
ALL INFORMATION IN THIS GUIDE IS THE WORK OF THE EVE-ONLINE COMMUNITY THE EVE-ONLINE COMPENDIUM Compiled by Logixcraft Eve-Online is © CCP If donations wish to be made, please send isk to Logixcraft. If you wish to donate to any of the authors of a specific guide represented in this compendium please see the guide for the name of the original author. All guides and information in this compilation was collected and organized by Logixcraft Logixcraft in no way claims to be the owner or author in any of the works represented in this compendium. If your guide is part of this compendium and I have failed to receive permission to include it you may contact me to have it removed. The Eve-Compendium Table of contents Section 1: Starting off in Eve Section 9: Combat/PVP Section 2: Player Owned Stations Section 10: Probing/Exploration Section 3: Mining & Industry Section 11: Mission Guides Section 4: Trading Section 5: Boosters Section 6: Ships (Class & Names) Section 7: Skills & Implants Section 8: Fitting/Tanking/Drones TO NAVIGATE CLICK THE TITLE OF EACH GUIDE. Master Entreri’s Complete Newbs Guide To Section 1.0 Starting Off In Eve Page 3-9 POS Section 2.0 Player Owned Structures & Moon Mining Page 10-31 Operations An Unofficial Guide EVE ONLINE Section 2.1 Guide to T2 Component Production Page 32-42 The Empire Section 2.2 High-Sec POS FAQ Page 43-52 By: Shameless Avenger Kazuo Ishiguro’s Guide to POS Labs Section 2.3 Page 53-55 POS Control Tower Data Section 2.4 (Powergrid/CPU/Fuel/Ect) Page 56 POS Module Data (Powergrid/CPU) Section 2.6 Page 57 Outpost Construction and Upgrading Section 2.7 Page 58-64 The Complete Miner’s Guide by Halada Section 3.0 Page 65-128 Building from Blueprints: A Visual Guide Section 3.1 Page 129-134 Invention Guide: Eve-production.org Section 3.2 Page 135-162 The Basics: Page 129 Graphical Guide: Page 133 Advanced Invention Topics: Page 143 Decryptors: page 150 Skills: Page 152 Enlarge Your Wallet! Section 4.0 Page 163-164 The Isk Must Flow! A guide to Eve Money Making. Section 4.1 Page 165-167 Booster Usage Explained Section 5.0 Page 168 Ship Index (B/W version) Section 6.0 Page 169-172 Attributes & Skills Section 7.0 Page 173-179 Eve-Online Trinity Skill Tree: Created by Oliver G Section 7.1 Page 180 Pirate Implant FAQ Section 7.2 Page 181-182 Project Rebirth aka Jump Clones Section 7.3 Page 183-184 A Comprehensive New Player Guide to Tanking Section 8.0 Page 185-193 Weapons 101 – Turrets Section 8.1 Page 194-200 Weapons 101 – Missiles Section 8.2 Page 201-204 A Guide to Drones Section 8.3 Page 205-210 Guide to Jamming (Electronic Warfare) Section 8.4 Page 211-214 Guide to Suicide Ganking Section 9.0 Page 215-217 How to Survive a Ransom Attempt Section 9.1 Page 218-219 Attrezzo’s General Guide to Eve PvP Section 9.2 Page 220-236 Probing Section 10.0 Page 237-243 Exploration Guide V2.0 Section 10.1 Page 244-256 Mission Survival Guides Section 10.0 Page 257-801 Master Entreri’s Complete Newbs Guide to Starting off in Eve-Online. Introduction: Eve-Online is, in my opinion a much more complex MMO then many others, so it does tend to have a fairly higher learning curve. This guide will give new players the gist of what to do in the first few days and weeks of starting a character in Eve. Please notice the words "starting off" in the title, this guide will not hold your hand all the way into late game, its just meant to teach you how to get your character off the ground in areas such as -- Making your character, Making Isk, Setting up your first ships, and other basic concepts. Also keep in mind that I'm sure that there are people that will disagree with some of the ideas and suggestions in this guide. As Eve tends to be more complex in many areas then in most MMOs there are many times in which the answer to a question will be "It Depends". One example of this is to a question I here very often from new players. "What is the best (insert ship type)?" The answer. "It depends" Depends on what? The situation, and your skills mainly. Say you wanted to know if you should choose a Thorax or a Vexor for your next Cruiser and you ask "Which one is better?" In this case it depends on your skills. There are different weapons skills you can have such as Missles, Gunnery, and Drones. If you have high drone skills the Vexor would be the ship for