Co-Development of Morphology and Cognitive Skills

Co-Development of Morphology and Cognitive Skills

Co-development of morphology and cognitive skills RobotCub First Open Day 14 July 2005 Genova Rolf Pfeifer Artificial Intelligence Laboratory, Department of Informatics University of Zurich, Switzerland © Rolf Pfeifer World Expo Aichi Receptionist © Rolf Pfeifer Goal of presentation • implications of “embodiment” Æ surprising insights • brain at center stage • however: much can be achieved with very little control by exploiting embodiment (morphology and materials) © Rolf Pfeifer Goal of presentation • implications of “embodiment” Æ surprising insights • brain at center stage • however: much can be achieved with very little control by exploiting embodiment (morphology and materials) • much about movement, sensory-motor skills Question: “relation to intelligence/cognition?” © Rolf Pfeifer Goal of presentation • implications of “embodiment” Æ surprising insights • brain at center stage • however: much can be achieved with very little control by exploiting embodiment (morphology and materials) • much about movement, sensory-motor skills Question: “relation to intelligence/cognition?” “Why do plants not have brains? The answer is actually quite simple: they don’t have to move.” Daniel Wolpert © Rolf Pfeifer Contents • Introduction – embodiment, synthetic methodology • „Morphological computation“: Case studies – actuators, interaction with environment • Information self-structuring – sensory-motor coordination • A note on development • Summary and conclusions © Rolf Pfeifer Artificial Intelligence higher level intelligence/ goals cognition understanding principles of useful biological intelligent artifacts systems systems applications abstract theory © Rolf Pfeifer Embodiment • classical (dis-embodied): “cognition as computation” • many successes, many failures © Rolf Pfeifer Embodiment • classical (dis-embodied): “cognition as computation” • many successes, many failures © Rolf Pfeifer Embodiment • trivial meaning: “intelligence requires a body” © Rolf Pfeifer Embodiment • trivial meaning: “intelligence requires a body” • non-trivial meaning: interplay – brain (neural processing) – morphology – materials – environment © Rolf Pfeifer Embodiment • trivial meaning: “intelligence requires a body” • non-trivial meaning: interplay – brain (neural processing) – morphology – materials – environment --> not only physical but “information theoretic” implications © Rolf Pfeifer Embodiment • trivial meaning: “intelligence requires a body” • non-trivial meaning: interplay – brain (neural processing) – morphology – materials – environment --> not only physical but “information theoretic” implications “morphological computation” © Rolf Pfeifer Synthetic methodology “Understanding by building” • modeling behavior of interest (movement, locomotion, sensory-motor coordination) • abstracting principles © Rolf Pfeifer Synthetic methodology “Understanding by building” • modeling behavior of interest (movement, locomotion, sensory-motor coordination) • abstracting principles • making precise model of human © Rolf Pfeifer Synthetic methodology “Understanding by building” • modeling behavior of interest (movement, locomotion, sensory-motor coordination) • abstracting principles • making precise model of human © Rolf Pfeifer Synthetic methodology “Understanding by building” • modeling behavior of interest (movement, locomotion, sensory-motor coordination) • abstracting principles • making precise model of human Æ building robots for exploration © Rolf Pfeifer Contents • Introduction – embodiment, synthetic methodology • „Morphological computation“: Case studies – actuators, interaction with environment • Information self-structuring – sensory-motor coordination • A note on development • Summary and conclusions © Rolf Pfeifer Illustrations • morphology, materials, and actuation • interaction with the environment • generation of sensory stimulation through interaction with environment („sensory-motor coordination“) • (sensors) © Rolf Pfeifer Control from materials (“computational properties of materials”) human muscle- tendon system: - elasticity -stiffness - damping traditional robot arms: - hard materials - electrical motors © Rolf Pfeifer Control properties of muscle-tendon system • grasping of object • winding a spring Æ effort, energy expenditure • release Æ back to normal position without control • is exploited by brain “good” control - decentralized – no central resources required - “free” – exploitation of physical properties © Rolf Pfeifer Anthropmorphic arm with artificial muscles (pneumatic actuators) design and construction: Raja Dravid © Rolf Pfeifer Anthropomorphic arm with pneumatic actuators turning the wrist lifting entire arm passive compliance © Rolf Pfeifer Pneumatic actuators • intrinsic dynamics • passive compliance for free • muscle-like modules Æ anthropomorphic design • constraints from morphology and materials Æ preferred trajectories (requiring little control) © Rolf Pfeifer Pneumatic actuators • intrinsic dynamics • passive compliance for free • muscle-like modules Æ antrhopomorphic design • constraints from morphology and materials Æ preferred trajectories (requiring little control) • difficult to make mathematical model • highly non-linear • valve-control hard © Rolf Pfeifer The “Yokoi hand”: morphology and materials robot hand: - anthropomorphic design - elastic tendons - soft, deformable materials design and construction: Hiroshi Yokoi, Alejandro Hernandez Univ. of Tokyo and AI Lab, Univ. of Zurich © Rolf Pfeifer The “Yokoi hand” shaking a robot hand Hiroshi Yokoi Univ. of Tokyo © Rolf Pfeifer The “Yokoi hand” grasping: “morphological computation” robot hand: - anthropomorphic design - elastic tendons - soft, deformable materials design and construction: Hiroshi Yokoi, Alexandro Hernandez Univ. of Tokyo and AI Lab, Univ. of Zurich © Rolf Pfeifer Grasping: “morphological computation” elastic tendons and soft deformable materials control of grasping: - simple “close” - details performed by morphology and materials © Rolf Pfeifer Grasping: “morphological computation” elastic tendons and soft deformable materials control of grasping: - simple “close” - details performed by morphology and materials © Rolf Pfeifer Grasping: Yokoi hand • can grasp any shape • “knows” nothing about shapes • self-regulation • easy to control (prosthetics – EMG-signals) © Rolf Pfeifer Grasping: Yokoi hand • can grasp any shape • “knows” nothing about shapes • self-regulation • easy to control (prosthetics – EMG-signals) exploitation of morphology and materials © Rolf Pfeifer Testing on patients Alexandro Hernandez University of Tokyo and Artificial Intelligence Laboratory University of Zurich © Rolf Pfeifer Grasping: Yokoi hand • can grasp any shape • “knows” nothing about shapes • self-regulation • easy to control (prosthetics – EMG-signals) exploitation of morphology and materials © Rolf Pfeifer Aichi Receptionist facial expression: exploitation ofmaterial properties © Rolf Pfeifer “Passive Dynamic Walker” – the brainless robot Design and construction: walking without control Ruina/Wisse/Collins, Cornell University (1) Morphology: - wide feet - elastic heels - counterswing of arms - friction on bottom of feet passive swing of leg © Rolf Pfeifer “Passive Dynamic Walker” – the brainless robot Design and construction: walking without control Ruina/Wisse/Collins, Cornell University (2) Morphology: - wide feet - elastic heels - counterswing of arms - friction on bottom of feet © Rolf Pfeifer Extending the “Passive Dynamic Walker” – the almost brainless robot Design and construction: walking with little control Ruina/Wisse/Collins, Cornell/Delft University Morphology: - wide feet - elastic heels - counterswing of arms - friction on bottom of feet © Rolf Pfeifer Humanoid robots HOAP-2 (Fujitsu) Asimo HRP-2 H7 (Honda) (Kawada) Univ. of Tokyo Qrio © Rolf Pfeifer (Sony) Rapid locomotion • hard problem © Rolf Pfeifer Rapid locomotion • hard problem where is the bottleneck? © Rolf Pfeifer Rapid locomotion the quadruped “Puppy” rapid locomotion in biological systems Design and construction: Fumiya Iida © Rolf Pfeifer The quadruped “Puppy” slow motion Design and construction: Fumiya Iida © Rolf Pfeifer The quadruped “Puppy”: summary • simple control (!) • spring-like material properties • exploitation of dynamics in interaction with environment • self-stabilization Design and construction: Fumiya Iida © Rolf Pfeifer The quadruped “Puppy”: summary • simple control (!) • spring-like material properties • exploitation of dynamics in interaction with environment • self-stabilization “cheap design” Design and construction: Fumiya Iida © Rolf Pfeifer The “mini dog” by Fumiya Iida Artificial Intelligence Laboratory Dept. of Information Technology University of Zurich © Rolf Pfeifer Self-stabilization: “Puppy” on the treadmill © Rolf Pfeifer Video from high-speed camera © Rolf Pfeifer “Puppy” on the treadmill © Rolf Pfeifer Insect walking Holk Cruse • no central controller for leg- coordination • only local communication neuronal connections © Rolf Pfeifer Insect walking Holk Cruse • no central controller for leg- coordination • only local communication neuronal connections © Rolf Pfeifer Insect walking Holk Cruse • no central controller for leg- coordination • only local communication • global communication through interaction with environment neuronal connections © Rolf Pfeifer Global communication through interaction with environment • exploitation of interaction with environment Æ simpler neuronal circuits force sensors Æ “cheap design” in joints Æ„morphological

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    129 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us