CRISIS CHARACTER CARDS Original Text ©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11) PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5). 3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents) 4. Under Page Handling>Page Scaling select Multiple pages per sheet. ©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11) 5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border. 7. Click OK. ©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11) TABLE OF CONTENTS Accomplished Perfect Captain Marvel, Jr., 56 Physician, 50 Chief, 42 Ace, 22 Darkseid, 54 Anti-Monitor, 79 Dawnstar, 28 Anti-Monitor, Guardian Deathstroke, 34 of Fear, 80–81 Donna Troy, 72 Aqualad, 10 Dr. Sivana, 26 Batgirl, 20 The Flash, 63 Batman, 76 Forerunner, 46 Batwoman, 25 Garth, 73 Black Adam, 59 Gold, 15 Blue Beetle, 36 Green Arrow, 32 Boy Wonder, 68 ©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11) Green Lantern, 29 Mercury, 14 Harbinger, 45 Monarch, 49 Hawk and Dove, 38 Monitor, 66 Iron, 21 Mordru, 48 Jack and Ten, 31 Nightwing, 35 Jericho, 13 Nightwing and Starfire, 64 Karate Kid, 30 Psimon, 39 Kid Flash, 8 Psycho-Pirate, 58 King and Queen, 57 Red Arrow, 24 Klarion, 17 Red Hood, 23 Kyle Rayner, 43 Rip Hunter, 27 Lead and Tin, 40 Robin (Dick Grayson), 7 Liberty Belle, 16 Robin (Tim Drake), 19 Mammoth, 37 Roy Harper, 74 Mary Marvel, 47 Shadow Demon, 78 ©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11) Shimmer, 12 Will Magnus and Platinum, 55 Sinestro, 61 Wonder Girl (Younger), 9 Speedy, 11 Wonder Girl, 44 Star Sapphire, 52 World’s Finest, 67–68 Supergirl, 62 Superman (Earth-2), 70 Superman (Kingdom Come), 75 Supernova, 18 Tempest, 53 Thunderer of Qward, 77 Trickster and Pied Piper, 33 Trigon, 51 Uncle Sam, 41 Wally West, 71 ©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11) ROBIN Gotham City, Teen, Teen Titans B>ABOPEFM ¦ (Leap/Climb) (Smoke Cloud) FPQF@RCCP Robin can use Flurry. LQE>J@OL?>QF@P Robin can use Energy Shield/Deflection and Stealth. FIIMLTBO Dick Grayson The Brave and the Bold#54 (1964) LJ?>QB^BUBP Though he trained alongside Batman and fought crime in Gotham City, Robin the Boy Wonder teamed up with other teen super heroes to answer calls for help from teenagers around the world. Fast allies, the friendship among the Teen Titans would last far into the future. ©2008 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s08) TM KID FLASH Central City, Teen, Teen Titans B>ABOPEFM UpM Walls,>IIP ThroughEOLRDE Walls>IIP KidKid Flash can useuse HypersonicHypersonic Speed.Speed, butWhen only Kid Option Flash 1. moves, When heKid ignores Flash moves, the effects he ignores of characters, the hinderingeffects of characters,terrain, elevated hindering terrain, terrain, and elevated blocking ter terrainrain, and on blocking movement.terrain on movement. He can’t endHe can’this movement end his movement on blocking on blockingterrain. terrain. E>ODB >PQFPQP Kid Flash can use Flurry. RJ>KLOK>AL Once per turn, Kid Flash can use Force Blast as a free action. Wally West The Brave and the Bold#54 (1964) Dick W Ghreanys Wonally West gained super speed through a fre ak reoccurrence of the sameT haec cBidraevnet tahnadt tghaev eB oplodw#e5rs4 t(o1 t9h6e 4F)lash, he was q uick to don a co sThoughtume a nhed rtrainedace th ralongsideough the sBatmantreets o andf Ce nfoughttral C icrimety ainl oGothamngside tCityhe S, cRobinarlet Sthepe eBoydst eWr onderas Kid teamed Flash! upBu twith he wotheras ju teenst as superquick to heroesjoin oth toer answerteen he callsroes forin thelphe T efromen T teenagersitans, quic aroundkly gro wthein gworld. into t hFaste h eallies,ro thewho friendship would on amonge day s thetep Tineento tTitanshe bo owouldts of hlastis m faren intotor. the future. ©2008 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s08) TM WONDER GIRL Amazon, Teen, Teen Titans B>ABOPEFM E>ODB (Super Strength) (Combat Reflexes) LRDEKBPP Donna Troy >PPL Wonder Girl can use Incapacitate as if she had a range The Brave and the Bold#60 (1965) value of 6. If she successfully hits a target with a ranged combat After her parents died in a fire, a baby girl was attack when using Incapacitate, after resolving the action you can brough t to Pa radiseD iIcskla Gndra byyso Wnonder Woman and raised as if she were the put the target in an unoccupied square of clear terrain adjacent to he roine’s sister, Wonder Girl. WThhee nB rWavoen daenrd G tihrle laBtoelrd le#f5t 4P a(r1a9di6se4 )Island and at the same elevation as Wonder Girl. and jo ined a group of tThougheen su pheer trainedheroes alongsidewho had bBatmananded tandoge tfoughther, it wcrimeas sinh eGotham who s uCitygge, sRobinted th theat t hBoyey cWalonderl them