Exploring the Veridicality of Shape-From-Shading for Real 3D Objects by Jenny Bartov M.S. Research Paper in Partial Satisfacti

Exploring the Veridicality of Shape-From-Shading for Real 3D Objects by Jenny Bartov M.S. Research Paper in Partial Satisfacti

1 Exploring the veridicality of shape-from-shading for real 3D objects By Jenny Bartov M.S. Research Paper In partial satisfaction of the requirements for the degree of Master of Science In Vision Science State University of New York State College of Optometry (May, 2016) Approved by M.S. Thesis Committee: Qasim Zaidi, PhD Benjamin Backus, PhD Harold A. Sedgwick, PhD ___________________________ Stewart Bloomfield, Ph.D. Associate Dean 2 Acknowledgements I wish to express my deepest gratitude to my advisor, Professor Qasim Zaidi, who welcomed me into his laboratory under the faith of my love for art, color, and earnest desire to understand how we see the world. Your allowance for my freedom in exploration has led me to brainstorm a variety of ideas that have expanded my boundaries of creativity and led me to this wonderful project I started three years ago. The work I have put in to this project has brought me to uncover a multitude of perspectives on human perception, and with much research and commentary, I have been able to glue these perspectives into my own unified understanding – one which will never let me look at my world the same way. As an artist, it is something I will treasure for the rest of my life. I wish to thank my mentor, Martin Giesel, who has guided and helped me through every step of this process, and without whom the mechanics of this project would not have existed. It is also imperative that I thank both my mentor and advisor for coping with my poeticism throughout the writing process. We have all survived and I have come out a better writer. Of course, the course of this project has greatly been steered by my committee members, Professors Ben Backus and Hal Sedgwick, whose feedback I am so grateful for. This project has evolved to be what I present today thanks to your keen editing and heed for detail. My labmates, who have made my experience throughout these years the warmest it could be: Rob Ennis, Romain Bachy, Lauren Wool, Erin Koch, Vicky Froyen, Tadamasa Sawada, Lanya Cai, Baptiste Caziot, Bonnie Cooper, Michael Jansen. I admire your daily thirst to learn about life and am inspired by each of you. A special thanks to Rob and Lanya, whom I have had lunch with nearly every day during the summer of 2013 and who have made me feel like I have found my home in conversing at length about the way light hits a leaf. A special thanks to Romain, who has gone out of his way to answer each of my questions – vision related or otherwise – and who has taught me the ins and outs of our camera features. You have all added reasons for me to smile. My utmost gratitude to Jerry Feldman, Debra Berger, Jackie Martinez, and Stewart Bloomfield: all of who have guided me in my quest and who have made my concerns unnecessary. You have been a source of tremendous help. Dr. Feldman: thank you for making me excited about this since day one, Debra: you are an angel, Jackie: thank you for helping with my courses, and Dr. Bloomfield: thank you for your help in taking me towards the end. I rest my accomplishments on my fervor for life and perseverance. The first of these attributes I owe to my wonderful mother, who has laid my eyes on the magnificent parts of life and who – to this day- never fails to make me excited to live. The second of these attributes I owe to the world itself, and to my dear friends and family who support it and help keep it alive. Your love and faith in me allows me to be unafraid of meeting my potential. 3 Abstract Despite the large number of shape-from-shading studies, the degree of veridicality with which observers perceive real 3D objects from shading cues has not been examined. Six observers viewed semicircular, triangular and trapezoidal corrugations in depth made from gray cardboard of approximately uniform reflectance, presented in a fronto-parallel plane. The object, placed inside a box, was illuminated solely from its top-left or left by a point light source. The corrugations were seen through an aperture that masked their terminating contours and the light source. Observers were asked to draw the depth profile of the object as if it were seen from above. Using a computer mouse, they drew on a computer screen placed just below the object. They also indicated the orientation of the object and the location of the light source. In the first condition, the objects were viewed monocularly; in the second, a white matte sphere was placed in front of the objects to help in locating the light; in the third, the task was repeated with binocular viewing. Drawings revealed that observers were quite accurate in inferring the objects’ shapes when viewing binocularly. There was more variability among the observers when objects were viewed monocularly, with some systematic trends: 1. Most observers were able to recreate the veridical shapes despite monocular viewing. 