Cornered Rat Software Game WWII ONLINE User Manual

Cornered Rat Software Game WWII ONLINE User Manual

<p><em>In memory of our greatest generation </em></p><p><strong>THE FIRST MASSIVELY MULTIPLAYER ONLINE WAR GAME </strong><a href="/goto?url=https://www.guinnessworldrecords.com/world-records/first-massively-multiplayer-online-war-game" target="_blank">(</a><a href="/goto?url=https://www.guinnessworldrecords.com/world-records/first-massively-multiplayer-online-war-game" target="_blank"><em>Guinness World Records</em></a><a href="/goto?url=https://www.guinnessworldrecords.com/world-records/first-massively-multiplayer-online-war-game" target="_blank">) </a></p><p><strong>A sandbox FPS simulator </strong>of 200+ Air/ Land / Sea models from Axis and Allied nations. </p><p><strong>No limit of players </strong>involved in hours-long PvP battles, over a <strong>persistent and borderless map </strong>of Western Europe. </p><p>A <strong>24/7 community-driven war game</strong>, in real-time, where any action influences the game for hours, days, or weeks. </p><p>GAME MANUAL </p><p>Version 1.36.8 </p><p>(Work In Progress) </p><p>©1999-2021 Playnet, Inc. Developed by Cornered Rat Software, LLC. </p><p>©1999-2020 Playnet, Inc. Developed by Cornered Rat Software, LLC. </p><p>Table of content </p><p><a href="#3_0"><strong>INTRODUCTION </strong></a><a href="#3_0">................................................................................................................................................................ 3 </a><br><a href="#4_0">THE WORLD WAR II ONLINE PROJECT..........................................................................................................................</a><a href="#4_0">.</a><a href="#4_0">4 </a><a href="#5_0">USEFUL LINK</a><a href="#5_0">S</a><a href="#5_0">.</a><a href="#5_0">............................................................................................................................................................... 5 </a><a href="#5_1">MEETING ISSUES? ........................................................................................................................................................</a><a href="#5_1">.</a><a href="#5_1">5 </a><br><a href="#6_0"><strong>JOINING THE GAME (UI)</strong></a><a href="#6_0">..................................................................................................................................................</a><a href="#6_0">.</a><a href="#6_0">6 </a><br><a href="#7_0">STEEP LEARNING CURVE: COMMUNICATION &amp; SQUADS............................................................................................</a><a href="#7_0">.</a><a href="#7_0">7 </a><a href="#8_0">SERVER SELECTION.......................................................................................................................................................</a><a href="#8_0">.</a><a href="#8_0">8 </a><a href="#8_1">PERSONA SELECTION SCREEN......................................................................................................................................</a><a href="#8_1">.</a><a href="#8_1">8 </a><a href="#8_2">IN-GAME INTEGRATED TRAININGS (TAB) ....................................................................................................................</a><a href="#8_2">.</a><a href="#8_2">8 </a><a href="#9_0">ACTIVE BATTLES (TAB) .................................................................................................................................................</a><a href="#9_0">.</a><a href="#9_0">9 </a><a href="#10_0">THEATER MAP (TAB) ..................................................................................................................................................</a><a href="#10_0">.</a><a href="#10_0">1</a><a href="#10_0">0 </a><a href="#11_0">BRIGADE HQ (TAB) .....................................................................................................................................................</a><a href="#11_0">.</a><a href="#11_0">1</a><a href="#11_0">1 </a><a href="#11_1">MISSION READY ROOM..............................................................................................................................................</a><a href="#11_1">.</a><a href="#11_1">1</a><a href="#11_1">1 </a><a href="#13_0">ENTERING (SPAWNING) AND LEAVING (DESPAWNING) THE WORL</a><a href="#13_0">D</a><a href="#13_0">.</a><a href="#13_0">......................................................................</a><a href="#13_0">.</a><a href="#13_0">1</a><a href="#13_0">3 </a><a href="#14_0">SORTIE AFTER-ACTION REPORT (AAR) .......................................................................................................................</a><a href="#14_0">.</a><a href="#14_0">1</a><a href="#14_0">4 </a><a href="#15_0">JOINING A SQUA</a><a href="#15_0">D</a><a href="#15_0">.