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2 Book of Experimental Might II: Bloody, Bold, and Resolute Table of Contents Introduction: DANGEROUS DESIGNS Overview ....................................................................................................................................................3 Using This Book ........................................................................................................................................3 Chapter One: FIGHTING DOMAINS Domain Benefits .......................................................................................................................................5 Basic Power and Bonus Power .....................................................................................................................................................5 Key Feat and Domain Feats ...........................................................................................................................................................5 Design Decisions: Domain Feats ..........................................................................................................................................................6 Selecting Fighting Domains..................................................................................................................6 Domain Descriptions...............................................................................................................................6 The Domain of Agility...................................................................................................................................................................6 The Domain of Ferocity................................................................................................................................................................6 The Domain of Fighting Dirty .....................................................................................................................................................7 The Domain of Intellect...............................................................................................................................................................7 Sidebar: Training in Fighting Domains .........................................................................................................................................7 The Domain of Leadership............................................................................................................................................................8 The Domain of Might ....................................................................................................................................................................9 The Domain of Mounted Combat ................................................................................................................................................9 The Domain of Quick Defense...................................................................................................................................................10 The Domain of Ranged Combat..................................................................................................................................................10 The Domain of Speed ...................................................................................................................................................................10 The Domain of Stalwart Defense...............................................................................................................................................11 The Domain of Two-Weapon Fighting.......................................................................................................................................12 The Domain of Unarmed Combat ...............................................................................................................................................12 Sidebar: Why Not Just Be a Monk?..................................................................................................................................................12 The Domain of Weapon Mastery.................................................................................................................................................12 The Domain of Weapon and Shield Fighting...........................................................................................................................13 Sidebar: Game Balance.....................................................................................................................................................................13 Chapter Two: FEATS OF DARING Fighter Bonus Feats ...............................................................................................................................14 Feat Boosts...............................................................................................................................................14 Design Decisions: Boost Development..............................................................................................................................................15 New Feat Types..........................................................................................................................................15 Double Feats..................................................................................................................................................................................15 Uberfeats ......................................................................................................................Sample file .................................................................15 Oblation Feats ..............................................................................................................................................................................16 Feat Descriptions ...................................................................................................................................27 Sidebar: Feat Presentation.............................................................................................................................................................27 Design Decisions: Fighter Bonus Feat Abilities ............................................................................................................................29 Design Decisions: Whither Dodge?.....................................................................................................................................................33 Sidebar: Rerolls ...............................................................................................................................................................................37 Sidebar: Multiple Effects...............................................................................................................................................................43 Sidebar: Dodge Bonuses .................................................................................................................................................................47 Sidebar: Making New Oblation Feats...........................................................................................................................................49 Sidebar: Bonus Damage Dice ..........................................................................................................................................................51 Design Decisions: Superior Flanking................................................................................................................................................57 Sidebar: Using the Feats for Monsters ......................................................................................................................................60 Chapter Three: VERY OPTIONAL RULES Maneuver Options..................................................................................................................................62 Crazy Legs Charge .......................................................................................................................................................................62 Knock Down .................................................................................................................................................................................62 Throw.............................................................................................................................................................................................62 Turning Charge ...........................................................................................................................................................................62 Hit Points.................................................................................................................................................62 Spending Grace............................................................................................................................................................................62 Grace and Nonlethal Damage...................................................................................................................................................63 Grace and Forced Rest................................................................................................................................................................63 Sidebar: Grace as a Commodity
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