2. The drawn shapes often differed from the shape of the luminance variations across the objects, thus rejecting heuristics such as “dark is deeper”. 3. In the absence of cues to light direction, observers did not tend to resort to a “light from above” prior. 4. While binocularity heavily aided the extraction of the true shapes, knowledge of the illuminant direction did not. However, even though the exact location of the light source did not aid in extracting 3D shape, when oriented at a horizontal level, the light source did aid in perceiving 3D orientation. 4 Table of Contents Acknowledgements 2 Abstract 3 I. Introduction 5 I.1 Natural Shadows ………………………………………………………………………….. 5 I.2 Priors ………………………………………………………………………………………….. 6 I.3 Shade vs. Reflectance: the interaction of objects with light ……………….. 8 II. Materials and Methods 12 II.1 Stimuli ………………………………………………………………………………………. 12 II.1.1 Real Objects …………………………………………………………………. 12 II.1.2 The Corrugations …………………………………………………………. 12 II.1.3 Reflectance …………………………………………………………………… 12 II.2 Setup …………………………………………………………………………………………. 13 II.3 Observers ……………………………………………………………………………………. 17 II.4 Procedure ……………………………………………………………………………………. 17 III. Results 19 III.1 Horizontal vs. Top Light ……………………………………………………………… 25 III.2 Sphere vs. No Sphere …………………………………………………………………… 25 III.3 Monocular vs. Binocular …………………………………………………………….... 25 III.4 Dynamic Time Warping ………………………………………………………………. 26 IV. Discussion 29 V. Further Experimentation 32 VI. Appendix A 33 References 34 5 Introduction Imagine taking a walk outside on a sunny day. Within your well-known environment, you are able to smoothly calculate the features of your surroundings. You obtain a fairly accurate knowledge of the color and texture of your object of interest: a freshly clipped melon you wish to eat. The only cues you have to rely upon are the angle of the light source hitting the melon’s orb, the symmetry and reflectance properties of the surface with which that light interacts, and the radial interactions within the photometric system thereof. It is the weeding out and recognition of the melon’s shape from its shaded form that allows you to understand its features and relationship with its environment, which you need in order to reach it. In addition to the light interactions, the stereo cues present in your natural environment make the identification of the contours of the fruit, and therefore it's shape, rather simple. If you were to look at a photograph taken of the melon, the pictorial (or monocular) cues would make the task just as simple. Many of these cues are familiar to us since they have been so extensively studied by artists as they endeavored to depict the world. They include occlusion, linear perspective, aerial perspective, texture gradients, and shading [Gillam et al., 1988; O’Shea et al., 1994; Schlosberg, 1941]. The latter is a topic area that remains obscure in our understanding of its influences on procuring depth and shape. Although computer models exist, how the brain computes a shape from a shaded sensory input largely remains a black box. In the proceeding paragraphs, we will attempt to describe the input that feeds into the process of deciphering shape from shading, how properties of this input have been used to solve the problem of the black box, and why past attempts have not proven optimal. We conduct an experiment that allows subjects to experience and analyze real 3- dimensional objects illuminated by a real light source placed at a constant angle. Our stimuli allow for a natural interplay of light with 3D objects made up of simple shapes that we are used to seeing: semi-circular, triangular, and rectangular. We examine how patterns of shading are formed in real life settings, what information those patterns convey, when that information is sufficient for shape recovery, and when there is enough of it to judge illuminant direction and geometry. Natural Shadows Shade is produced by a multitude of variables and can thus be defined in many ways. The classic stimulus used to describe the effects of shading is a Lambertian surface of uniform, diffuse light reflection. “When a [Lambertian] surface is inclined with respect to the direction of [its] incident rays, the number of incident rays per surface area (the irradiance) decreases and is proportional with the cosine of the inclination. This is usually referred to as [classic] ‘shading’; or the (surface) ‘attitude effect’” (Koenderink et al, 2004). Body shadows, cast shadows, form shadows, asperity scattering, and vignetting are the types of effects caused by light we tend to consider “shadows.” Consider a Lambertian sphere illuminated by a collimated (directional) light source. The portion of the sphere that is not illuminated appears shaded. That portion is termed the object’s “body shadow” and its edge is indicative of the nature of the light source (Koenderink et al, 2004).

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