighter jet capable of transforming into a Battloid (a humanoid form akin The VF-1x Series is a single-seat, twin-engine, dual- to a suit of mech power armor) to fight the Zentraedi, mode, transformable fighter, with full electronic a bio-engineered force of giant humanoids warfare and signal intelligence capabilities. The threatening to invade the Earth. The Valkyrie’s prime contractor, Rockwell Bell, built most of Fighter and Battloid modes would be fully realized the aircraft’s airframe and weapons systems and 2 Designed by the team at Manufactured Myth & Legerdemain! VERITECH VF-1x FOR CYPHER SYSTEM conducted final assembly, while Pratt & Whitney provided the wings and aft fuselage, and Boeing the The main advantages of the Super Veritech avionics integration and training systems. Configuration are a pair of booster rockets capable of taking the VF-1x to nearly Mach 5, as well as the The VF-1x Series has proven so reliable, in fact, that ability to fully transform between Fighter, Guardian it went on not to become the workhorse of the UN and Battloid Mode. Additionally, the SVC provides Spacy Defense Force, providing protection not just additional missile pods on the arms and the back of around the world, but around the galaxy. the armor. ENVIRONMENT The main advantage of the Armored Veritech Conceptualized as a multi-environment war fighting configuration is the massive increase in firepower platform, the VF-1x is equally capable of operation provided by missile pods mounted on the shoulders, and fully maneuverable on land, in the sea, air, chest, arms, hips and legs of the VF-1x while in and space. As such, vital parts of the airframe and Battloid Mode. Unfortunately, however, the Armored superstructure, including the reinforced cockpit, Veritech in this configuration is non-transformable, are sealed to atmosphere and pressurized. This locked in Battloid Mode until the armor is jettisoned reinforced cockpit can sustain the lives of up to two by the pilot. people indefinitely when in atmosphere, and for up to a week out of atmosphere or under water. One final form of equipment available to the VF-1x Series is the Disposable Rocket Sled. The DRS is ARMOR a quartet of rocket boosters that mount on the Two configurations of armor are available for the VF- aft section of the aircraft and enable it to leave 1x — the Super Veritech and the Armored Veritech. atmosphere and enter orbit. CENTERPIECE OF 21ST CENTURY GLOBAL SECURITY Please follow Manufactured Myth & Legerdemain on our YouTube channel! 3 MANUFACTURED MYTH + LEGERDEMAIN MEGA-POOL POINTS As Kevin Siembieda notes in メガthe classic Robotech プ ー• One (1) ル Mega Pool ポ Point is イント equal to one hundred Stat Roleplaying Game from Palladium Books, no matter how Pool Points. MICRONIZED ZENTRAEDI: long or how many times a Micronized Zentraedi with A Zentraeidi that has been a standard rifle fires at a Veritech VF-1J in Battloid Mode, • One (1) Mega Pool Point inflicts one hundred Stat reduced, through means of their rounds wouldn’t make a scratch. Conversely, a single Pool Points of damage on SPP characters, creatures Protoculture, to human scale. 55 millimeter round from the VF-1 Veritech’s GU-11 Gun or structures. Seven (7) Mega Pool Points inflict seven Pod would obliterate the Micronized Zentraedi and a hundred Stat Pool Points of damage on SPP characters, short burst, well placed, could easily take down a Zentradi creatures or structures. Battle Pod. • Stat Pool Point weapons, no matter how many times These differences are real not just in game terms, but fired, do not inflict any damage on Mega Pool Point in reality, where weapons have been created to even characters, creatures and structures. the playing field for the foot soldier. In the hands of the right military professional (or even civilian), a well-place • Only Mega Pool Point characters, creatures and shot with a Light Anti-tank Weapon could crack the shell weaponry can inflict damage on Mega Pool Point on a tank. By the same token, though, no amount of characters, creatures and structures. wearable armor could ever help a human