</a><a href="#15_0">.....................................................................................................................................................</a><a href="#15_0">.</a><a href="#15_0">1</a><a href="#15_0">5 </a><a href="#18_0">INTEGRATED UI HELP .................................................................................................................................................</a><a href="#18_0">.</a><a href="#18_0">1</a><a href="#18_0">8 </a><a href="#18_1">GAME CONTROLS - INFANTRY ...................................................................................................................................</a><a href="#18_1">.</a><a href="#18_1">1</a><a href="#18_1">8 </a><br><a href="#19_0"><strong>COMBAT SITUATIONAL AWARENESS </strong></a><a href="#19_0">...........................................................................................................................</a><a href="#19_0">.</a><a href="#19_0">1</a><a href="#19_0">9 </a><br><a href="#20_0">VISUAL CONTACT .......................................................................................................................................................</a><a href="#20_0">.</a><a href="#20_0">2</a><a href="#20_0">0 </a><a href="#20_1">IN-GAME TAG</a><a href="#20_1">S</a><a href="#20_1">.</a><a href="#20_1">..........................................................................................................................................................</a><a href="#20_1">.</a><a href="#20_1">2</a><a href="#20_1">0 </a><a href="#21_0">MAP ICONS.................................................................................................................................................................</a><a href="#21_0">.</a><a href="#21_0">2</a><a href="#21_0">1 </a><br><a href="#21_1">FRIENDLY ICONS.....................................................................................................................................................</a><a href="#21_1">.</a><a href="#21_1">2</a><a href="#21_1">1 </a><a href="#21_2">PLAYER-PLACED ENEMY ICON</a><a href="#21_2">S</a><a href="#21_2">.</a><a href="#21_2">.............................................................................................................................</a><a href="#21_2">.</a><a href="#21_2">2</a><a href="#21_2">1 </a><a href="#22_0">DEATH REPORT ICONS............................................................................................................................................</a><a href="#22_0">.</a><a href="#22_0">2</a><a href="#22_0">2 </a><br><a href="#23_0">TOWN EWS (Early warning system</a><a href="#23_0">)</a><a href="#23_0">.</a><a href="#23_0">..........................................................................................................................</a><a href="#23_0">.</a><a href="#23_0">2</a><a href="#23_0">3 </a><a href="#23_1">THEATER AWS (Air warning system</a><a href="#23_1">)</a><a href="#23_1">.</a><a href="#23_1">.........................................................................................................................</a><a href="#23_1">.</a><a href="#23_1">2</a><a href="#23_1">3 </a><a href="#24_0">LOCAL ENEMY CHAT...................................................................................................................................................</a><a href="#24_0">.</a><a href="#24_0">2</a><a href="#24_0">4 </a><br><a href="#25_0"><strong>GAMEPLAY OVERVIEW</strong></a><a href="#25_0">..................................................................................................................................................</a><a href="#25_0">.</a><a href="#25_0">2</a><a href="#25_0">5 </a><br><a href="#27_0">SUPPLY MECHANICS...................................................................................................................................................</a><a href="#27_0">.</a><a href="#27_0">2</a><a href="#27_0">7 </a></p><p><a href="#27_1">•</a><a href="#28_0">•</a><a href="#29_0">•</a></p><p><a href="#27_1">Factories (production):...................................................................................................................................</a><a href="#27_1">.</a><a href="#27_1">2</a><a href="#27_1">7 </a><a href="#28_0">Garrisons (fixed supply): ................................................................................................................................</a><a href="#28_0">.</a><a href="#28_0">2</a><a href="#28_0">8 </a><a href="#29_0">Brigade flags (moveable supply)</a><a href="#29_0">:</a><a href="#29_0">.</a><a href="#29_0">..................................................................................................................</a><a href="#29_0">.