With an Extra-Big Gun

With an Extra-Big Gun

STRIKE WITCHES CHARACTER GENERATOR Revised Edition FOR USE WITH DIVE INTO THE SKY v0.5 10/25/2016 by “Not Entirely Anon” Questions and Comments welcome at “[email protected]” So /tg/ can finally be the little girl… With an extra-big gun. ARTISTIC CREDITS Cover Art: Humikane Shimada (as far as I can tell, probably somebody at Studio Gonzo, anyway.) Interior Artist Credits: Table of Contents: Orz57 (http://orz57.deviantart.com/) Page 1, 5, 9, 12: Gofu (http://gofu-web.deviantart.com/) Page 8, 15, 22, 24: SithLordAnimeFan (DeviantArt Account deactivated) Page 11: Mayuiki Art (http://mayuiki-art.tumblr.com) Page 17: Ako Roshi (no website found) Page 18, 20: Unknown Page 21: Ranalez (http://ranalez.deviantart.com/) Page 23: Joenprestongc (http://johnprestongc.deviantart.com/) Page 26: LoriAsakura18 (http://ioriasakura18.deviantart.com/) All art is used without permission, and no challenge to copyright is intended. Also, artists should probably think about checking their emails once in a while in case people actually ask permission to use their art. Table of Contents 1 …………………. Introduction and Procedure 2 …………………. Determine Origin Country 3 …………………. Australis Origin 4 …………………. Baltland Origin 5 …………………. Britannia Origin 6 …………………. China Origin 7 …………………. Faraway Origin 8 …………………. Fuso Origin 9 …………………. Gallia Origin 10……………..…. Hispania Origin 11…………………. Karlsland Origin 12…………………. Liberion Origin 13…………………. Orussian Origin 14…………………. Romagna Origin 15…………………. Suomus Origin 16, 17……..……. Character Wrap-up; Equipment Loadout 18…………………. Pistols 19…………………. Assets 20………………… .Magic Strength 21…..……………. .Magic Powers Table 22-25……………. Magic Power Descriptions 26………………… Gameplay and House Rules INTRODUCTION Welcome to the STRIKE WITCHES Character Generator. Since you’re most likely finding this from /tg/ or a similar resource, we’re not going to bother with explanations of how to roll dice. Suffice to say that this Character Generator is intended to supplement the Dive Into The Sky v0.5 Role-playing System. All the mechanics found here are based around that system and are intended as purely optional supplements; you can use this system to create a character for DITSv0.5 and not use a single mechanical bonus or magical power listed here and your character will still fit perfectly into any given DITS campaign. With that said, let’s be honest. A big portion of the draw of Strike Witches (though probably not the biggest given the chronic lack of pants) is the historical equipment each character uses to strike down the Neuroi. DITS assumes that pretty much all equipment is the same insofar as mechanical performance and reasonably justifies that. But when everything has the same stats, Miyafuji Yoshika’s upgrade from her A6M3a Striker Unit to the Shinden prototype Striker isn’t nearly as cool. Thus the impetus behind creating this work. It is critical to note here that the aircraft are not (and are not intended to be) in any way, shape, or form “balanced” with one another, as befitting aircraft designs covering some 15+ years of development. As such, GMs may certainly elect to allow players to simply choose a starting country, since some nations (Hispania, for example) are not as remotely well-equipped as, say, Liberon. It should be possible to generate almost any character from either season of the Strike Witches anime using this generator, and several of the characters from the manga (including their Striker unit, familiar, equipment, body type, and basic magical abilities). Where this system most breaks down are the “advanced” magical abilities demonstrated by experienced Witch protagonists, such as Mia Sakomoto’s Reppuzan technique: I feel that such abilities should be acquired during gameplay and tailored directly to the character seeking them. HOW TO USE THE GENERATOR All characters are generated using the following steps: 1) Generate your character’s Attributes using the standard DITS percentile system. Roll 2d10+20 each for Weapon Skill; Ballistic Skill; Strength; Toughness; Agility; Intelligence; Willpower; Perceptions; and Fellowship. Your Attribute bonus for each of these is equal to the tens digit of that Attribute. Your maximum speed is equal to your Agility Bonus x4. 2) Roll on the Origin Country Chart to determine your character’s country of origin. Once you’ve determined that, go to that country’s Origin Page. 3) On the Origin Page, roll once each for your Striker Unit and your Familiar Appearance. Then go to the Character Wrap- up Page. 4) On the Character Wrap-up Page, roll once on the Equipment Loadout Chart (and determine which sidearm you carry, if any), then roll once each to determine your character’s Forward and Aft Assets. Determine your character’s Magic Strength, and then once on the Magic Powers Table to determine your actual Power. The effects of those powers are found in the Magic Power Descriptions section. 