The Lard Golem

The Lard Golem

The Lard Golem A New Enemy for the Pathfinder Roleplaying Game What can be said about something called the “lard IMMUNE construct traits, magic, critical hits, golem” that is not immediately apparent? No, it is flanking, precision damage not a scottish “lord.” It is an animated pile of filthy, congealed fat given life by a twisted mage who OFFENSE thought it would be funny to tease his overweight SPEED 20 feet friend with. MELEE 2 slams +22 (2d10+9) SPACE 10 feet; REACH 10 feet Lard golems stand 10-15 feet tall and are SPECIAL ATTACKS engulf accompanied by the rank scent of decomposing lard. They are hulking monstrosities composed of piles STATISTICS of fat from a number of different sources brought STR 28, DEX 9, CON —, INT —, WIS 11, CHA 1 together and molded into an monstrous caloric BASE ATK +14; CMB +24; CMD 33 abomination. SPECIAL ABILITIES Lard Golem IMMUNITY TO MAGIC (EX): CR 11 The lard golem is immune to any spell or spell- XP 12,800 like ability that allows spell resistance. In addition, N Large construct certain spells and effects function differently against INIT -1; SENSES darkvision 60 feet, low-light vision; the creature, as noted below. Perception +0 AURA stench (30 feet, sicken) Fire spell are the exception to this. Spells that have the fire descriptor or that deal fire damage damage DEFENSE the lard golem and bypass its spell immunity. AC 26, touch 8, flat-footed 26 (-1 Dex, +18 natural, -1 size) HP 107 (14d10+30) FORT +4, REF +3, WILL +4 A Product of Little Red Goblin Games, LLC Questions? Comments? Contact us at: [email protected] http://littleredgoblingames.com/ © 2014, All Rights Reserved Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. OGL Compatible: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder SampleRPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet,file Monte Cook, and Skip Williams. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http:// paizo.com/pathfinderRPG/compatibility for more information on the compatibility license 1 ENGULF (EX): AMORPHOUS MASS: As a standard action, the lard golem can try to engulf The lard golem is less a chiseled work of stone and an opponent up to one size smaller than itself in its more an animated, vaguely humanoid pile of moving fatty goodness. The lard golem attempts a grapple lard. Like an ooze, the lard golem is not subject to that does not provoke an attack of opportunity. If it critical hits or flanking. It does not take additional wins the grapple check, the lard golem establishes a damage from precision-based attacks, such as sneak hold. attack. Attacks that hit an engulfing lard golem deal 1/2 CONSTRUCTION their damage to the golem and 1/2 to the engulfed A lard golem’s body is mushed together from a single victim. Furthermore, an engulfed foe must hold its tub of fat, weighing at least 3,000 pounds. The lard breath or begin drowning. must be must be of exceptional quality and costs 5,000 gp. A Large lard golem can engulf 1 Medium, 2 Small, 4 CL 14th; Price 105,000 gp Tiny, 8 Diminutive, or 32 Fine opponents. REQUIREMENTS: Craft Construct, antimagic field, geas/quest, limited wish, symbol of stunning, creator When engulfing an opponent, the lard golem is must be caster level 14th; Skill Craft (sculpture) or not considered grappled and can move and attack Craft (cooking) DC 19; Cost 55,000 gp normally. STENCH AURA (EX): Credits The lard golem is made from rendered fat, given PRODUCER/DESIGNER/LAYOUT life. Considering that lard generally smells pretty Scott Gladstein bad, one can imagine the overpowering stench of a doughy construct who has been waddling around EDITORS though all sorts of places for months or years. The powerful odor is so vomitous that it causes any April Halcomb, Jeremiah Zerby, and Caleb creature within 30 feet of it to make a Fortitude save Aylsworth (DC 17) each round or become sickened until they are outside of the radius of this effect. The save DC is ART Constitution-based. Megan Stevens Creatures with the scent special ability take a -4 penalty to this save. Scent based perception checks to locate or track the lard golem gain a +8 bonus. Sample file 2 or co-adaptability with any Trademark or Registered Trademark in The Open Gaming License conjunction with a work containing Open Game Content except as v1.0 expressly licensed in another, independent Agreement with the owner The following text is the property of Wizards of the Coast, Inc. and of such Trademark or Registered Trademark. The use of any Product is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Identity in Open Game Content does not constitute a challenge to the Reserved. ownership of that Product Identity. The owner of any Product Identity 1. Definitions: (a) “Contributors” means the copyright and/or trademark used in Open Game Content shall retain all rights, title and interest in owners who have contributed Open Game Content; (b) “Derivative and to that Product Identity. Material” means copyrighted material including derivative works 8. Identification: If you distribute Open Game Content You must clearly and translations (including into other computer languages), potation, indicate which portions of the work that you are distributing are Open modification, correction, addition, extension, upgrade, improvement, Game Content. compilation, abridgment or other form in which an existing work may 9. Updating the License: Wizards or its designated Agents may publish be recast, transformed or adapted; (c) “Distribute” means to reproduce, updated versions of this License. You may use any authorized version license, rent, lease, sell, broadcast, publicly display, transmit or otherwise of this License to copy, modify and distribute any Open Game Content distribute; (d) “Open Game Content” means the game mechanic and originally distributed under any version of this License. includes the methods, procedures, processes and routines to the 10. Copy of this License: You MUST include a copy of this License with extent such content does not embody the Product Identity and is an every copy of the Open Game Content You distribute. enhancement over the prior art and any additional content clearly 11. Use of Contributor Credits: You may not market or advertise the identified as Open Game Content by the Contributor, and means any Open Game Content using the name of any Contributor unless You have work covered by this License, including translations and derivative written permission from the Contributor to do so. works under copyright law, but specifically excludes Product Identity. 12. Inability to Comply: If it is impossible for You to comply with any of (e) “Product Identity” means product and product line names, logos and the terms of this License with respect to some or all of the Open Game identifying marks including trade dress; artifacts, creatures, characters, Content due to statute, judicial order, or governmental regulation then stories, storylines, plots, thematic elements, dialogue, incidents, You may not Use any Open Game Material so affected. language, artwork, symbols, designs, depictions, likenesses, formats, 13. Termination: This License will terminate automatically if You fail poses, concepts, themes and graphic, photographic and other visual to comply with all terms herein and fail to cure such breach within 30 or audio representations; names and descriptions of characters, spells, days of becoming aware of the breach. All sublicenses shall survive the enchantments, personalities, teams, personas, likenesses and special termination of this License. abilities; places, locations, environments, creatures, equipment, magical 14. Reformation: If any provision of this License is held to be or supernatural abilities or effects, logos, symbols, or graphic designs; unenforceable, such provision shall be reformed only to the extent and any other trademark or registered trademark clearly identified necessary to make it enforceable. as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the 15. COPYRIGHT NOTICE logos, names, mark, sign, motto, designs that are used by a Contributor • Open Game License v 1.0a Copyright 2000, Wizards of the Coast, to identify itself or its products or the associated products contributed Inc. to the Open Game License by the Contributor (g) “Use”, “Used” or • System Reference Document. Copyright 2000, Wizards of the “Using” means to use, Distribute, copy, edit, format, modify, translate and Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, otherwise create Derivative Material of Open Game Content. (h) “You” or based on material by E. Gary Gygax and Dave Arneson. “Your” means the licensee in terms of this agreement. • Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; 2. The License: This License applies to any Open Game Content that Author: Jason Bulmahn, based on material by Jonathan Tweet, contains a notice indicating that the Open Game Content may only be Monte Cook, and Skip Williams. 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