Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands. Spells, rituals, alchemical preparations, adept powers, metamagics—all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where “geek the mage first” is a common adage. With more options, deeper rules, deadlier threats, and dozens of way to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition. FIFTH EDITION Under License From ® www.catalystgamelabs.com CAT27003 Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands. Spells, rituals, alchemical preparations, adept powers, metamagics—all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where “geek the mage first” is a common adage. With more options, deeper rules, deadlier threats, and dozens of way to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition. FIFTH EDITION Under License From ® www.catalystgamelabs.com © 2014 The Topps Company, Inc. All rights reserved. Street Grimoire, Shadowrun and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the USA. CAT27003 >> STREET GRIMOIRE << INTRODUCTION 5 MAGICAL SOCIETIES 54 Corrode [Object] 102 Melt [Object] 102 WHERE FEW WHY WE GATHER 55 Sludge [Object] 102 DARE TO TREAD 6 Public Groups 57 Disrupt [Focus] 102 Corporate Societies 60 Destroy [Free Spirit] 103 SURVIVING MAGIC 10 Secret Societies 65 Destroy [Vehicle] 103 Hysterical Societies 67 Firewater 103 BORN AWAKENED 11 Religious Organizations 71 Napalm 103 Magic in Popular Culture 12 Local Groups 74 Insecticide [Insect spirit] 103 Magic in Ethnic Cultures 13 The Periphery 77 Ice Spear 103 Magic in the K-12 System 15 Ice Storm 103 College Life 16 DARK MAGIC 78 One Less [Metatype/Species] 104 Working for the Man 17 Slay [Metatype/Species] 104 Working for the Church 19 THE DARK ARTS 79 Slaughter [Metatype/Species] 104 Magic in the Shadows 21 Falling Into Darkness 79 Ram [Object] 104 The Dark Twin 80 Wreck [Object] 105 MAGIC IN THE WORLD 24 Tainted Spirits 80 Demolish [Object] 105 Paths of Damnation 80 Radiation Beam 105 LAWS OF MAGIC 25 THE UNKNOWN 81 Radiation Burst 105 The Rules We Impose 26 Pollutant Stream 106 TOXIC MAGIC 84 ASTRAL TOPOGRAPHY 28 Pollutant Wave 106 The Twisted Way 84 Astral Rifts 28 Shattershield 106 Toxic Adepts 85 Astral Shallow 28 DETECTION SPELLS 106 Toxic Mentor Spirits 85 Alchera 29 Sites of Corruption 87 Astral Message 106 BACKGROUND COUNT 30 Twisted Arts 87 Astral Clairvoyance 106 Borrow Sense 106 ASTRAL PHENOMENA 32 Toxic Spirits 87 Animal Sense 106 BLOOD MAGIC 89 Mana Ebbs 32 Eyes of the Pack 106 Mana Voids 32 The Path of Blood 89 Catalog 107 Mana Warps 33 Metamagic 90 Diagnose 107 Mana Lines 35 Foci 90 Dragon Astral Signature 107 Sha and Sheng Effects 35 Blood Spirits 91 Enhance Aim 107 Mana Storms 36 Blood Rituals 91 Hawkeye 107 SHADOW SPIRITS 91 Mana Window 107 MAGICAL TRADITIONS 38 Types of Shadow Spirits 92 Astral Window 107 SHEDIM 93 Mindnet 108 THE BONES OF WHAT YOU BELIEVE 39 Mindnet Extended 108 INSECT SPIRITS 93 TRADITIONS OF THE SIXTH WORLD 41 Night Vision 108 Summoning Insect Spirits 93 Aztec 41 [Sense] Cryptesthesia 108 Insect Shamans 94 Black Magic 41 Spatial Sense 108 Queen and Mother Spirits 94 Buddhism 43 Spatial Sense, Extended 108 Hive Insect Spirits 95 Chaos Magic 44 Thought Recognition 108 Solitary Insect Spirits 96 Area Thought Recognition 108 Christian Theurgy 44 Insect Spirit Types 98 Druid 45 Translate 109 CREATURES Hinduism 46 HEALTH SPELLS 109 OF THE UNKNOWN 100 Islam 46 Ambidexterity 109 Path of the Wheel 47 Manananggal 100 Alleviate Addiction 109 Qabbalism 48 Engkanto 100 Alleviate [Allergy] 109 Shinto 48 Evanescence (Weakness) 101 Awaken 109 Sioux 49 Crank 109 Vodou 50 EXPANDED GRIMOIRE 102 Decrease Reflexes 110 Wicca 50 Enabler 110 Wuxing 51 INTRODUCTION 102 Fast 110 Zoroastrianism 52 COMBAT SPELLS 102 Forced Defense 110 2 CONTENTS/CREDITS >> >> STREET GRIMOIRE << Increase Inherent Limits 110 Reinforce 118 The Magician’s Way 158 Decrease Inherent Limits 110 Slow Vehicle 118 The Spiritual Way 158 ILLUSION SPELLS 111 Shape [Material] 118 The Speaker’s Way 158 Shapechange 118 The Warrior’s Way 159 Camouflage Check 111 (Critter) Form 118 Physical Camouflage 111 Spirit Barrier 119 Decoy 111 BUTCHER’S BILL 160 Spirit