Danny Wittenauer

Danny Wittenauer

Danny Wittenauer [email protected] www.wittenauer.me (650)269-9926 www.linkedin.com/in/dannywittenauer Objective To obtain a full-time position as a software engineer where I can effectively Technical Skills contribute to the project as a valued member of the team and continue to C/C++ grow and learn as a professional. Work Experience Unreal Script ActionScript 3 Hi-Rez Studios(Paladins) Alpharetta, GA July 2019—Present Software Engineer Python (Familiar) • Switched back onto Paladins after six months on Realm Royale to take MySQL/SQL Server (Familiar) ownership of and implement the Paladins “UI 2.0” redesign. • Perform code reviews on change lists from other programmers that Component Based Engine Design implement new UI scenes or impact existing UI scenes. UI Programming • Setup new and change existing UI scenes in Adobe Flash based off of mockups made by the UI designers to support my own code changes. Gameplay Programming Hi-Rez Studios(Realm Royale) Alpharetta, GA February 2019—June 2019 Parallel Programming Associate Software Engineer • Moved over to Realm Royale in early 2019 to spearhead improvements Network Programming and work with the UI designers to create new, practical designs for Adobe Flash several key UI Scenes. Perforce • Implemented a new party lobby with a ready up system, store scene, battle pass scene, an in-game emote wheel, and rewrote the existing Jira in-game map, inventory, and talent scenes. Microsoft Visual Studio Hi-Rez Studios(Paladins) Alpharetta, GA May 2017—January 2019 Associate Software Engineer • My first few months at the company were spent fixing gameplay and UI Personal Skills bugs, and generally learning the Hi-Rez culture and workflow. Quick Learner • Grew into a position where I was comfortable taking on feature Team Player requests and became the go-to “UI guy” when tasks were being assigned for each sprint. Dedicated Worker • When not implementing new features, I was tasked with modernizing Passion for Games and rewriting existing UI scenes using our component-based UI system. Student Projects No Problems Asking Questions Realistically Set Goals DigiPen Institute of Technology August 2012—December 2016 • Formed collaborative game teams with other students each semester Competitively Driven to conceptualize, design, and implement games or game-related Self Starter technology from scratch. • Senior year I spent one semester on a machine learning project that tried to classify Counter Strike players as cheaters or not cheaters Education based on their publicly available game stats. DigiPen Institute of Technology • Junior year I took on the role of networking programmer for a team Bachelor of Science in Computer that was building a first person shooter using Unreal Engine 4. Science • Sophomore year I worked on a 2D co-op action game with my role on the team being core engine programmer, and then later moved on to Graduated: December, 2016 writing most of the gameplay and menu systems. .

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