you, while if you have high gunnery skills the Thorax would serve you better. But thats enough about that for now onto the real guide. Part 1 -- Making a Character, well. There is a difference between making a character and making one WELL. This isn't WoW where you just throw together a character and most of the choices are made after its created. In Eve some of the most important choices you make are made right here, at the beginning. This may mean restarting your character in order to get a better start. Trust me, its better to do this sooner rather then later, making your character well in the beginning will pay off in the long run. Now we will break making a new character into steps. 1. Decide what the character is going to do. Are you going to be combat oriented, making your fortunes with guns blazing? or do you want to aim your turrets at some juicy asteroids, mining masses of valuable ore and either selling the ore or perhaps manufacturing goods to sell at a profit? Then again you could go the way of the trader and look for those lucrative "Buy low sell high" chances in the markets of Eve. All of these choices are viable ways to make a living in Eve, some pay off in late game more then early game but none the less all can make you money. So it is important to know what way you are going BEFORE making your character. 2. Choosing your Race. In Eve there are 4 races. The Amarr Empire, The Minmatar Republic, The Gallente Federation, and The Caldari State. I will not go into their histories as that is not the point of this guide. If you have chosen the path of the Industrialist and wish to mine, there is little difference in what race you choose as the biggest mining ships, called "Mining Barges" and "Exhumers" are a non racial ship so you get the same bonuses no matter what race you are. Now if you have decided to be a combat pilot the choice in Race makes a MUCH bigger difference as each have very unique fighting styles. I will briefly outline each race one at a time. -The Amarr use energy weapons that never need ammo. This can be very nice as you will never need to store ammo in your cargo hold and you will not need to go back to a station to get more ammo since you will never run out. A disadvantage to the Amarr however is that all their weapons do EM/Thermal damage and while that may be good for taking out an enemies shields (shields are inherently weak to EM) its not so good for taking out their armor (Armor is inherently strong against EM). (DO NOT take this to mean the Amarr are not a good choice, the Amarr excel at large Battleship slugging matches and other areas, every race has a way it can be used in just about any area of game play.) -The Gallente don't rely just on their guns for power as they wield powerful groups of drones to fight for them as well. This gives them the same advantage as the Amarr in the way that your drones do not require ammo. But the Gallente are not limited to only drones, they can field powerful Hybrid weapons that fire charges that primarily do Thermal/Kinetic damage. This tends to be a better overall combo of damage types then the Amarr. (My personal opinion is that The Gallente are the best all around race for being able to dabble in just about any area of Eve. But thats my opinion.) -The Minmatar use projectile weapons that don't require energy from your ships capacitor to fire allowing them to use their energy to keep their ship alive longer. Also this brings us to one of the biggest advantages of the Minmatar. Their ammo selection is huge. With the Amarr you only fire EM/Thermal, Gallente fire Thermal/Kinetic. But the Minmatar have different ammo types to do just about any kind of damage you need. Example of usefulness would be if you are engaging an enemy that you know has low resistance to Explosive damage you just unload your ammo and throw in your explosive ammo and go to town on his exposed resistance. -The Caldari use a myriad of different missiles, rockets, and torpedos to rain death down on their enemies. Like the Minmatar the Caldari have a decent selection of missile types to do different types of damage allowing you to find and exploit resistance holes in your enemies defenses. I may point out that the Caldari are considered to be very good at PVE combat.
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