5) Use Dive Into the Sky v0.5 to finish your character generation (apply skill ratings, etc). Dive Into the Sky may be found at: https://1d4chan.org/wiki/Dive_into_the_Sky ORIGIN COUNTRY CHART Table of Contents 2d10 Roll Origin Country Which is totally NOT: 2,3 Kingdom of Hispania Spain 4 China Republic China 5 Commonwealth of Australis Australia 6 Empire of Karlsland Germany 7 Commonwealth of Britannia England 8 Liberion USA 9 Duchy of Romagna Italy 10 Fuso Empire Japan 11 Commonwealth of Britannia England 12 Fuso Empire Japan 13 Republic of Gallia France 14 Empire of Karlsland Germany 15 Orussia Imperial Russia 16 Republic of Suomus Finland 17 Empire of Karlsland Germany 18 Commonwealth of Faraway Land Canada 19,20 Kingdom of Baltland Swe/Nor/Den Design Note: The odds of generating a Witch from a given country very roughly match the proportions of Witches from these countries as depicted in the anime. Fuso Witchs are the most common, followed in roughly equal numbers by Witches from Britannia and Karlsland, and so on. The specific odds for a Witch to hail from any given country are listed below: Strike Witch Origin Country Distribution Fuso Empire 18% Commonwealth of Britannia 16% Empire of Karlsland 16% Republic of Gallia 8% Duchy of Romagna 8% Liberion 7% Orussia 5% Republic of Suomus 5% Commonwealth of Australis 4% Commonwealth of Faraway Land 3% China Republic 3% Kingdom of Hispania 3% Kingdom of Baltland 3% Australis Origin Table of Contents 1d10 Roll Australis Striker Table Bonus 1 Bonus 2 1 Curtis P-40B Warhawk +5 Guns (AtG) 2 Brewster F2A Buffalo -2 max speed +5 to hit when Aiming 3 Republic P-43 lander +2 to max speed 4 Bell P-39 Airacobra +1 to LMG damage 5 Hawker Typhoon +5 to Guns (AtG) CAM-20 to Loop 6 Supermarine Spitfire Mk VB +5 to CAM skill 7 CAC Boomerang CA-12 -2 to max speed +10 to CAM skill Add +1 LMG if you only get 1 in your 8 Boulton Paul Defiant Mk1 equipment loadout +5 to Guns (AtA) at night 9 CAC P-51D Mustang Mk20 +2 to max speed +10 to CAM skill 10 Lockheed P-38F Lightning +5 to Guns (all) ………………………………………………………………… 1d10 Roll Australis Familiar Table 1d10 Roll Table F 1 Sugar Glider 1 Retriever Dog 2 Australian Mist Cat 2 Shrike 3 Koala 3 Gyrfalcon 4 Koolie Dog 4 Fox 5 Abyssinian Cat 5 Pony 6 Australian Silky Terrier 6 Raven 7 Chinchilla Cat 7 Hawk 8 Dingo 8 Fox 9 Tasmanian Tiger 9 Fruit Bat 10 Choose or Roll on Table F 10 Choose any Dog or Cat Baltland Origin Table of Contents 1d10 Roll Baltland Striker Table Bonus 1 Bonus 2 1 Northrop A-17 +5 to Bombs (AtG) Carry 2 extra bombs 2 Reggiane Re.2000 J-20 +5 to CAM skill -5 to Toughness 3 Seversky P-35 J-9 -2 max speed -5 on Injury Chart 4 Fokker D.XXI -2 max speed +5 to CAM skill 5 Messerschmitt Bf109E-3 +5 to CAM skill +5 to Injury Chart 6 Focke-Wulf FW190 A-3 +5 to Guns (AtA) -0 to be hit when Evasive 7 Curtiss P-36 Hawk Model 75 +5 to Spray and Pray -1 to max speed 8 Hawker Hurricane Mk IIA +5 to Toughness 9 Supermarine Spitfire Mk VB +5 to CAM skill 10 Douglass A-33 Model 8A-5 +5 to Bombs (AtG) Carry 4 extra bombs ………………………………………………………………… 1d10 Roll Baltland Familiar Table 1d10 Roll Table F 1 Swedish Lapphund 1 Retriever Dog 2 Broholmer Dog 2 Shrike 3 Norwegian Forest Cat 3 Gyrfalcon 4 Arctic Fox 4 Fox 5 European Shorthair Cat 5 Pony 6 Swedish Vallhund 6 Raven 7 Danish Spitz Dog 7 Hawk 8 Norwegian Elkhound 8 Fox 9 Eurasian Lynx 9 Fruit Bat 10 Choose or Roll on Table F 10 Choose any Dog or Cat Britannia Origin Table of Contents 1d10 Roll Britannia Striker Table Bonus 1 Bonus 2 1 Curtiss P-36 Hawk +5 to Spray and Pray 2 Curtis P-40 Warhawk +5 Guns (AtG) 3 Grumman F4F Martlet -5 on Injury Chart 4 Hawker Hurricane Mk IIA +5 to Toughness 5 Hawker Hurricane Mk IV +5 to Toughness -5 on Injury Chart 6 Hawker Tempest +5 to Guns (AtG) 7 Hawker Typhoon +5 to Guns (AtG) CAM-20 to Loop 8 Supermarine Spitfire Mk VB +5 to CAM skill 9 Supermarine Spitfire Mk IX +5 to CAM skill -15 to be hit when Evasive 10 Supermarine Spitfire Mk 21 +5 to CAM skill -20 to be hit when Evasive ………………………………………………………………… 1d10 Roll Britannia Familiar Table 1d10 Roll Table F 1 Red Fox 1 Retriever Dog 2 Percheron Horse 2 Shrike 3 Scottish Fold Cat 3 Gyrfalcon 4 Red Squirrel 4 Fox 5 English Bulldog 5 Pony 6 English Setter 6 Raven 7 White Housecat 7 Hawk 8 Welsh Corgi 8 Fox 9 Mountain Hare 9 Fruit Bat 10 Choose or Roll on Table F 10 Choose any Dog or Cat China Origin Table of Contents 1d10 Roll China Striker Table Bonus 1 Bonus 2 1 Curtiss P-36 Hawk H-75 +5 to Spray and Pray -1 to max speed 2 Curtis P-40 Warhawk +5 Guns (AtG) 3 Curtis P-40 Warhawk +5 Guns (AtG) 4 Polikarpov I-16 -2 max speed -20 to be hit when Evasive 5 Vultee P-66 Vanguard +5 to Spray and Pray

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