withstand a 105 millimeter tank round. It’s obvious how deadly MPP damage could be for an SPP player character. A two MPP burst fired from an MPP To deal with this, Kevin Siembieda created a special weapon such as the VF-1J Veritech’s GU-11 Gun Pod form of damage, Mega-Damage Capacity, to represent would do 200 points of SPP damage to an SPP PC, almost the differences in damage done (and sustainable) by certainly obliterating it. On the other hand, that same large weapons, such as a tank or mecha, and that of two MPP burst would barely scratch a 30 MPP character, conventionally armed humans. creature or structure. LIGHT, MEDIUM & HEAVY: STATS & SCALE Note that Cypher System’s standard Light, Medium, and For more on Light, Medium, Transplanting this concept to Cypher System, damage Heavy weapons , which do standard SPP damage, would and Heavy weapons, see pages do no damage to MPP characters, vehicles, and creatures 8 and 9 of the revised Cypher starts at the Stat Pool level for player characters and the System Rulebook.. Health level for non-player characters. — no matter how many times nor for how long a handgun is fired, it won’t destroy an MPP structure. Within this document, the sum total of a PC’s three Stat Pools (Might, Speed and Intellect) and the total of an The chart on the facing page uses many of Robotech’s NPC’s Health will from now on be referenced in terms of characters, vehicles and creatures to create MPP scale and Stat Pool Points (SPP). a fast, cinematic, narrative-driven spirit to the game. By no means exhaustive, it serves as a starting point for game Larger scale characters (such as Zentraedi), vehicles masters to build Robotech adventures within the Cypher and spacecraft (such as civilian vehicles and the VF-1x System. GMs should feel free to adjust MPP as they see Veritech), and structures (such as buildings and fortresses) fit. will be referenced in terms of Mega Pool Points (MPP). Note that levels do not, necessarily, dictate Mega Pool • All three standard Cypher System Stat Pools (Might, Points. A level three vehicle, for example, does not Speed and Intellect) are treated as the sum total of a necessarily have nine MPP. Level is intended to serve as a player character’s Stat Pool Points. For example, a PC with summation of qualities such as power, maneuverability, 11 in Might, 15 in Speed, and 10 in Intellect has a sum and difficulty posed by an MPP structure to the player total of 36 SPP. A PC with 14 in Might, 11 in Speed, and 9 character, as well as a basis by which to compare it to in Intellect has a sum total of 34 SPP. other MPP structures. 4 Designed by the team at Manufactured Myth & Legerdemain! VERITECH VF-1x FOR CYPHER SYSTEM MEGA-POOL POINTS SCALE LEVEL MEGA POOL POINTS STAT POOL POINTS EXAMPLE CHARACTER, VEHICLE, OR STRUCTURE Civilian motorcycles, cars, trucks and light aircraft such as the Fan 0 (No Roll) 3 MPP 300 SPP Jet 1 (3) 10 MPP 1,000 SPP Civilian construction vehicles and heavy aircraft Armored military vehicles such as the AAR-Recon II Armored 2 (6) 15 MPP 1,500 SPP Reconnaissance Vehicle or the Land Rover. 3 (9) 25 - 35 MPP 2,500 - 3,500 SPP Average to superior Zentraedi foot soldier. The average Zentradi Battle Pod, a typical UN Spacy tank, the 4 (12) 40 - 55 MPP 45,000 SPP QF-3000 E Ghost unmanned fighter jet, and the Titanic VC-27 Tunny-VTOL. Zentradi Officer’s Battle Pod, the Falcon Fighter Jet, or the 5 (15) 60 - 70 MPP 60,000 SPP Commanchero military assault helicopter. 6 (18) 100 MPP 100,000 SPP VF-1x Series Fighter 7 (21) 160 - 200 MPP 200,000 SPP Excaliber MK IV, Gladiator, Raidar X, and Spartan Destroids 8 (24) 240 MPP 240,000 SPP M.A.C. II Monster 9 (27) 3,000 MPP 300,000 SPP Prometheus Class or Daedalus Class Aircraft Carriers 10 (30) 119,000 MPP 1,190,000 SPP ARMOR/A.R.M.D Space Platform 11 (33) 598,000 MPP 5,980,000 SPP Super-Dimensional Fortress Macross Please follow Manufactured Myth & Legerdemain on our YouTube channel! 5 MANUFACTURED MYTH + LEGERDEMAIN PILOTING & COMBAT Mecha combat in Robotech is fast, furious, and水先案内と戦闘 lethal.

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