Picturebooks 2.0: Transmedial Features Across Narrative Platforms

Picturebooks 2.0: Transmedial Features Across Narrative Platforms

16 ARTICLES Picturebooks 2.0: Transmedial Features Across Narrative Platforms FRANK SERAFINI, DANI KACHORSKY, & EARL AGUILERA This article focuses on the varying levels of interactivity associated with reading and viewing three instantiations of a fictional narrative across analog and digital media. LIKE OTHER MULTIMODAL texts, the design, cal and pedagogical perspectives in significant ways (Bang, publication, and delivery of contemporary picturebooks 2000; Salisbury & Styles, 2012). This extensive history of have been impacted by the digital revolution and the research has largely focused on print-based picturebooks affordances of digital reading devices. Print-based picture- and only recently begun to consider the ramifications books are being published alongside digital narratives, of digital technologies on the picturebook itself and the and new digital picturebooks are being created that no affordances of these digitally rendered narratives (Al-Yaqout longer begin as print-based books. These digitally produced & Nikolajeva, 2015; Schons, 2011; Stichnothe, 2014). texts may resemble in some basic ways their print-based predecessors, but these digital texts provide access to Although picturebooks continue to be published in print- Web-based resources, navigational features, and types based formats, many are now offered in digital formats for of interactivity that print-based texts do not support reading and viewing on computers, tablets (e.g., iPad), and (Schwebs, 2014). smartphones (Yokota & Teale, 2014). How picturebooks are digitized varies from simply scanning print-based picture- The nature of the transaction between children and contem- books to make them available on digital reading devices to porary picturebooks has been theorized, debated, and the creation of sophisticated software applications, or apps, researched from a diverse array of theoretical and pedagogi- that offer interactive features that alter the original format cal perspectives (Arizpe & Styles, 2003; Lewis, 2001; of the picturebook, provide new options and content for Nikolajeva & Scott, 2006; Nodelman, 1988; Sipe, 1998). the reader, and move these digital narratives closer to the Scholarship focusing on the interactions among written gaming or entertainment industry (Juul, 2001). language, visual images, and graphic design features in children’s literature and how these elements work in concert Digital technologies and software platforms provide new to present a complex narrative has extended these theoreti- affordances and capabilities that change the transactions Journal of Children’s Literature, 41(2), pp. 16–24, 2015. ©Children’s Literature Assembly ISSN 1521-7779 JCL_41-2_Book.indb 16 8/4/15 3:48 PM Frank Serafini, Dani Kachorsky, & Earl Aguilera Picturebooks 2.0 17 between readers and multimodal texts in significant ways (Serafini, Digital technologies and software platforms provide new 2014, 2015). These changes affordances and capabilities that change the transactions challenge literacy theorists and researchers to reconsider how between readers and multimodal texts in significant ways. picturebook narratives are experi- enced; the relationship among the textual, navigational, design, and visual elements of article is not on the content of the fictional narrative per se; digitized picturebooks; and the expanding possibilities rather, we use the four instantiations of ML to illustrate afforded the picturebook format across digital platforms. and analyze the transmedial features that cut across print- As narratives for children in digital formats evolve and based and digital platforms. appear in greater numbers of classrooms, picturebook scholars and educators will need new lenses or frameworks Four instantiations of the story ML were considered in for analyzing these texts and developing pedagogical our analysis: the animated film, the digital app created approaches that support classroom instruction and readers’ for the iPad and Android operating systems, the print- transactions with the texts. based picturebook, and the AR app. The AR app is not a stand-alone instantiation; rather, this software application In this article, we focus on six transmedial features requires a digital reading device with a built-in camera and (Jenkins, Ford, & Green, 2013) associated with reading the picturebook to function. These four instantiations were and viewing four instantiations of a fictional narrative offered to the public as commercial products beginning in across analog and digital media. We constructed an 2011 through the Moonbot Studios website (http://moonbot- analytical framework that focuses on visual, aural, textual, studios.com) and were released in the order listed above. paratextual, navigational, and transitional features However, this is not necessarily the order that these instan- that cut across analog and digital variants of particular tiations were created. A note attached to the picturebook multimodal texts. In closing, we suggest potential avenues discusses the creation of these different instantiations and for research focusing on the ways transmedial features the order in which they were released, suggesting that Joyce affect the experiences of reading fictional narratives in worked on the picturebook first but was redirected due to digital formats. health issues to collaborate on the film before returning to the creation of the picturebook. In our view, the order of Using The Fantastic Flying Books of Mr. Morris Lessmore creation is not as important as the affordances and limita- (hereafter referred to as ML) by William Joyce (2012) tions associated with the four instantiations of the fictional as an example, we set forth a framework for analyzing narrative across analog and digital platforms. the similarities and differences among print-based and digital instantiations of this narrative by considering the Interactivity and Participation picturebook, film, app, and augmented reality (AR) app With Transmedial Narratives instantiations of this narrative. ML is a story about a man To some degree, every act of reading is interactive who loses his home during a hurricane and is guided to (Rosenblatt, 1978; Scholes, 1982). Readers must work another world, where he becomes the curator of books in a through the presentation of a fictional narrative using magical library. He takes care of the books in the library physical, cognitive, visual, emotional, and embodied and shares them with other people in order to make their capabilities. However, the types of interactions that readers lives more fulfilling. Morris writes the story of his life in a have with print-based and digital variants of fictional journal and passes this book along to future curators as his narratives vary in their types of interactivity, the physical life draws to a close. and cognitive manner of readers’ participation, and the affordances and limitations associated with the various Other researchers have analyzed this narrative across technologies used to navigate these fictional narratives. platforms focusing on how it “defines, represents, or shapes In order to explicate the differences among the types of the meaning of reading itself” (Hateley, 2013, p. 2); the interactions possible, we first describe what constitutes the differences in readers’ experiences in transacting with distinctions among these narrative instantiations (Ryan narratives in picturebook, app, and film formats (Schwebs, & Thon, 2014) and how these differences affect the ways 2014); and how picturebook theories need to be reconceptu- fictional narratives are rendered across analog and digital alized in light of the affordances and limitations of digital platforms. In talking about the four versions of ML, we platforms (Al-Yaqout & Nikolajeva, 2015). The focus of this chosen to use the term narrative instantiations and not the VOL 41 NO 2 FALL 2015 JOURNAL OF CHILDREN’S LITERATURE JCL_41-2_Book.indb 17 8/4/15 3:48 PM 18 ARTICLES more commonly used term adaptations (Hutcheon, 2006) cybertexts (Aarseth, 1997) that require readers to actively because the order of release may not indicate the order of co-construct the narrative based on their choices and creation, and the three instantiations should be conceived responses to hyperlinked and open-ended selections and as individual renderings of the fictional narrative across options. The distinction between what Aarseth labeled modes of re-presentation rather than adaptations from a trivial versus nontrivial efforts to navigate a narrative is single original version. an important consideration as we investigate the different types of interactivity and levels of participation between The digital picturebooks available today range across readers and texts. Simply turning the page in a print-based types of interactivity and complexity (Turrión, 2014). At picturebook would be considered a trivial effort, whereas a a minimal level of interactivity, scanned versions of the nontrivial effort would include selecting and adding various original print-based picturebooks are simply digitized elements to the narrative, acting as a character or avatar renderings of the original printed book and feature the in the story, and deciding the outcome of the narrative by same layout as the original, only viewed on a screen rather choosing or creating additional narrative content. than in print-based or analog formats. These digital immigrant (Stichnothe, 2014) texts are simply analog texts If readers of digital narratives are simply choosing between that have been

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