The Quest for Excalibur, A Ninja Hight School RPG adventure is Copyright © 2019 Benn Dunn and Jonathan M. Thompson. Ninja High School is created by Ben Dunn. Introduction: Ninja High School is Copyright © 2016 Perfect Circle Productions Ltd. All copyrights, trademarks and indicia The Quest for Excalibur is a collection of short related to the Ninja High School belong to Perfect Circle scenes and adventure hooks around a group of Productions and are used with under license and with foreign exchange students who have come from permission. Ben Dunn’s Ninja High School the Anime and England in recent months, to Quagmire High Manga Role Playing Game is published by Battlefield School. These students are secretly here looking Press International, 4009 Baronne St, Shreveport, Louisiana 71109. All rights reserved. Errata and other for something, a race against time and a feedback can be sent to [email protected]. relentless foe bent on finding the lost Sword of Ages… No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any There are five scenes in this adventure. Each means, electronic, mechanical, photocopying, recording, Scene takes place in a particular location in the or otherwise, without the prior express permission of the High School. Introducing the group to Art and publisher. That said, if you’re doing it for personal use, his compatriots is fairly simple, just have one of knock yourself out. That’s not only allowed, we encourage the players be in a class with Art or Gwen, who you to do it. For those working at a copy shop and not at all sure if this means the person standing at your counter are happy to make friends. They’re looking for can make copies of this thing, they can. This is “express Excalibur somewhere on the school grounds, so permission.” Carry on. any help would be appreciated. Open Content: Subject to the product identity Play the Knights and Gwen as honest, honorable designation below, the following portions of the Ninja and upfront, but motivated and relentless. High School the Anime and Manga Role Playing Game rulebook are designated as Open Content: all character Present Morgana as conniving, mean, and statistics and creation rules, all rules systems and alluring. mechanics, all perks, defects and skills, all rules explaining rules mechanics or special qualities. The use of PRINCIPAL’S NOTE: At the start of the Product Identity in these circumstances is limited solely to campaign, you should choose an unlikely locale the mechanical effects and systems, not to the items for Excalibur to be hidden in (somewhere on the previously stipulated as falling under the PI. school). Anywhere is good, preferably if it’s some place the players would not expect. Designation of Product Identity: The following items are designated Product Identity (PI) in accordance with Dramatis Persona Chapter 15 of the Open Gaming License, version 1.0; Any and all logos, identifying marks and trade dress, including Art – a young man, good looking, stoic, and all the Ninja High School the Manga and Anime Role regal. Art is the defacto leader of a pack of Playing Game products and product names any elements foreign exchange students who have recently all of Ninja High School the Manga and Anime Role Playing Game, including, but not limited to Ben Dunn’s Ninja moved into Quagmire. High School the Anime and Manga Role Playing Game, Gwen – Art’s very pretty, very sociable, and very races, geographic locations, capitalized names, names of independent girlfriend. While she’s dating Art, magic items, names of artifacts, names of spells, gods, historical events, any and all stories, storylines, thematic she’s certainly very vocal about being her own elements, documents within the game world, quotes from person. characters or documents, and dialogue; all artwork, symbols, designs, depictions, illustrations, maps and Lance – Art’s best friend. Lance is the star center cartography, likenesses poses, Clan or factional mons, of the soccer team here, and very close with logos, symbols, or graphic designs, except such elements Gwen. that already appear in the System Reference Document and are already OGC by appearing there. The above Wayne – The fourth of the four kids from afar, productSample identity is not open gaming content. Wayne is the quiet one, knownfile for being kind, friendly, and a mentor to the younger kids. Morgan – The fifth of the exchange students, Morgan has only been here a month, and is doesn’t care about gender or what bathroom. Not already the “Queen B” at the high school. She a detail that will occur to her, except to make the clearly has some player uncomfortable). Scene One: The Quest [20 minutes – Roleplay “Hi!” The bubbly greeting fits the brightly color heavy] eyes of Morgan, but little else. Very fashionable dressed, with raven-dark hair, and shockingly Lunch. The best and worst time of the day. Best green eyes, Morgan is the very picture of high because it’s a reprieve. Worst, because lunch is school elite…and she’s talking to you. “I was terrible processed food, unfit for real human hoping to catch you!” consumption. Due to a recent influx of students, the cafeteria is crowded and a few extra tables Morgan will attempt to seduce the player (again, have had to be set up. The nearby exchange regardless of gender), trying to get them on her students are seated around the only round table side in her play to find Excalibur before Art. A in the cafeteria. They’re all quietly huddled successful test will resist her (this time). down, comparing notes, and one of them rolls up ”Look. I’m not a big fan of Art. He made a lot of his sleeve, flashing a brief glint of chainmail that trouble back home for a lot of people, and he’s catches your eye. pretty stuck up. If you’re willing to help me, I If the players go over and question the table, the think we can work something out.” assembled exchange students will eye the player If the player doesn’t go along with her, Morgan before Art speaks. Art will tell them that will issue a dire warning. chainmail is all the fashion at Avalon High (their high school back home), and it’s just a bracelet. “Art has some useful friends, but I do too. You An observant PC will notice that there is an old don’t want to underestimate me.” leatherbound book in Gwen’s back, clearly not a There’s a brief shower of sparks as the lights text book. [This should be a difficult, but not burn out, and all the toilets and faucets go off at hard task to notice. With an exceptional once. success, the observant player will notice is a grimoire of spells focused on locating lost Likely the players will want to do some research items] into Morgan (and they should! She is not to be taken lightly). If they do, they will find that If pushed and a player makes a successful test Morgan is a powerful sorceress who has for positive social interaction, Art will tell them successfully undone Arthur in the past. that something was stolen from him, and he’s been looking for it. Of course, the missing item Scene Three: The First Trial [30+ minutes - is Excalibur, the Sword of Ages. Combat] “Perhaps you can aid us,” Art intones, The players are after school with Wayne as he’s surprisingly somber. “Finding my lost item is of briefing them on their quest to find Excalibur. the upmost importance. There’s a lot of history Suddenly, a swaggering group of bullies around it, and I’d hate if it fell into the hands of approach (egged on by Morgan of course). someone who wouldn’t respect it’s potential.” There should be about twice as many bullies as If the players agree (they should), Wayne will players. The bullies will egg on and insult the pipe up that he’d be happy to sit down with them players, trying to provoke them to battle. If it after school and go over what he knows. doesn’t work, they will attempt to snatch a backpack or shoulder bag from one of the Scene Two: The Queen B [30 minutes – players. Baring that working, they will simply RoleplaySample and Research Heavy] throw a punch. file Choose one of the players. As they’re using the The bullies are no match for the players, but if restroom that day, Morgan will corner them (she the fight is going too easily for the players, Morgan will use some magic from afar to done are winning to easily, Morgan will attempt to one of the following once a round: turn the tides using the same tactics she used to aid the bullies the previous night. The players Trip a Player as they tangle up in someone’s will need to dodge as best they can, trying to backpack straps avoid the cheap shots. Have a bully land a lucky (critical) hit Scene Five: The Green Knight and Excalibur Cause a drink or slippery food to spill, making the fight harder on the players So, it turns out Excalibur is [Location GM Have a teacher walk by and see a player land a Decided], and Gwen has figured out where it is. blow, causing detention to occur. She’ll tell the players, and offer to help sneak them in later that night to get it. Wayne will not join in, wanting to see how the The sneaking in is hard (the players have to players handle themselves.
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