ARCANE MYSTERIES OF EBERRON Eberron & The Arcanum Sample file An Arcane Sourcebook for the Eberron Setting by Daniel Vitti & Arcanum Press CREDITS Produced by: Daniel Vitti and Arcanum Press LLC. Cover and Interior Art: Adobe Stock and DMs Guild Creator Resources, plus Brandon Chang, Felipe Gaona, Armando Ayala, Louis Porter, Jr Design, Storn Cook, Dean Spencer, and Matt Forsyth. Layout: Daniel Vitti, with special thanks to Nathanael Rox and his InDesign Template. Playtesters: Sal Arello, David Boldt, Tim Clabough, Paul Overman, Mathin Vitti, Tristan Vitti. Also thanks to my wife, Ilona Vitti, who must be quite bruised from all the ideas I bounced off her. Feedback: We love feedback. Do you have a question or comment? Did you notice a mistake or think we can improve balance or playability? Contact us through Facebook or leave a review or comment on the product page. 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ARCANE MYSTERIES OF EBERRON | AN ARCANUM D&D SOURCEBOOKR 2 ONTENTS Iron Chef Infusions .......................................................... 45 C Guncrafter Infusions ........................................................ 45 ARCANE MYSTERIES OF EBERRON 4 Physicker Infusions........................................................... 46 Reanimator Infusions ....................................................... 46 EBERRON AND THE ARCANUM ................................................... 4 Runewright Infusions ...................................................... 47 Dragonshard Trade ............................................................ 4 Sigilist Infusions ................................................................ 47 ARCANE CLASSES OF EBERRON 4 Spellweaver Infusions ...................................................... 48 Trapsmith Infusions ......................................................... 48 ARTIFICER .................................................................................. 4 Crafting Permanent Infusions ......................................... 48 Optional Artificer SORCERER ................................................................................ 52 Class Features ............................................................................. 5 Dragonmark Adept........................................................... 52 ARTIFICER SPECIALIST OPTIONS.................................................. 6 Mark of Detection ............................................................ 52 Alchemist ............................................................................. 6 Mark of Finding ................................................................ 53 Armorer ............................................................................... 6 Mark of Handling ............................................................. 53 Artillerist ............................................................................. 8 Mark of Healing ................................................................ 54 Battle Smith ......................................................................... 9 Mark of Hospitality .......................................................... 55 NEW ARTIFICER Mark of Making ................................................................ 56 SPECIALIST OPTIONS ...................................................................... 9 Mark of Passage ................................................................ 57 Aeronaut .............................................................................. 9 Mark of Scribing ............................................................... 58 Arcane Jeweler .................................................................. 10 Mark of Sentinel ............................................................... 59 Bowyer ............................................................................... 11 Mark of Shadow ............................................................... 59 Clockwork Tinker ........................................................... 12 Mark of Storm .................................................................. 60 Eldritch Artificer .............................................................. 13 Mark of Warding ............................................................. 62 Engineer ............................................................................ 14 Aberrant Mark .................................................................. 63 Guncrafter ........................................................................ 16 WARLOCK ............................................................................... 64 Iron Chef ........................................................................... 18 The Beast Within ............................................................. 64 Physicker ........................................................................... 19 The Quori Spirit ............................................................... 67 Reanimator ....................................................................... 20 Runewright ....................................................................... 21 ARCANE CHARacTER OPTIONS 69 Sigilist ................................................................................ 27 ARCANE FEATS ........................................................................ 69 Spellweaver ....................................................................... 28 ARCANE CLASS FEATS .............................................................. 71 Trapsmith .......................................................................... 29 RACIAL FEATS .......................................................................... 77 NEW ARTIFICER INFUSIONS ...................................................... 31 ARCANE RACIAL CLASS FEATS ................................................. 78 ARTIFICER SPECIALIST INFUSIONS ............................................. 40 Aeronaut Infusions ........................................................... 40 ARCANE SPELLS 80 Alchemist Infusions .......................................................... 40 SPELL DESCRIPTIONS ................................................................ 80 Arcane Jeweler Infusions ................................................. 41 Armorer Infusions ............................................................ 42 APPENDIX I: CONSTRUCTS 118 Artillerist Infusions .......................................................... 43 CONSTRUCTS .......................................................................... 118 Battle Smith Infusions ...................................................... 43 Scout Construct .............................................................. 118 Bowyer Infusions .............................................................. 44 Blade Construct............................................................... 118 Clockwork Tinker Infusions ........................................... 44 Brute Construct .............................................................. 119 Eldritch Artificer Infusions .............................................. 45 Transport Construct ...................................................... 119 Engineer Infusions............................................................ 45 Sample file ARCANE MYSTERIES OF EBERRON| AN ARCANUM D&D SOURCEBOOK 3 ARCANE MYSTERIES OF ARTIFICER The artificers of Eberron have found their way to become EBERRON students at the Arcanum have developed many new This tome is meant as a supplement to the Arcane Mysteries arcane techniques. : The Secrets of the Arcanum sourcebook for Dungeons ARTIFICER SPELL LIST & Dragons 5th Edition and the Eberron: Rising from the The following are additional spells that are added to the Last War sourcebook. It builds on the material and worlds Artificer Spell List from the Arcane Mysteries sourcebook detailed in both tomes and the Tasha's Cauldron of Everything CANTRIPS (0 LEVEL) Water of Life sourcebook.. Adamantine Edge 2ND LEVEL Adamantine Fortification Acid Jet Agile Blade Alter Form EBERRON AND THE ARCANUM Arc Lightning Animate Armament The world of Eberron is largely severed from the rest of the Arcane Fist Arrow Snaring Shield Arcane Net Clutching Ice multiverse which makes travel between The Arcanum and Arcane Tinkering Disguise Other Eberron difficult, but not impossible. Burning Blade Endure Elements There are only two reliable gates upon the world of Create Ice Forcewave Aeaea, upon which the Arcanum
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