</a><a href="#29_0">2</a><a href="#29_0">9 </a><br><a href="#30_0">SPAWN POINTS ..........................................................................................................................................................</a><a href="#30_0">.</a><a href="#30_0">3</a><a href="#30_0">0 </a></p><p>©1999-2021 Playnet, Inc. Developed by Cornered Rat Software, LLC. </p><p><a href="#30_1">•</a><a href="#30_2">•</a><a href="#0_0">•</a><a href="#0_1">•</a><a href="#0_2">•</a><a href="#0_3">•</a></p><p><a href="#30_1">Army base (AB):..............................................................................................................................................</a><a href="#30_1">.</a><a href="#30_1">3</a><a href="#30_1">0 </a><a href="#30_2">Forward base (FB): .........................................................................................................................................</a><a href="#30_2">.</a><a href="#30_2">3</a><a href="#30_2">0 </a><a href="#0_0">Depots</a><a href="#0_0">:</a><a href="#0_0">.</a><a href="#0_0">..........................................................................................................................................................</a><a href="#0_0">.</a><a href="#0_0">3</a><a href="#0_0">1 </a><a href="#0_1">Fortified mobile spawn (FMS):.......................................................................................................................</a><a href="#0_1">.</a><a href="#0_1">3</a><a href="#0_1">2 </a><a href="#0_2">Light mobile spawn (LMS):.............................................................................................................................</a><a href="#0_2">.</a><a href="#0_2">3</a><a href="#0_2">2 </a><a href="#0_3">Airfield (AF): ...................................................................................................................................................</a><a href="#0_3">.</a><a href="#0_3">3</a><a href="#0_3">3 </a></p><p><a href="#0_4">•</a></p><p></p><ul style="display: flex;"><li style="flex:1"><a href="#0_4">(River) Docks / </a></li><li style="flex:1"><a href="#0_4">(Deepwater) Port</a><a href="#0_4">:</a><a href="#0_4">.</a><a href="#0_4">...........................................................................................................</a><a href="#0_4">.</a><a href="#0_4">3</a><a href="#0_4">3 </a></li></ul><p><a href="#0_5">EQUIPMENT ACCESS CONDITIONS (restrictions</a><a href="#0_5">)</a><a href="#0_5">.</a><a href="#0_5">......................................................................................................</a><a href="#0_5">.</a><a href="#0_5">3</a><a href="#0_5">4 </a></p><p><a href="#0_6">•</a><a href="#0_7">•</a><a href="#0_8">•</a></p><p><a href="#0_6">Technological TIER .........................................................................................................................................</a><a href="#0_6">.</a><a href="#0_6">3</a><a href="#0_6">4 </a><a href="#0_7">Mission origin type.........................................................................................................................................</a><a href="#0_7">.</a><a href="#0_7">3</a><a href="#0_7">4 </a><a href="#0_8">Persona rank ..................................................................................................................................................</a><a href="#0_8">.</a><a href="#0_8">3</a><a href="#0_8">4 </a><br><a href="#0_9">OBJECTIVES ................................................................................................................................................................</a><a href="#0_9">.</a><a href="#0_9">3</a><a href="#0_9">5 </a></p><p><a href="#0_10">•</a><a href="#0_3">•</a><a href="#0_11">•</a><a href="#0_12">•</a><a href="#0_13">•</a><a href="#0_14">•</a><a href="#0_15">•</a><a href="#0_16">•</a><a href="#0_17">•</a><a href="#0_18">•</a></p><p><a href="#0_10">Factory bombing: ...........................................................................................................................................</a><a href="#0_10">.</a><a href="#0_10">3</a><a href="#0_10">5 </a><a href="#0_3">Town attack (AO) &amp; defense (DO): ................................................................................................................</a><a href="#0_3">.</a><a href="#0_3">3</a><a href="#0_3">6 </a><a href="#0_11">FB destruction</a><a href="#0_11">:</a><a href="#0_11">.</a><a href="#0_11">..............................................................................................................................................</a><a href="#0_11">.</a><a href="#0_11">3</a><a href="#0_11">6 </a><a href="#0_12">Bridge destruction &amp; repair: ..........................................................................................................................</a><a href="#0_12">.