Lunar Habitats and Rover Exploration Missions

Lunar Habitats and Rover Exploration Missions

HOC: Lunar Habitats and Rover Exploration Missions Lunar Habitats and Rover Exploration Missions Teacher Guide Summary ● Coding skill level: Intermediate ● Recommended grade level: Grades 1-8 (U.S.), Years 2-9 (U.K.) ● Time required: 50 minutes ● Number of modules: 1 module ● Coding Language: Tynker Blocks Teacher Guide Outline Welcome! ● How to Prepare Activity ● Overview ● Getting Started (20 minutes) ​ ● DIY Modules (30 minutes) ​ ● Extended Activities Going Beyond an Hour ● Do More With Tynker ● Tynker for Schools Help HOC: Lunar Habitats and Rover Exploration Missions Welcome! In this lesson, students will learn how rovers are used to collect samples from the lunar surface. NASA’s Artemis program is a plan to return astronauts to the Moon and establish a lunar base for sustained scientific exploration. Water is key to sustaining a human presence on the Moon. Rich water deposits on the Moon are in the form of ice and located in dark craters. NASA will use robots to collect and analyze samples of water ice, as well as assemble and maintain a lunar base on the surface of the Moon. What we learn on or around the Moon will help NASA take the next giant step--sending astronauts to Mars. This lesson is intended to be completed in two different parts (as described in the "Getting Started" section of this teacher guide). In Part 1, students are introduced to rovers and will learn the purpose of rovers as they complete a variety of fun activities. There's also an optional "Rover Explorer” assignment, which will allow you to assess your students' understanding. The assignment will also guide your students' thought process before they start coding their Tynker projects. You can find an answer key to the "Rover Explorer” assignment in the "Help" section. In Part 2, students will combine their coding, innovation, and art skills as they complete one of 4 DIY (do-it-yourself) projects using Tynker: Lunar Test Drive Search and Scan Rover Relay Build a Lunar Habitat (Beginner) (Intermediate) (Advanced) (Open-ended) The following modules includes a tutorial to help guide your students' creative process, a sample project, ideas on how to expand on their project, and code blocks to help them get started: Lunar Test Drive, Search and Scan, Rover Relay. Note: Build a Lunar ​ ​ ​ ​ ​ Habitat is an open-ended project where students are provided a tutorial, but will need to ​ select their own code blocks. As students complete the DIYs, they'll reinforce coding concepts such as direction and turning, simple loops, simple messaging, advanced events, input/output, simple physics, and more! HOC: Lunar Habitats and Rover Exploration Missions How to Prepare This activity is designed for self-directed learning. Your role will be to help students ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ individually and facilitate as they complete the activities. The best way to prepare is to: ​​ 1. Familiarize yourself with the material. After selecting your Tynker lesson (e.g., ​ Lunar Habitats and Rover Exploration Missions), read through this teacher guide and complete the activity before assigning it to students. This will allow you to troubleshoot anything in advance and plan for potential questions from your students. 2. Get students excited about coding. Inspire students and get them excited for ​ the Hour of Code event. Here is a link to resources such as inspirational videos and posters from the Hour of Code website: https://hourofcode.com/us/promote/resources#videos 3. OPTIONAL: Sign up for a teacher account. Although an account is NOT ​ required, creating a free teacher account will allow you to access teacher guides, answer keys, and tons of additional resources. You’ll also be able to create free accounts for your students, monitor their progress, and see their projects. 4. OPTIONAL: Create student accounts. From your teacher account, you can ​ ​ easily create free student accounts for all your students. This will allow them to save their projects and progress, so they can continue coding when they get home! Again, this is not necessary to complete the Lunar Habitats and Rover Exploration Missions lesson. 