Zapper 119 Chaff 111 Sterilize 119 Double Image 111 Turn to Goo 119 Dream 111 PHYSICAL MAGIC 164 Euphoria 111 ADEPTS IN THE SIXTH WORLD 165 Opium Den 111 SHADOW RITUALS 120 Public Perceptions 165 Foreboding 112 Introduction 121 Walking the Path 165 Hot Potato 112 Rituals 122 Mystic Adepts: [Sense] Removal 112 Individual Strictures 130 Blurring Magical Lines 166 Mass [Sense] Removal 112 Adepts In The Shadows 166 Stink 113 Stench 113 SECRETS OF WAYS OF THE OLD MEET THE NEW 166 Sound Barrier 113 THE INITIATES 138 NEW ADEPT POWERS 169 Switch Vehicle Signature 113 INTRODUCTION 139 Analytics 169 Vehicle Mask 113 The Initiation Rite 139 Animal Empathy 169 MANIPULATION SPELLS 113 Initiatory Ordeals 140 Berserk 169 Bind 113 HIGH ARTS 143 Berserker’s Rage 169 Net Bind 113 Blind Fighting 169 Geomancy 143 Mana Bind 114 Cloak 169 Necromancy 143 Mana Net 114 Cool Resolve 169 Psychometry 144 Bug Zapper 114 Commanding Voice 170 Divination 147 Calm Animal 114 Counterstrike 170 SPIRITUAL ARTS 147 Calm Pack 114 Elemental Body 170 Catfall 114 Invocation 147 Elemental Strike 170 Clean [Element] 114 Channeling 148 Elemental Weapon 170 Compel Truth 114 Exorcism 148 Empathic Healing 171 Control Animal 115 UNSEEN ARTS 149 Facial Sculpt 171 Control Pack 115 Masking 149 Flexibility 171 Deflection 115 Flexible Signature 149 Freefall 171 [Element] Aura 115 DEFENSIVE ARTS 150 Hang Time 171 [Element] Wall 115 Inertia Strike 172 Apotropaic Magic 150 Fashion 115 Kinesics Mastery 172 Quickening 152 Fix 116 Linguistics 172 Gecko Crawl 116 THAUMATURGICAL ARTS 152 Magic Sense 172 Glue 116 Advanced Alchemy/ Melanin Control 172 Glue Strip 116 Ritual/Spellcasting 152 Metabolic Control 172 Increase Noise 116 Advanced Alchemy 153 Missile Mastery 172 Decrease Noise 116 Advanced Ritual Spellcasting 153 Motion Sense 172 Increase Gear Limits 116 Advanced Spellcasting 153 Nerve Strike 173 Decrease Gear Limits 116 Centering 154 Nimble Fingers 173 Interference 117 Cleansing 154 Pain Relief 173 Lock 117 Sensing 155 Penetrating Strike 173 Mana Static 117 PHYSICAL ARTS 156 Plague Cloud 173 Makeover 117 The Undecided Way 156 Rapid Draw 173 Mist 117 The Athlete’s Way 156 Riposte 174 Offensive Mana Barrier 117 The Artist’s Way 156 Skate 174 Preserve 117 The Beast’s Way 157 Smashing Blow 174 Protect Vehicle 117 The Burnout Way 157 Spirit Claw 174 Pulse 118 The Invisible Way 158 Spirit Ram 174 << CONTENTS/CREDITS 3 >> STREET GRIMOIRE << Stillness 174 Reckless Conjuring 192 Ally Spirit Formula 200 Sustenance 174 NEW SPIRIT TYPES 193 Creating an Ally Spirit Formula 201 Conjuring an Ally 201 Temperature Tolerance 175 Guardian Spirits 193 Ally Spirit Abilities 201 Three-Dimensional Memory 175 Guidance Spirits 193 Enhancing an Ally 202 Toxic Strike 176 Plant Spirits 193 NEW ADEPT QUALITIES: WAYS 176 Task Spirits 193 Losing an Ally 202 The Artisan’s Way 176 NEW SPIRIT POWERS 193 AVATAR SPIRITS 202 The Artist’s Way 176 Anaphylaxis 193 FREE SPIRITS 202 The Athlete’s Way 176 Astral Gateway 194 Born Free 202 The Beast’s Way 176 Aura Masking 194 True Names 203 The Burnout’s Way 177 Banishing Resistance 194 Free Spirits and Karma 203 The Invisible Way 177 Desire Reflection 194 Binding a Free Spirit 204 The Magician’s Way 178 Deathly Aura 194 Banishing a Free Spirit 204 The Speaker’s Way 178 Devouring 194 Free Spirit Powers 204 The Spiritual Way 178 Divining 194 Greater Powers 205 The Warrior’s Way 178 Elemental Attack (Pollutant) 195 GREAT FORM SPIRITS 205 Elemental Attack (Radiation) 195 REPUTATION IN THE SPIRIT WORLD 206 THE IMMATERIAL TOUCH 180 Endowment 195 Energy Drain 195 Accruing Spirit Index 206 THE NATURE OF SPIRITS 181 Hive Mind 195 Astral Reputation 207 Ally Spirit Loyalty 207 What Spirits Are 182 Inhabitation 195 Setting Things Right 207 Where Spirits Magical Guard 196 Come From 182 Mind Link 196 How Spirits Behave 183 Mutagen 196 TURNING LEAD What Spirits Want 185 Pestilence 197 Possession 197 INTO NUYEN 208 ASTRAL DENIZENS 186 Quake 197 INTRODUCTION 209 Great Form Spirits 187 Realistic Form 198 Mentor Spirits 187 Reinforcement 198 ALCHEMY BASICS: Avatar Spirits 188 Sense Link 198 THE PREPARATION
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