In memory of our greatest generation THE FIRST MASSIVELY MULTIPLAYER ONLINE WAR GAME (Guinness World Records) A first-person battle simulator with 200+ different Air/ Land / Sea units from Axis and Allied nations A single, persistent, and borderless map of Western Europe, for a 24/7 community-driven war game in real-time Unrestricted player slots, for larger and longer PvP battles, where your actions influence the game for days or weeks GAME MANUAL Version 1.36.9 (Work In Progress) ©1999-202120 Playnet, Inc. Developed by Cornered Rat Software, LLC. Table of content INTRODUCTION ................................................................................................................................................................ 3 THE WORLD WAR II ONLINE PROJECT........................................................................................................................... 4 USEFUL LINKS ................................................................................................................................................................ 5 MEETING ISSUES? ......................................................................................................................................................... 5 JOINING THE GAME (UI) ................................................................................................................................................... 6 STEEP LEARNING CURVE: COMMUNICATION & SQUADS ............................................................................................. 7 SERVER SELECTION ........................................................................................................................................................ 8 PERSONA SELECTION SCREEN ....................................................................................................................................... 8 IN-GAME INTEGRATED TRAININGS (TAB) ..................................................................................................................... 8 ACTIVE BATTLES (TAB) .................................................................................................................................................. 9 THEATER MAP (TAB) ................................................................................................................................................... 10 BRIGADE HQ (TAB) ...................................................................................................................................................... 11 MISSION READY ROOM ............................................................................................................................................... 11 ENTERING (SPAWNING) AND LEAVING (DESPAWNING) THE WORLD ........................................................................ 13 SORTIE AFTER-ACTION REPORT (AAR) ........................................................................................................................ 14 JOINING A SQUAD ....................................................................................................................................................... 15 INTEGRATED UI HELP .................................................................................................................................................. 18 GAME CONTROLS - INFANTRY .................................................................................................................................... 18 COMBAT SITUATIONAL AWARENESS ............................................................................................................................ 19 VISUAL CONTACT ........................................................................................................................................................ 20 IN-GAME TAGS ............................................................................................................................................................ 20 MAP ICONS .................................................................................................................................................................. 21 FRIENDLY ICONS ...................................................................................................................................................... 21 PLAYER-PLACED ENEMY ICONS ............................................................................................................................... 21 DEATH REPORT ICONS............................................................................................................................................. 22 TOWN EWS (Early warning system) ............................................................................................................................ 23 THEATER AWS (Air warning system) ........................................................................................................................... 23 LOCAL ENEMY CHAT .................................................................................................................................................... 24 GAMEPLAY OVERVIEW ................................................................................................................................................... 25 SUPPLY MECHANICS .................................................................................................................................................... 27 • Factories (production):.................................................................................................................................... 27 • Garrisons (fixed supply): ................................................................................................................................. 28 • Brigade flags (moveable supply): .................................................................................................................... 29 SPAWN POINTS ........................................................................................................................................................... 30 ©1999-2021 Playnet, Inc. Developed by Cornered Rat Software, LLC. • Army base (AB):............................................................................................................................................... 30 • Forward base (FB): .......................................................................................................................................... 30 • Depots: ............................................................................................................................................................ 31 • Fortified mobile spawn (FMS): ........................................................................................................................ 32 • Light mobile spawn (LMS): .............................................................................................................................. 32 • Airfield (AF): .................................................................................................................................................... 33 • (River) Docks / (Deepwater) Port: ............................................................................................................. 33 EQUIPMENT ACCESS CONDITIONS (restrictions) ........................................................................................................ 34 • Technological TIER .......................................................................................................................................... 34 • Mission origin type .......................................................................................................................................... 34 • Persona rank ................................................................................................................................................... 34 OBJECTIVES ................................................................................................................................................................. 35 • Factory bombing: ............................................................................................................................................ 36 • Town attack (AO) & defense (DO): ................................................................................................................. 37 • FB destruction: ................................................................................................................................................ 37 • Bridge destruction & repair: ........................................................................................................................... 37 • Flag capture (town contest): ........................................................................................................................... 38 • Spawnable depot capture: .............................................................................................................................. 39 • Zone of control (ZOC) setup: ........................................................................................................................... 40 • Supply attrition (combats): ............................................................................................................................. 40 • AI destruction & repair: .................................................................................................................................
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