5. OPTIONAL: Print certificates to hand out. While signed in to your Tynker ​ ​ ​ ​ ​ ​ ​ ​ ​ teacher account, you can print certificates by clicking on a classroom from your ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ teacher dashboard, clicking the “Gradebook” tab, going to “Hour of Code,” and ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ clicking the “Print All Certificates” button. This will only print certificates for ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ student accounts assigned to the selected classroom. ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ 6. Complete this lesson in two different parts. Please refer to the "Getting ​ Started" section of this teacher guide. Activity Overview Objectives Students will... ● Apply coding concepts such as direction and turning, simple loops, simple messaging, advanced events, input/output, and simple physics ● Use code blocks to create "Lunar Habitats and Rover Exploration Missions" projects HOC: Lunar Habitats and Rover Exploration Missions Materials ● For web: Computers, laptops, or Chromebooks (1 per student) ​ ● For mobile: iPads or Android tablets (1 per student) ​ Vocabulary ● Code: The language that tells a computer what to do ​ ● Actor: A Tynker character or object that can talk and interact with others ​ ● Stage: The background of the project where the Actors are placed ​ ● Sequence: The order in which steps or events happen ​ ● Command: A specific action or instruction that tells the computer to do ​ something ● Loop: An action that repeats one or more commands over and over ​ ● Infinite loop: A loop that repeats forever and does not end until the program ​ stops U.S. Standards ● CCSS-ELA: RI.1.7, RF.1.4, RF.1.4.A, SL.1.1, RI.2.7, RF.2.4, RF.2.4.A, SL.2.1, ​ RI.3.7, RF.3.4, RF.3.4.A, SL.3.1, RF.4.4.A, RF.1.4.A, RF.4.4, SL.4.1, RF.5.4.A, RF.5.4, SL.5.1, RI.6.4, RI.6.7, SL.6.1, SL.7.1, SL.8.1 ​ ● CCSS-Math: MP.1 ​ ● K12CS: P1.1, P1.3, P2.1, P2.3-2.4, P3.2-3.3, P4.4, P5.1-5.2, P6.1-6.3, P7.2-7.3 ​ ● CSTA: 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-12, 1A-AP-13, 1B-AP-11, ​ 1B-AP-12, 1B-AP-14, 2-AP-13, 2-AP-16, 2-AP-17 ● CS CA: K-2.AP.12, K-2.AP.13, K-2.AP.14, K-2.AP.15, K-2.AP.16, 3-5.AP.10, ​ 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17 ● ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b ​ U.K. Standards National Curriculum in England (computing): ● Key Stage 1 (Year 2) ○ Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions ○ Create and debug simple programs ○ Use logical reasoning to predict the behaviour of simple programs ○ Use technology purposefully to create, organise, store, manipulate and retrieve digital content HOC: Lunar Habitats and Rover Exploration Missions ○ Recognise common uses of information technology beyond school ○ Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies ● Key Stage 2 (Years 3-6) ○ Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs ○ Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration ○ Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact ● Key Stage 3 (Years 7-9) ○ Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability ○ Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns Getting Started (20 minutes) ​ ​ The lesson is intended to be completed in two different parts: Part 1: Introduce students to NASA rovers by completing the following activities: ● Play this short video about NASA’s new VIPER rover that will help us map water ice locations on the Moon: https://www.youtube.com/watch?v=ROWPoRXLvo4 ● Try out the NASA Forward to the Moon with Artemis Explorer Activities: http://nasa.gov/exploreractivities ● Students can learn more about Artemis by exploring these websites: https://www.nasa.gov/what-is-artemis https://www.nasa.gov/artemis/videos ● Tell students that they’re going to use Tynker in an upcoming activity to create their own projects where they will create a "Lunar Habitats and Rover Exploration Missions" project about rovers. Optional: Before students start coding, ask them ​ ​ ​ to complete "Rover Explorer” assignment for homework or as an in-class activity: HOC: Lunar Habitats and Rover Exploration Missions Name ____________________ Date ____________________ Rover Explorer Directions: Answer the questions below, then create an outline for your "Lunar Habitats ​ and Rover Exploration Missions" Tynker project. Questions: 1. List 3-5 examples of how robots can be used in the Artemis program: ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________

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