</a><a href="#0_12">3</a><a href="#0_12">6 </a><a href="#0_13">Flag capture (town contest):..........................................................................................................................</a><a href="#0_13">.</a><a href="#0_13">3</a><a href="#0_13">7 </a><a href="#0_14">Spawnable depot capture:.............................................................................................................................</a><a href="#0_14">.</a><a href="#0_14">3</a><a href="#0_14">8 </a><a href="#0_15">Zone of control (ZOC) setup:..........................................................................................................................</a><a href="#0_15">.</a><a href="#0_15">3</a><a href="#0_15">9 </a><a href="#0_16">Supply attrition (combats): ............................................................................................................................</a><a href="#0_16">.</a><a href="#0_16">3</a><a href="#0_16">9 </a><a href="#0_17">AI destruction &amp; repair: .................................................................................................................................</a><a href="#0_17">.</a><a href="#0_17">3</a><a href="#0_17">9 </a><a href="#0_18">Equipment &amp; ammo resupply</a><a href="#0_18">:</a><a href="#0_18">.</a><a href="#0_18">......................................................................................................................</a><a href="#0_18">.</a><a href="#0_18">4</a><a href="#0_18">0 </a><br><a href="#0_19">REWARD</a><a href="#0_19">S</a><a href="#0_19">.</a><a href="#0_19">..................................................................................................................................................................</a><a href="#0_19">.</a><a href="#0_19">4</a><a href="#0_19">1 </a></p><p><a href="#0_20">•</a><a href="#0_21">•</a></p><p><a href="#0_20">Rank scoring</a><a href="#0_20">:</a><a href="#0_20">.</a><a href="#0_20">.................................................................................................................................................</a><a href="#0_20">.</a><a href="#0_20">4</a><a href="#0_20">1 </a><a href="#0_21">HC ribbons/nomination: ................................................................................................................................</a><a href="#0_21">.</a><a href="#0_21">4</a><a href="#0_21">2 </a><br><a href="#0_22"><strong>TAKING LEADERSHIP </strong></a><a href="#0_22">.....................................................................................................................................................</a><a href="#0_22">.</a><a href="#0_22">4</a><a href="#0_22">3 </a><br><a href="#0_19">VIRTUAL LEADERSHIP </a><a href="#0_19">?</a><a href="#0_19">.</a><a href="#0_19">.............................................................................................................................................</a><a href="#0_19">.</a><a href="#0_19">4</a><a href="#0_19">4 </a><a href="#0_23">DO YOU NEED TO BE HIGH COMMAND (HC) TO LEAD PLAYERS ?.............................................................................</a><a href="#0_23">.</a><a href="#0_23">4</a><a href="#0_23">4 </a><a href="#0_24">RESERVE HC................................................................................................................................................................</a><a href="#0_24">.</a><a href="#0_24">4</a><a href="#0_24">4 </a><a href="#0_19">BASICS TO GATHERING TROOPS ................................................................................................................................</a><a href="#0_19">.</a><a href="#0_19">4</a><a href="#0_19">5 </a><a href="#0_24">ROUTINE COMMUNICATION OF PRIORITIES .............................................................................................................</a><a href="#0_24">.</a><a href="#0_24">4</a><a href="#0_24">5 </a><a href="#0_25">COORDINATING A TOWN ASSAULT OR DEFENSE (TOWN OIC)..................................................................................</a><a href="#0_25">.</a><a href="#0_25">4</a><a href="#0_25">6 </a><br><a href="#0_26">TOWN ASSAULT PRIORITIES...................................................................................................................................</a><a href="#0_26">.</a><a href="#0_26">4</a><a href="#0_26">6 </a><a href="#0_27">TOWN DEFENSE PRIORITIES...................................................................................................................................</a><a href="#0_27">.</a><a href="#0_27">4</a><a href="#0_27">6 </a><br><a href="#0_28"><strong>OVERVIEW OF WEAPONS</strong></a><a href="#0_28">..............................................................................................................................................</a><a href="#0_28">.