UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations

UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations

UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title Curating Simulated Storyworlds Permalink https://escholarship.org/uc/item/1340j5h2 Author Ryan, James Publication Date 2018 License https://creativecommons.org/licenses/by/4.0/ 4.0 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA SANTA CRUZ CURATING SIMULATED STORYWORLDS A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTATIONAL MEDIA by James Ryan December 2018 The Dissertation of James Ryan is approved: Michael Mateas, Chair Noah Wardrip-Fruin Ian Horswill Jonathan Lessard Lori Kletzer Vice Provost and Dean of Graduate Studies Copyright © by James Ryan 2018 Table of Contents List of Figures viii List of Tables xi Abstract xii Dedication xiv Acknowledgments xv 1 Introduction 1 I Why and How 16 2 Defining Emergent Narrative 17 2.1 A Definition . 17 2.2 Origins of the Term . 27 2.3 Brief Overview . 34 3 The Pleasure of Emergent Narrative 37 3.1 Analogous Forms . 38 3.1.1 Analogy to Nonfiction . 38 3.1.2 Analogy to Stories of Lived Experience . 75 3.1.3 Analogy to Worldbuilding . 83 3.1.4 Analogy to Art Brut . 87 3.2 The Aesthetics of Emergent Narrative . 92 3.2.1 Aesthetics of the Actual . 92 3.2.2 Aesthetics of the Personal . 93 3.2.3 Aesthetics of a Larger Context . 93 3.2.4 Aesthetics of the Uncanny . 93 3.2.5 Aesthetics of the Unauthored . 94 iii 3.2.6 Aesthetics of the Coauthored . 94 3.2.7 Aesthetics of the Uncovered . 95 3.2.8 Aesthetics of the Improbable . 96 3.2.9 Aesthetics of the Vast . 98 3.2.10 Aesthetics of the Ephemeral . 98 4 The Pain of Emergent Narrative 99 4.1 Simulation Pains . 100 4.1.1 Boringness . 100 4.1.2 Granularity Extremes . 117 4.1.3 Low Modularity . 125 4.1.4 Lack of Abstraction . 135 4.1.5 Modeling Gaps . 145 4.1.6 Causality Issues . 154 4.2 Curation Pains . 166 4.2.1 No Telling . 166 4.2.2 No Curation . 175 4.2.3 Poor Curation . 183 4.2.4 Poor Presentation . 195 4.2.5 Failure to Mount . 202 4.2.6 Aesthetic Posturing . 207 5 Refining Emergent Narrative 218 5.1 Intellectual Position . 218 5.2 Technical Approach . 224 5.3 Curationist Architecture . 232 5.3.1 Components . 234 5.3.2 Variants . 241 5.4 Additional Concepts . 245 5.5 Intellectual Development . 250 II How and Why 257 6 James Ryan Generator 258 7 World 267 7.1 Preamble: Islanders .......................... 273 7.2 Modeling . 275 7.2.1 Time . 276 7.2.2 Characters . 276 7.2.3 Other Entities . 284 7.3 Simulation . 292 iv 7.3.1 Setting Up a World . 292 7.3.2 Simulation Loop . 293 7.3.3 Birth and Death . 294 7.3.4 Social Simulation . 295 7.3.5 Marriage and Divorce . 298 7.3.6 Foot Travel . 298 7.3.7 House Construction . 300 7.3.8 Settlement Establishment . 300 7.3.9 Settlement Growth, Consolidation, Abandonment . 300 7.3.10 Shipbuilding . 301 7.3.11 Nautical Travel . 303 7.3.12 Crime and Punishment . 305 7.3.13 Artifact Phenomena . 307 7.3.14 Character Knowledge . 308 7.3.15 Character Internal Worlds . 310 7.3.16 Character Language . 312 7.3.17 Whale Life . 327 7.4 Emergent Phenomena . 328 8 Case Study: Diol/Diel/Dial 337 8.1 Overview . 343 8.2 Encyclopedia Generation . 343 8.3 The Pleasure of Diol/Diel/Dial ................... 348 8.4 The Pain of Diol/Diel/Dial ..................... 355 8.5 Curationism and Diol/Diel/Dial ................... 366 9 Talk of the Town 371 9.1 Modeling . 378 9.1.1 Time . 379 9.1.2 Characters . 380 9.1.3 Other Entities . 385 9.2 Simulation . 396 9.2.1 Setting Up a Town . 396 9.2.2 Simulation Loop . 399 9.2.3 Birth and Death . 400 9.2.4 Character Routines . 402 9.2.5 Social Simulation . 404 9.2.6 Marriage and Divorce . 417 9.2.7 Business Operations . 418 9.2.8 Real Estate . 423 9.2.9 Education . 424 9.2.10 Departing the Town . 425 v 9.2.11 Artifacts . 425 9.2.12 Character Knowledge . 426 9.3 Emergent Phenomena . 448 10 Case Study: Bad News 461 10.1 Overview . 467 10.2 Installation and Experience . 473 10.2.1 Premise . 473 10.2.2 Personnel . 474 10.2.3 Installation . 476 10.2.4 Experience . 479 10.2.5 Variants . 492 10.3 A Curation Example . 496 10.4 The Pleasure of Bad News ...................... 519 10.5 The Pain of Bad News ........................ 530 10.6 Curationism and Bad News ..................... 532 11 Hennepin 540 11.1 Modeling . 553 11.1.1 Time . 554 11.1.2 Characters . 554 11.1.3 Other Entities . 573 11.2 Simulation . 578 11.2.1 Setting Up a County . 578 11.2.2 Simulation Loop . 579 11.2.3 Infrastructural Evolution . 580 11.2.4 Character Routines . 582 11.2.5 Character Relationships . 583 11.2.6 Character Values . 583 11.2.7 Character Actions . 588 11.2.8 Character Aspirations . 625 11.2.9 Character Knowledge . 627 11.2.10 Character Internal Worlds . 630 11.2.11 Artifact Phenomena . 632 11.3 Emergent Phenomena . 635 12 Looking Ahead: Sheldon County 647 12.1 Vision . 657 12.2 Background: Expressionist ...................... 663 12.3 Podcast Generation . 669 12.3.1 Storyworld . 669 12.3.2 Nuggets . 670 12.3.3 Episode Spaces . 674 vi 12.3.4 Audio . 679 12.3.5 Delivery . 681 12.4 Curationism and Sheldon County .................. 681 13 Conclusion 686 Bibliography 695 vii List of Figures 2.1 Images associated with the invention of the term ‘emergent narra- tive’ in the 1990s. 31 3.1 An excerpt from Oilfurnace (2010), a narrative comic by Tim Denee that recounts the emergent events of a Dwarf Fortress gameplay session. 55 3.2 Scenes from the Grand Theft Auto: Vice City mission “Psycho Killer”. 77 3.3 Minneapolis artist Dietrich Sieling’s Shirt Off Geoff (2014) juxta- posed.

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