teamedselves Tupee nwith Tit aotherns. M teenany ysuperears lheroesater, t htoe answerTitans w callsould for he lhelpp W ofromnde rteenagers Girl disco varounder her thetrue world. origin sFast am oallies,ng thethe friendshipTitans of Mamongyth. the Teen Titans would last far into the future. ©2008 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s08) TM AQUALAD Atlantis, Teen, Teen Titans B>ABOPEFM OLJQEBBMQEP Aqualad can use Charge. When Aqualad occupies water terrain, any line of fire drawn to him is treated as if it crosses blocking terrain. RMBOQOBKDQE FIIMLTBO LRDEKBPP Garth The Brave and the Bold #54 (1964) Exiled from Atlantis as a child, the young Garth survive d on h is ownD iuckn tGil rhaey smonet Aquaman and became his sidekick as Aq ualad. Venturing onto land, TAhqeu aBlraadv em aent da nthde j oBionledd# o5th4e (r 1te9e6n4 h)eroes to form the Teen Titan sThough. While he a Ttraineditan, A qalongsideualad ro mBatmananced aandn A tfoughtlantea ncrime pinr iGothamncess ca Citylled, ARobinquag itherl, u Boyntil sWhondere died teamedduring tuphe withCrisi sother. In t hteene g rsuperief-str icken aheroesfterm atoth answer, Aqual acallsd se tfor o uhelpt on froma jou teenagersrney that waroundould l ethead world.him to Fast disc oallies,ver a n theune xfriendshippected h eamongritage othef m Taeengic .Titans would last far into the future. ©2008 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s08) TM SPEEDY OF@HOOLTP Give Speedy a ranged combat action; Speedy Star City, Teen, Teen Titans caBn> reAmBoOvPe EfrFoMm the game up to three hindering terrain markers or barrier terrain markers (removing markers one at a time) to which he has a clear line of fire at the time the marker is removed, after which he can make a ranged combat attack. (Running Shot) (Leap/Climb) O>SBLTÁPMMOBKQF@B When Speedy makes a ranged combat attack, modify his attack value by +1. (Energy Shield/Deflection) Roy Harper More Fun Comics #73 (1941) (Willpower) Orphaned son of a forest ranger, Roy Harper was raised by a Navajo chiefDick Gnamedrayson Brave Bow who taught Roy the art of archer y. As a teenager, Brave BowThe tookBrav eRoy an dto t hane Barcherold#y5 competition4 (1964) judged by Roy’ s idol, Green Ar rowThough. After he assisting trained alongsideGreen Arrow Batman in foiling and afought crime, crime the heroin Gotham asked CityRoy, Robinto become the Boy his Wsidekickonder teamedSpeedy. upNot with long other thereafter teen super, Speedy joinedheroes otherto answer teen heroescalls for who help for frommed teenagers the Teen Titans,around alongsidethe world. whom Fast allies, he occasionallythe friendship wielded among trick the Tareenrows Titans given would to him last by far his into mentor the .future. ©2008 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s08) TM SHIMMER TransmuteO>KPJRQB OnceOnce perper turn,turn, ifif ShimmerShimmer isis aadjacentdjacent ttoo aann oobjectbject Fearsome Five (including(inBc>luAdiBngO P aanEn FoobjectMbject cheldarrie dby b ya acharacter) characte rat) a thet th ebeginning beginnin gor o endr en dof o f anyany aactionction sshehe iiss ggiven,iven, sshehe ccanan rremoveemove tthathat oobjectbject ffromrom tthehe ggame.ame. (Shape Change) (Phasing/Teleport) (Incapacitate) (Poison) (Blades/Claws/Fangs) Selinda Flinders New Teen Titans #3 (1981) (Barrier) When the young Selinda Flinders turned her powers on the kids w ho teDasicekd Ghreary asonnd her brother, their family was forced to fle e their native Australia. ThouThgeh Bthrae vMe aarnkdo vtihaen Bsociledn#ti5st4 D (r.1 9H6el4g)a Jace KPBM>O>?IB Modify Shimmer’s defense value by +2 if she helped Selinda to und eThoughrstand hheer trainedpower salongside, she was Batman unable tando te foughtach th ecrime has a clear line of fire to Mammoth. gini rGothaml morali tCityy—, aRobinnd ye thears Boylate rW wonderhen S teamedelinda d upisc owithver eotherd tha tteen Dr. superLight was rheroesecruiti ntog answerfor a ne callsw te foram ,help Sel ifromnda tteenagersook the n aaroundme Sh theimm world.er and Fast her allies,brothe r thethe friendshipname Ma mamongmoth theas t hTeeney j oTitansined twouldhe Fe alastrso mfare intoFive .the future. ©2008 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s08) JERICHO Teen Titans, Wildebeest Society B>A BOPE FM (Phasing/Teleport) PossessionLPPBPPFLK: GiveGive JerichoJericho a a power power action action and and make make a closea close (Willpower) combat or rangeda ranged combat combat attack attack (as (as if heif he has has a rangea range value value of of4) 4) against aan target opposing opposing target character character as as a afree free action.
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