Continuous Cricket

Continuous Cricket

SF STRIKING & FIELDING GET INTO IT 04 Continuous cricket SESSION A ball is bowled underarm to a batter who hits the ball and runs between 2 wickets. What to do PLANS The bowler can bowl at any time. A rolling and kicking alternative may be played. (Play with groups of 6 or more.) Bowler M C ombo > > The ball is bowled ixed combo > underarm from the marker. Start out WC 08b + Get into it SF 05 > The bowler can bowl whenever the Start out WC 08b + Get into it TG 08 ball is available. Batters > The batter must attempt to hit the ball after one bounce and, if successful, must run to the other bin/wicket and back. > Batters are out if they are caught or bowled out. Scoring > Once the batter is out, players rotate Get into it > One point is scored for each positions until everyone has had a go run to the bin/wicket and back. at bowling, batting and fielding. Get into it Fielders SF > Return the ball to the bowler ready 04 for the next delivery. SF 04 What you need > Boundary markers and a marker to show bowling distance > One bat and ball (choose to suit ability level of the group) LESSON LINK > 2 bins for wickets (or alternatives) Continuous cricket is an age-old game that keeps players moving. The game develops fielding skills and encourages > Options – batting tee, size 3–4 soccer ball. thoughtful placing of the ball by the batter. © 2005 AUSTRALIAN SPORTS COMMISSION ACTIVE AFTER-SCHOOL COMMUNITIES SF 04 GET INTO IT Continuous cricket Skills > Throwing, catching, batting · Finding ‘space’ · Best fielding positions, teamwork · Running with an eye on the ball change it… > Rolling – use rolling to pass between C Safety O A fielders, e.g. if a soccer ball and kick C H are used. > Batters must run with the bat and ing Coaching not drop it on the ground. · > Buddy batter – use 2 batters who change > Use a player role model to emphasise H > Batters should hit the ball below ow places. The ball must be hit from the effective batting and fielding plays. head height. ‘batting wicket’ (easier for batters – to who run half the distance). > Batters keep to the left when running score Game rules – use markers if required. · P > Batting action – kick into the field of > Fielders must not interfere with L play from a rolled ball. running batters. AY ing > Fielders call ‘mine!’ when fielding A the ball. re A · N UM ber Equipment of > Use different bats – allow player choice. pl AY > Use different balls – allow player choice. ers > Use a batting tee – if required. · > Bowling action – allow an overarm bowl. G AM > Fielders vary the pass – allow any pass, Playing area E ASK THE PLAYERS or vary the pass between fielders. R U > Wickets – increase or decrease the les separation between them. Fielders · E QU > Zones – bonus points are scored if > ‘Where is the best place to stand?’ ip the ball reaches a zone. > ‘How can you be ready to back-up if M ent a team-mate misses a ball?’ · I N Batters CL U > ‘Where is the best place to hit the ball?’ SION · > ‘ What do you do if the fielders have your “best place” covered?’ T I M E.

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