Evolutionary Game Theory & Signaling

Evolutionary Game Theory & Signaling

Models of Language Evolution Evolutionary game theory & signaling games Michael Franke Topics for today 1 (flavors of) game theory 2 signaling games (& conversion into symmetric form) 3 Nash equilibrium (in symmetric games) 4 evolutionary stability 5 meaning of signals Game Theory Signaling games Population Games Game Theory Signaling games Population Games 6 / 29 Game Theory Signaling games Population Games (Rational) Choice Theory Decision Theory:a single agent’s solitary decision Game Theory: multiple agents’ interactive decision making 7 / 29 Game Theory Signaling games Population Games Game Theory • abstract mathematical tools for modeling and analyzing multi-agent interaction • since 1940: classical game theory (von Neumann and Morgenstern) • perfectly rational agents ::: Nash equilibrium • initially promised to be a unifying formal foundation for all social sciences • Nobel laureates: Nash, Harsanyi & Selten (1994), Aumann & Schelling (2006) • since 1970: evolutionary game theory (Maynard-Smith, Prize) • boundedly-rational agents ::: evolutionary stability & replicator dynamics • first applications in biology, later also elsewhere (linguistics, philosophy) • since 1990: behavioral game theory (Selten, Camerer) • studies interactive decision making in the lab • since 1990: epistemic game theory (Harsanyi, Aumann) • studies which (rational) beliefs of agents support which solution concepts 8 / 29 Game Theory Signaling games Population Games Games vs. Behavior Game: abstract model of a recurring interactive decision situation • think: a model of the environment Strategies: all possible ways of playing the game • think: a full contingency plan or a (biological) predisposition for how to act in every possible situation in the game Solution: subset of “good strategies” for a given game • think: strategies that are in equilibrium, rational, evolutionarily stable, the outcome of some underlying agent-based optimization process etc. Solution concept: a general mapping from any game to its specific solution • examples: Nash equilibrium, evolutionary stability, rationalizability etc. 9 / 29 Game Theory Signaling games Population Games Kinds of Games uncertainty choice points simultaneous in sequence no strategic/static dynamic/sequential with complete info yes Bayesian dynamic/sequential with incomplete info 10 / 29 Game Theory Signaling games Population Games Game Theory Signaling games Population Games 11 / 29 Game Theory Signaling games Population Games t 2 T a 2 A ? receiver chooses act sender knows state, but receiver does not State-Act Payoff Matrix mt 2 TM a1 a2 ... t1 1,1 0,0 t2 1,0 0,1 . sender sends a signal (Lewis, 1969) 12 / 29 Game Theory Signaling games Population Games Signaling game A signaling game is a tuple hfS, Rg , T, Pr, M, A,US,URi with: 0 fS, Rg set of players Talk is cheap iff for all t, m, m , a and 2 T set of states X fS, Rg: 0 Pr prior beliefs: Pr 2 D(T) UX(t, m, a) = UX(t, m , a) . M set of messages Otherwise we speak of costly signaling. A set of receiver actions US,R utility functions: T × M × A ! R . model of the context/environment/world 13 / 29 Game Theory Signaling games Population Games Example (2-2-2 Lewis game) 2 states, 2 messages, 2 acts Pr(t) a1 a2 t1 p 1, 1 0, 0 t2 1 − p 0, 0 1, 1 14 / 29 Game Theory Signaling games Population Games Example (Alarm calls) h1, 1i h0, 0i h0, 0i h1, 1i a1 a2 a1 a2 R R m1 m1 t1 t2 S N S p 1 − p m2 m2 R R a1 a2 a1 a2 h1, 1i h0, 0i h0, 0i h1, 1i 15 / 29 Game Theory Signaling games Population Games Strategies Pure s 2 MT r 2 AM fixed contingency plan Mixed s˜ 2 D(MT) r˜ 2 D(AM) uncertainty about plan Behavioral s 2 (D(M))T r 2 (D(A))M probabilistic plan 16 / 29 Game Theory Signaling games Population