Quantum Isomorphism Is Equivalent to Equality of Homomorphism Counts from Planar Graphs

Quantum Isomorphism Is Equivalent to Equality of Homomorphism Counts from Planar Graphs

2020 IEEE 61st Annual Symposium on Foundations of Computer Science (FOCS) Quantum isomorphism is equivalent to equality of homomorphism counts from planar graphs Laura Mancinskaˇ David E. Roberson QMATH, Department of Mathematical Sciences Department of Applied Mathematics and Computer Science University of Copenhagen Technical University of Denmark Copenhagen, Denmark Lyngby, Denmark [email protected] [email protected] Abstract—Over 50 years ago, Lovasz´ proved that two graphs In fact, already MIP(2, 1) = NEXP; so only two-provers are isomorphic if and only if they admit the same number of and a single round of interaction suffice to reach NEXP homomorphisms from any graph. Other equivalence relations [15]. Such single-round proof systems can be viewed as on graphs, such as cospectrality or fractional isomorphism, can G be characterized by equality of homomorphism counts from families of (nonlocal) games x, where the provers attempt an appropriately chosen class of graphs. Dvorˇak´ [J. Graph to convince the verifier that the word x belongs to a language Theory 2010] showed that taking this class to be the graphs L. For a given game G, we are interested to find the largest of treewidth at most k yields a tractable relaxation of graph probability, ω(G), with which provers can make the verifier k isomorphism known as -dimensional Weisfeiler-Leman equiv- accept. This is called the value of G. alence. Together with a famous result of Cai, Furer,¨ and Immerman [FOCS 1989], this shows that homomorphism Other than the requirement of no-communication, the counts from graphs of bounded treewidth do not determine provers are allowed unlimited computation time and are a graph up to isomorphism. Dell, Grohe, and Rattan [ICALP often described as all-powerful. From this perspective, it is 2018] raised the questions of whether homomorphism counts natural to ask what happens if they are allowed to make use from planar graphs determine a graph up to isomorphism, and of quantum-mechanical strategies and most notably shared what is the complexity of the resulting relation. We answer the former in the negative by showing that the resulting entanglement. The investigation of entanglement from the relation is equivalent to the so-called quantum isomorphism perspective of interactive proof systems was first initiated [Mancinskaˇ et al, ICALP 2017]. Using this equivalence, we in [8]. Among other results, the authors define the com- ∗ further resolve the latter question, showing that testing whether plexity class MIP , the quantum value of a nonlocal game, two graphs have the same number of homomorphisms from ωq(G), and point out the connection between nonlocal games any planar graph is, surprisingly, an undecidable problem, and moreover is complete for the class coRE (the complement and Bell inequalities [6] from the foundations of quantum of recursively enumerable problems). Quantum isomorphism physics. is defined in terms of a one-round, two-prover interactive There are two different models for quantum strategies proof system in which quantum provers, who are allowed available to quantum provers. Let us refer to them as the to share entanglement, attempt to convince the verifier that tensor-product model and the commuting model. Any tensor- the graphs are isomorphic. Our combinatorial proof leverages the quantum automorphism group of a graph, a notion from product model quantum strategy is also a valid strategy in noncommutative mathematics. the commuting model but not the other way around. The ∗ definition of MIP and the quantum value, ωq(G), from [8] Keywords-graphs; quantum information; quantum groups; follow the tensor-product model. The analogous notions for homomorphism counting. co the commuting model are the complexity class MIP and I. INTRODUCTION the quantum commuting value, ωqc(G) of a game. For any G (G) ≤ (G) ≤ (G) This paper is about a surprising connection between game ,wehaveω ωq ωqc simply because counting complexity and the expressive power of quantum any classical strategy is a tensor-product quantum strategy (commuting) multi-prover interactive proof systems. and any tensor-product quantum strategy is a commuting quantum strategy. It is worth noting that the same argument A. Multi-prover interactive proof systems with entangled does not apply to complexity classes, since giving more provers power to the provers can change the soundness of proof Interactive proof systems are a central topic in complexity systems and thus potentially decrease the expressive power theory. Shortly after their introduction, Babai, Fortnow, and of the corresponding complexity class. ∗ Lund characterized the power of multi-prover interactive In comparison to MIP, its quantum counterparts, MIP