TRAIL OF CTHULHU Contents CREDITS ...........................................................3 Cop Talk (Interpersonal) ...................32 Piggybacking ............................................ 57 Craft (Technical) ....................................32 Cooperation ..............................................58 Credit Rating (Interpersonal) ........32 Contests, Chases, and Combat ..........58 CONTENTS .....................................................4 Cryptography (Academic) ................. 34 Fighting .......................................................60 Cthulhu Mythos (Academic) ............ 34 Other Dangers .........................................68 Evidence Collection (Technical) ...35 Stability, Sanity, and Madness ..........69 Flattery (Interpersonal) .....................35 Losing Stability .......................................69 INTRODUCTION ........................................6 Forensics (Technical) .........................35 Losing Sanity ........................................... 74 Why This Game Exists ..........................6 Geology (Academic) .............................35 Mental Illness ........................................... 77 Purist or Pulp or Both? ........................7 History (Academic) ............................... 37 Refreshing Stability During A Interrogation (Interpersonal) ........ 37 Session ........................................................79 THE INVESTIGATOR ..........................9 Intimidation (Interpersonal) ........... 37 Recovery ........................................................80 Occupations ....................................................9 Languages (Academic) ....................... 37 Refreshing Investigative Ability Alienist ............................................................9 Law (Academic)...................................... 37 Pools ..............................................................80 Antiquarian ..........................................10 Library Use (Academic) .....................38 Refreshing General Ability Pools 80 Archaeologist ..............................................11 Locksmith (Technical) ........................38 Refreshing Health .................................. 81 Artist ..........................................................11 Medicine (Academic) ...........................38 Refreshing Stability Between Author ..................................................... 12 Occult (Academic) .................................38 Adventures ................................................. 81 Clergy ............................................................ 12 Oral History (Interpersonal) ...........39 Recovering Sanity ................................. 81 Criminal ....................................................... 13 Outdoorsman (Technical) .................39 Improving Your Investigator .............82 Dilettante ............................................... 13 Pharmacy (Technical) ........................39 Doctor ...................................................... 13 Photography (Technical) ..................39 ...........84 Hobo ................................................................14 Physics (Academic) ..............................39 THE CTHULHU MYTHOS Gods and Titans ........................................84 Journalist ................................................14 Reassurance (Interpersonal) .........40 Azathoth ...............................................87 Military ......................................................... 15 Streetwise (Interpersonal) ...............40 Chaugnar Faugn ....................................89 Nurse ............................................................. 15 Theology (Academic) ...........................40 Cthugha .......................................................89 Parapsychologist .....................................17 General Abilities .......................................40 Cthulhu ................................................90 Pilot .................................................................17 Athletics ......................................................40 Dagon ............................................................ 91 Police Detective ..................................17 Conceal ........................................................40 Daoloth ........................................................92 Private Investigator ...............................17 Disguise .........................................................41 Ghatanothoa.............................................93 Professor ............................................... 18 Driving ...........................................................41 Gol-Goroth .................................................93 Scientist........................................................ 18 Electrical Repair ......................................41 Hastur ..........................................................94 Drives ............................................................... 19 Explosives ....................................................41 Ithaqua ........................................................94 Adventure ........................................... 19 Filch ...............................................................42 Mordiggian ................................................95 Antiquarianism .................................. 19 Firearms .....................................................42 Mormo ..........................................................95 Arrogance ..................................................20 First Aid ......................................................42 Nodens .........................................................96 Artistic Sensitivity ..........................20 Fleeing .........................................................42 Nyarlathotep .......................................96 Bad Luck .....................................................20 Health ........................................................... 43 Quachil Uttaus.........................................98 Curiosity ...................................................... 21 Hypnosis.............................................. 43 Shub-Niggurath ......................................99 Duty ......................................................... 21 Mechanical Repair ............................... 44 Tsathoggua ................................................99 Ennui ............................................................. 21 Piloting ........................................................ 44 Y’golonac ..................................................100 Follower ....................................................... 21 Preparedness ..........................................45 Yig ................................................................100 In the Blood ........................................22 Psychoanalysis .......................................45 Yog-Sothoth ........................................101 Revenge...............................................22 Riding ...........................................................45 Tomes and Magic .....................................104 Scholarship ...............................................22 Sanity ...........................................................46 Tomes ..........................................................104 Sudden Shock ..................................22 Scuffling ...................................................... 47 Spells ........................................................... 109 Thirst for Knowledge .........................23 Sense Trouble ......................................... 47 Creatures ......................................................125 Buying Abilities..........................................23 Shadowing................................................. 47 Health Loss for Creatures ..............125 Occupational Abilities .........................23 Stability .......................................................48 Ability Pool Refreshment for How Many Points Should I Buy? . 26 Sources of Stability ......................48 Creatures ..................................................125 Ratings and Skill ...................................27 Stealth ..........................................................48 Creature Statistics ...............................125 Investigative Abilities.............................28 Weapons ......................................................48 As A Foulness Shall Ye Know Accounting (Academic) ......................28 Sample Character .....................................49 Them ............................................................126 Anthropology (Academic) .................28 Trail of Cthulhu Character Sheet 49 Alien Races .................................................126 Archaeology (Academic) ...................28 Byakhee ......................................................127 Architecture (Academic) ...................28 Colour Out of Space ............................128 Art (Technical) ........................................30 CLUES, TESTS AND Dark Young of Shub-Niggurath ...129 Art History (Academic) ......................30 CONTESTS .................................................... 51 Deep One ...................................................129 Assess Honesty (Interpersonal) ....30 Clues .................................................................. 51 Dhole ............................................................130
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