nba live 95 free download pc NBA Live 95. NBA Live 95 could have chosen to be in 3D. By the mid 90s many sports games had made the jump, some of them rather ok, though not too great either. At any rate, what NBA Live 95 offers, is a watered down basketball game, not bad at all, in spite of the 2D isometric perspective, but soon to become boring and a bit too uneventful. The tactics of the play are quite well caught in the game, even the timing of the bouncing ball is actually simulated. But you're not going to be able to try too many innovative things, until the engine begins to show its limitations. Collision detection is calculated rather arbitrarily, or, rather, by following a system or a model that is just not that interesting, too well. The phases of attack and defense are still ok, for the engine and for the physics which are rater simulated as strings of events rather than realistically. Thus, there's really no mass to a collision, and it can be quite daunting how a larger player doesn't have an effect on a smaller one when running into him. Anyway, for a rather arcadey with elements of simulation title, NBA Live 95 is ok and it deserves a try, but don't expect anything too exciting. NBA Live 1995 game. Gameplay all the way. I still play this to this day. Better than mordern NBA Live and 2K games in regards to gameplay (not graphics obviously). Very easy to control players and perform moves (with a little imagination needed). Great for competing with a friend - lots of clutch buzzer beater moments. No better basketball game out there. The best basketball game ever made, either for today standards. Outstanding graphics for its times and nice sound effects, the complete players and teams database was a very good detail too. The best part was the gameplay, because it was so easy to do all the moves with only three buttons, something unthinkable nowadays. Download NBA Live 2000 (Windows) It's almost twenty years ago now, but I remember like it was yesterday. A teenager in love. Ahem. A teenager tuning in to tape-delayed (damn you, CBS!) NBA playoff broadcasts late at night, keeping the volume on the old black-and-white 14-incher in my bedroom down low so my parents couldn't hear. Seeing Kareem and my beloved Lakers take on the likes of the Elvin Hayes-led Rockets and the Julius Erving-helmed Sixers. Ah, where have you gone, Maurice Cheeks? For the past decade, however, the NBA and I have been estranged. David Stern and his "market the stars, screw the game" approach left me cold. To me, basketball is a great team sport. Everyone on the floor has a crucial role to play. Seeing this ignored, first by the marketers, then by the spoiled brat new generation of players, turned the NBA into an afterthought. Now, thanks to two very good PC games, I might have to rethink that approach. The first salvo was fired by High Voltage and Microsoft when the two teamed up to release the truly excellent NBA Inside Drive 2000 late last summer. The second came just these past two weeks, when I spent a great deal of time with EA Sports ' NBA Live 2000 . What the former did to renew the pure sport of basketball in my eyes, the latter did to revive the moribund NBA through a killer blend of fun and challenging gameplay at least rooted in the real thing and an unprecedented show of glitz that even Mr. Stern has been unable to accomplish on TV broadcasts. Taken together, it all adds up to a lot of exciting entertainment and perhaps the best NBA Live released during the series' lengthy run. Gimmie the rock. First and foremost, NBA Live 2000 is jammed with options. Like all of the Y2K versions of the EA Sports line, the game features enough glitzy frills to make Elton John's fashion consultant jealous. Exhibition, Season, Playoff, Franchise, 3 Point Shootout, 1-on-1, Practice, and internet multiplayer modes are available. Games can be played using either Arcade or Simulation settings at four difficulty settings---Rookie, Starter, All- Star, and Superstar. Virtually every aspect of gameplay can be adjusted, from basics like quarter length through more specific items like Defensive Fouls, Injuries, Backcourt Violation, and the Shot Clock. As you might expect, the latest addition to the NBA Live family is very arcade oriented no matter what options you tweak. Gamepad skills are all-important, and an eight- or ten-button pad is a requirement here. These extra buttons allow you to pass, shoot, fake, pivot, hand check, jump, crossover dribble, face up on an opponent, and call plays. A few of the menu screens, including a frightening glimpse at my new look in the Player Editor. All players in the game can be edited, and new ones can be created if you want to add either yourself or a hot rookie that the designers missed to your favorite roster. Creating a player from scratch can be a lot of fun, thanks to added bonuses such as EA 's new Face in the Game technology and the presence of really goofy options like afros and every type of facial hair known to (skateboarding) man. Take a look at the character I created above, complete with spray-painted afro, James Worthy-inspired goggles, and facial hair unseen in North America since the Mod Squad was the hottest show on TV. I wanted to create a whole roster of these freaks and send them into Franchise play courtesy of the Custom Team option, but homebrewed squads can only take part in Exhibition, Season, and Playoff modes. Well, perhaps the world is better off. And I can insinuate my weirdoes into various league teams as free agents. One of the coolest new touches is the addition of all-star teams from the NBA's five decades to the standard roster of all the current NBA teams and players. Take the likes of Julius Erving, Jerry West, Wilt Chamberlain, Bill Russell, Larry Bird, Magic Johnson, and, yes, even Michael Jordan into today's NBA, play a little one-on-one, or simply stage a "decade vs. decade" match to see which really featured the finest roundballers. The clubs are fairly complete, with one big exception: no Kareem Abdul-Jabbar. To a huge Laker fan, this is a major problem. Hopefully EA 's crack legal team will keep working to get his participation in next year's game. In the paint. On lower difficulty settings, gameplay is still rather simplistic. Rookie and Starter modes offer little challenge to even the most dexterity-challenged. Centers and star players dominate every match-up, and you can pretty much dunk at will with just a few minutes practice. Crank things up to All- Star or Superstar, however, and the situation changes considerably. At these levels, the game turns into real, competitive basketball. The difference between the latter two and the former is huge, sort of like that between the NBA All-Star Game and the final minutes of a playoff game. Defense is a main priority of the computer, and you have to work the ball around to have any chance of scoring, let alone actually winning a game. Using the tried and true Live strategy of simply driving the paint with a big man will typically result in a brick, blocked shot, or quickie turnover. Simplicity doesn't work. The down side to this is that you need to be particularly skilled with your gamepad to properly compete. Remember those crossover, fake, hand check, and face up buttons I mentioned earlier? Well, you need to master tham all now. Another big improvement is in fatigue ratings. While this function was essentially broken in last year's game, allowing the player to keep his starting five on the court for the full 48 if he so desired, such isn't the case any longer. Players get tired now, and substitutes have to be sent in. Bench strength means a lot here. Not having good sixth and seventh men can kill you if you're taking on a deep opponent. To me, this made the overall experience---particularly in Franchise play---much more realistic, as it related a good impression of the strengths and weaknesses of the real NBA rosters. Getting to see first-hand why the Lakers still aren't going anywhere without some serious dealing is a nice plus that shouldn't be underestimated. Speaking of Franchise mode, it's been completely overhauled this time out. Which is a good thing, because what passed for it in NBA Live 99 was ill-conceived and practically useless. You can now take the helm of your favorite team for 25 consecutive seasons, guiding your boys to either glory or a lottery pick. Bulls or Clippers, it's up to you. Well, it's not totally up to you. The PC is pretty astute in rating talent, so don't expect to be ripping off any rival clubs. Drafting is also a bit of a crapshoot, as can't miss top ten prospects sometimes do. All in all, everything is well done here, from the draft scouting reports of rookies through retirements. Yeah, jaw-dropping is an overdone phrase I'd rather not use, but my thesaurus can't come up with anything more appropriate here. Of course, there are a few flies in the ointment.
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