co proof systems by showing that MIP = NEXP [4] and and MIP , have proved much harder to understand. Over ∗ paving the way for the celebrated PCP theorem [2], [1]. the years, MIP was shown to contain increasingly larger 2575-8454/20/$31.00 ©2020 IEEE 661 DOI 10.1109/FOCS46700.2020.00067 ∼ complexity classes ranging from NEXP [16] to NEEXP [25]. noted G =qc H, if the commuting value of the (G, H)- ∼ A breakthrough result of Slofstra showed that determining isomorphism game is equal to one. In other words, G =qc H if ωqc(G)=1is an undecidable problem [29] and that the if and only if there is a quantum commuting strategy that 1 same holds for the quantum value ωq [28]. In combination wins the (G, H)-isomorphism game with probability one . ∗ with the lack of upper bounds on MIP , these undecidability Given a linear constraint system (LCS) game F (see [9]), ∗ ∼ results could make one speculate if MIP could also contain [3] constructs graphs G(F) and G0(F) such that G(F) =qc undecidable problems. To the surprise of multiple commu- G0(F) if and only if ωqc(F)=1. Hence, the problem of nities, including complexity theory, operator algebras, and testing if ωqc(G)=1for an LCS game G can be reduced to quantum computing, just earlier this year this question was quantum isomorphism. It follows that the problem of testing settled in the affirmative [17]. To reach the groundbreaking if graphs G and H are quantum isomorphic is complete for ∗ co MIP =REresult, [17] reduces the halting problem to the the class MIP0 . The main result of the current work is that problem of deciding if a nonlocal game has quantum value quantum isomorphism is equivalent to a counting problem: 1 or at most 1 . 2 =∼ The complexity class that corresponds to testing if Main Theorem. Let G and H be graphs. Then G qc H if ωqc(G)=1is obtained by considering multi-prover inter- and only if G and H have the same number of homomor- active proof systems with the completeness and soundness phisms from every planar graph. parameters equal to one. The resulting complexity class, If graphs G and H are quantum isomorphic then there MIPco 0 , is sometimes referred to as the zero gap variant is a natural, albeit not necessarily finite, certificate for MIPco of . We can similarly define the zero gap variant, it, namely, the (potentially infinite dimensional) quantum MIP∗ MIP∗ MIP∗ 0, for the class . Just recently 0 was shown to commuting strategy that wins the (G, H)-isomorphism game Π0 equal the class 2 from the second level of the arithmetical with probability one. In contrast, it is not a priori clear how hierarchy [24]. Perhaps surprisingly, the more powerful to certify that G and H are not quantum isomorphic. Yet commuting model yields a less powerful class. Indeed, by with the above theorem in hand, we can use a planar graph MIPco = coRE combining existing results, we can get that 0 K which admits a different number of homomorphisms to where coRE is the complement of the class of recur- ∼ G as opposed to H to certify that G = qc H. sively enumerable languages, RE. To see the inclusion MIPco ⊆ coRE 0 , we can use the semidefinite programming B. Graph isomorphism and homomorphism counting hierarchies from [26], [13] which give converging upper- Over 50 years ago, Lovasz´ proved that graphs G and H bounds on the commuting value, ωqc. The equality follows from the previously mentioned work of Slofstra [29] and are isomorphic if and only if they have the same number of [11]. He shows that the complement of the word problem, homomorphisms from any graph K [18]. Here, a homomor- which is complete for coRE, can be reduced to deciding if phism from a graph K to G is an adjacency-preserving map that takes vertices of K to those of G. According to Lovasz’´ ωqc(G)=1where G is a linear binary constraint system (LCS) game [10], [9]. This reduction also demonstrates that result, we can specify a graph G by its homomorphism vector HOM(G):= hom(K, G) , where hom(K, G) is testing if ωqc(G)=1for the restricted class of LCS games K∈Graphs co the number of homomorphisms from K to G. Even though is a complete problem for MIP0 . Quantum isomorphism: In our previous work [3]we in general the entries of the homomorphism vectors are NP- introduce the graph isomorphism game, where two provers hard to compute, many efficiently computable relations on attempt to convince the verifier that they know an isomor- graphs can be expressed by restricting the homomorphism phism between graphs G and H: vector to entries which correspond to a specific family of graphs F. We refer to such restricted homomorphism The (G, H)-isomorphism game [3], [21] vectors by HOMF (G). Trivial examples include counting Each player (prover) is given a vertex of either G or H, homomorphisms from just the single vertex graph or the and must respond with a vertex of the other graph.

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