</a><a href="#0_28">4</a><a href="#0_28">8 </a></p><p>©1999-2021 Playnet, Inc. Developed by Cornered Rat Software, LLC. </p><p>This guide focuses on a global introduction to World War II Online and its fundamental gameplay. It will later be updated with instructions about how to use weapons, and with some battle tactics. More specialized guides have been written by veterans and are available on dedicated squad websites or in the forums. </p><p>THE WORLD WAR II ONLINE PROJECT </p><p>World War II Online, a 100% player-funded indie project, was initially released in 2001&nbsp;and has been regularly updated since. Have a look at the history of patch<a href="/goto?url=https://wiki.wwiionline.com/view/Category:Patches" target="_blank">es </a><a href="/goto?url=https://wiki.wwiionline.com/view/Category:Patches" target="_blank">here</a><a href="/goto?url=https://wiki.wwiionline.com/view/Category:Patches" target="_blank">. </a></p><p>For almost 20 years our game has been the only WWII-based MMOFPS that combines all these unique features: </p><p><strong>An authentic WWII battlefield simulator </strong></p><p>•</p><p>A sandbox PvP FPS where thousands of players can play simultaneously over a 300,000 SQ KM (zone-less) map of Western Europe </p><p>•••</p><p>Single- or multi crewed guns, tanks, aircraft, ships and infantry weapons 200 accurately-modeled WWII equipment from Germany, France, Britain, U.S. and Italy A military-grade simulator for controls, ballistics &amp; damages </p><p><strong>An authentic WWII community </strong></p><p>••••</p><p>Single persistent world 24/7 player-driven war game, in real-time (no scripts) Mature Chain-Of-Command roleplay Fear-of-death motivated teamwork </p><p><strong>An authentic WWII war game </strong></p><p>••••</p><p>Western Europe domination campaigns between Axis and Allies (60-days average) Strategic theater planning &amp; special ops Global supply chain management &amp; attrition Historic data and references </p><p>Since 2001, thousands of manhours - by more than a hundred developers - have been invested to create this MMO, and the game is still continuously upgraded. </p><p>©1999-2021 Playnet, Inc. Developed by Cornered Rat Software, LLC. <br>Cornered Rats Software (CRS), the development team independently produced by PLAYNET, is today mostly composed of volunteers under the leadership of Matt «&nbsp;XOOM »&nbsp;Callahan. Our objective is to further upgrade our engine to modern standards, while further improving our unique gameplay. </p><p>USEFUL LINKS </p><p>Official websit<a href="/goto?url=https://www.wwiionline.com/" target="_blank">e </a><a href="/goto?url=https://www.wwiionline.com/" target="_blank">https://www.wwiionline.com/ </a>and foru<a href="/goto?url=http://forums.wwiionline.com/forums/" target="_blank">ms </a><a href="/goto?url=http://forums.wwiionline.com/forums/" target="_blank">http://forums.wwiionline.com/forums/ </a></p><p>Steam community hub <a href="/goto?url=https://steamcommunity.com/app/251950" target="_blank">https://steamcommunity.com/app/251950 </a></p><p>Official WWII Online Community DISCORD (Voice comms) <a href="/goto?url=https://discord.gg/wwiionline" target="_blank">https://discord.gg/wwiionline </a></p><p>HAVING ISSUES? </p><p></p><ul style="display: flex;"><li style="flex:1">If you meet any technical or financial issue, please, always submit </li><li style="flex:1">a</li><li style="flex:1">support ticket&nbsp;: </li></ul><p></p><p><a href="/goto?url=https://crs.zendesk.com/hc/en-us" target="_blank">https://crs.zendesk.com </a></p><p>If you experience any unpleasant situation with another player in-game, use the command « .report &lt;message&gt; » in the chat bar. </p><p>Similarly, « .bug &lt;message&gt; » allows you to report game bugs to our QA team. Send your comments regarding this manual to <a href="mailto:[email protected]" target="_blank">[email protected] </a></p><p>©1999-2021 Playnet, Inc. Developed by Cornered Rat Software, LLC. </p><p><strong>JOINING THE GAME (UI) </strong></p><p>©1999-2021 Playnet, Inc. Developed by Cornered Rat Software, LLC. </p><p>STEEP LEARNING CURVE: COMMUNICATION &amp; SQUADS </p><p>WWII Online is a serious game that requires patience and a willingness to work as a team player through communications. A lot of information will take time for you to learn but you can play the game without all that knowledge. </p><p>For the best gameplay experience, you should get on the Allied or Axis WWII Online Discord Server <a href="/goto?url=https://wiki.wwiionline.com/view/Discord" target="_blank">(</a><a href="/goto?url=https://wiki.wwiionline.com/view/Discord" target="_blank">https://wiki.wwiionline.com/view/Discord</a><a href="/goto?url=https://wiki.wwiionline.com/view/Discord" target="_blank">). </a>It offers chat and voice channels. Integrated voice comm is currently in development. </p>

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