Surfaces, Space, and Hyperspace an Exploration of 2, 3, and Higher Dimensions

Surfaces, Space, and Hyperspace an Exploration of 2, 3, and Higher Dimensions

Part I Part II Surfaces, Space, and Hyperspace An exploration of 2, 3, and higher dimensions Richard Wong UT Austin SMMG Talk, Feb 2018 Slides can be found at http://www.ma.utexas.edu/users/richard.wong/Notes Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Part I Part II Games Pac-Man A classic arcade game. Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace I When you walk out of a door, you don't suddenly appear on the other side of the room! I So even though Pac-man's world looks flat, it's actually not flat at all! I When we glue together the sides, we see that Pac-man's world is the surface of a cylinder. Part I Part II Games Pac-man I But something is weird about this world: did you notice it? Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace I So even though Pac-man's world looks flat, it's actually not flat at all! I When we glue together the sides, we see that Pac-man's world is the surface of a cylinder. Part I Part II Games Pac-man I But something is weird about this world: did you notice it? I When you walk out of a door, you don't suddenly appear on the other side of the room! Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace I When we glue together the sides, we see that Pac-man's world is the surface of a cylinder. Part I Part II Games Pac-man I But something is weird about this world: did you notice it? I When you walk out of a door, you don't suddenly appear on the other side of the room! I So even though Pac-man's world looks flat, it's actually not flat at all! Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Part I Part II Games Pac-man I But something is weird about this world: did you notice it? I When you walk out of a door, you don't suddenly appear on the other side of the room! I So even though Pac-man's world looks flat, it's actually not flat at all! I When we glue together the sides, we see that Pac-man's world is the surface of a cylinder. Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Part I Part II Games Asteroids Another classic arcade game. Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace I Not only is the right side identified with the left side, but the top is also identified with the bottom! I What happens if we glue together the corresponding sides? I The world of asteroids lives on a torus, a.k.a. the surface of a bagel. A torus. (Source: Wikipedia) Part I Part II Games Asteroids I What do you notice about this arcade game? Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace I What happens if we glue together the corresponding sides? I The world of asteroids lives on a torus, a.k.a. the surface of a bagel. A torus. (Source: Wikipedia) Part I Part II Games Asteroids I What do you notice about this arcade game? I Not only is the right side identified with the left side, but the top is also identified with the bottom! Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace I The world of asteroids lives on a torus, a.k.a. the surface of a bagel. A torus. (Source: Wikipedia) Part I Part II Games Asteroids I What do you notice about this arcade game? I Not only is the right side identified with the left side, but the top is also identified with the bottom! I What happens if we glue together the corresponding sides? Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace A torus. (Source: Wikipedia) Part I Part II Games Asteroids I What do you notice about this arcade game? I Not only is the right side identified with the left side, but the top is also identified with the bottom! I What happens if we glue together the corresponding sides? I The world of asteroids lives on a torus, a.k.a. the surface of a bagel. Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Part I Part II Games Asteroids I What do you notice about this arcade game? I Not only is the right side identified with the left side, but the top is also identified with the bottom! I What happens if we glue together the corresponding sides? I The world of asteroids lives on a torus, a.k.a. the surface of a bagel. A torus. (Source: Wikipedia) Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace O X O O X O X Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a cylinder? Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace O X O X O X Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a cylinder? O Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace O X O O X Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a cylinder? O X Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace O X O X Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a cylinder? O X O Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace O O X Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a cylinder? X O X O Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace O X Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a cylinder? O X O X O Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace O Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a cylinder? O X O X O X Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a cylinder? O X O O X O X Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace X X O O X Challenge: Solve (determine the optimal gameplay for) cylindrical and toroidal tic-tac-toe. Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a torus? O Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace X X O O Challenge: Solve (determine the optimal gameplay for) cylindrical and toroidal tic-tac-toe. Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a torus? O X Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace X X O Challenge: Solve (determine the optimal gameplay for) cylindrical and toroidal tic-tac-toe. Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a torus? O O X Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace X O Challenge: Solve (determine the optimal gameplay for) cylindrical and toroidal tic-tac-toe. Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a torus? X O O X Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace X Challenge: Solve (determine the optimal gameplay for) cylindrical and toroidal tic-tac-toe. Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a torus? X O O O X Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Challenge: Solve (determine the optimal gameplay for) cylindrical and toroidal tic-tac-toe. Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a torus? X X O O O X Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Part I Part II Games Tic-Tac-Toe What happens if we play tic-tac-toe on a torus? X X O O O X Challenge: Solve (determine the optimal gameplay for) cylindrical and toroidal tic-tac-toe. Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Torus chess variant by Karl Fischer. Part I Part II Games Chess What happens if we play chess on a cylinder? What happens if we play chess on a torus? Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Part I Part II Games Chess What happens if we play chess on a cylinder? What happens if we play chess on a torus? Torus chess variant by Karl Fischer. Richard Wong University of Texas at Austin Surfaces, Space, and Hyperspace Part I Part II Cutting and Pasting The Rules Start with a convex polygon and label edges such that edge label appears twice, once in the clockwise direction, and once in the counterclockwise direction. I You can rotate and flip your paper over. I If you have two adjacent edges with the same label, you can cancel them.

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