Games Pure sender strategies in the 2-2-2 Lewis game t1 ma t1 ma “mamb”: “mbma”: t2 mb t2 mb t1 ma t1 ma “mama”: “mbmb”: t2 mb t2 mb 17 / 29 Game Theory Signaling games Population Games Pure receiver strategies in the 2-2-2 Lewis game ma a1 ma a1 “aaab”: “abaa”: mb a2 mb a2 ma a1 ma a1 “aaaa”: “abab”: mb a2 mb a2 18 / 29 Game Theory Signaling games Population Games All pairs of sender-receiver pure strategies for the 2-2-2 Lewis game 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 19 / 29 Game Theory Signaling games Population Games Game Theory Signaling games Population Games 20 / 29 Game Theory Signaling games Population Games (One-Population) Symmetric Game A (one-population) symmetric game is a pair hA,Ui, where: • A is a set of acts, and • U: A × A ! R is a utility function (matrix). Example (Prisoner’s dilemma) Example (Hawk & Dove) ac ad ah ad ! ! a 2 0 a 1 7 U = c U = h ad 3 1 ad 2 3 21 / 29 Game Theory Signaling games Population Games Mixed strategies in symmetric games A mixed strategy in a symmetric game is a probability distribution s 2 D(A). Utility of mixed strategies defined as usual: U(s, s0) = ∑ s(a) × s(a0) × U(a, a0) a,a02A 22 / 29 Game Theory Signaling games Population Games Nash Equilibrium in Symmetric Games A mixed strategy s 2 D(A) is a symmetric Nash equilibrium iff for all other possible strategies s0: U(s, s) ≥ U(s0, s) . It is strict if the inequality is strict for all s0 6= s. 23 / 29 Game Theory Signaling games Population Games Examples Prisoner’s Dilemma Hawk & Dove ! ! 2 0 1 7 U = U = 3 1 2 3 symmetric ne: h0, 1i symmetric ne: h.8,.2i 24 / 29 Game Theory Signaling games Population Games Symmetrizing asymmetric games Example: signaling game • big population of agents • every agent might be sender or receiver • an agent’s strategy is a pair hs, ri of pure sender and receiver strategies • utilities are defined as the average of sender and receiver role: 0 0 0 0 U(hs, ri , s , r ) = 1/2(US(s, r ) + UR(s , r))) 25 / 29 Game Theory Signaling games Population Games Example (Symmetrized 2-2-2 Lewis game) s1 s2 s3 s4 s5 s6 s7 s8 s9 s10 s11 s12 s13 s14 s15 s16 s1 hm1, m1, a1, a1i .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 s2 hm1, m1, a1, a2i .5 .5 .5 .5 .75 .75 .75 .75 .25 .25 .25 .25 .5 .5 .5 .5 s3 hm1, m1, a2, a1i .5 .5 .5 .5 .25 .25 .25 .25 .75 .75 .75 .75 .5 .5 .5 .5 s4 hm1, m1, a2, a2i .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 s5 hm1, m2, a1, a1i .5 .75 .25 .5 .5 .75 .25 .5 .5 .75 .25 .5 .5 .75 .25 .5 s6 hm1, m2, a1, a2i .5 .75 .25 .5 .751 .5 .75 .25 .5 0 .25 .5 .75 .25 .5 s7 hm1, m2, a2, a1i .5 .75 .25 .5 .25 .5 0 .25 .75 1 .5 .75 .5 .75 .25 .5 s8 hm1, m2, a2, a2i .5 .75 .25 .5 .5 .75 .25 .5 .5 .75 .25 .5 .5 .75 .25 .5 s9 hm2, m1, a1, a1i .5 .25 .75 .5 .5 .25 .75 .5 .5 .25 .75 .5 .5 .25 .75 .5 s10 hm2, m1, a1, a2i .5 .25 .75 .5 .75 .5 1 .75 .25 0 .5 .25 .5 .25 .75 .5 s11 hm2, m1, a2, a1i .5 .25 .75 .5 .25 0 .5 .25 .75 .51 .75 .5 .25 .75 .5 s12 hm2, m1, a2, a2i .5 .25 .75 .5 .5 .25 .75 .5 .5 .25 .75 .5 .5 .25 .75 .5 s13 hm2, m2, a1, a1i .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 s14 hm2, m2, a1, a2i .5 .5 .5 .5 .75 .75 .75 .75 .25 .25 .25 .5 .5 .5 .5 .5 s15 hm2, m2, a2, a1i .5 .5 .5 .5 .25 .25 .25 .25 .75 .75 .75 .75 .5 .5 .5 .5 s16 hm2, m2, a2, a2i .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 non-strict symmetric ne, strict symmetric ne 26 / 29 Game Theory Signaling games Population Games All pairs of sender-receiver pure strategies for the 2-2-2 Lewis game 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 27 / 29 Reading for Next Class Brian Skyrms (2010) “Information” Chapter 3 of “Signals” OUP. References Lewis, David (1969). Convention. A Philosophical Study. Cambridge, MA: Harvard University Press..

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