Making My Own Luxury Bag

Making My Own Luxury Bag

JBR-09296; No of Pages 6 Journal of Business Research xxx (2016) xxx–xxx Contents lists available at ScienceDirect Journal of Business Research Blurring production-consumption boundaries: Making my own luxury bag Ha Youn Kim a,YooJinKwonb,⁎ a Department of Textiles, Merchandising and Fashion Design, Seoul National University, Seoul, 222Dong 305Ho Seoul National University, 1, Gwanak-ro, Gwanak-gu, Seoul, South Korea b Department of Human Ecology, Korea National Open University, Seoul, 86, Daehak-ro, Jongno-gu, Seoul 03087, South Korea article info abstract Article history: Leather crafting of leather wallets or bags exhibiting similar designs as prestige brands is an emerging hobby Received 1 August 2016 among fashion-forward Korean consumers. This study examines the motivations of this emerging craft consum- Received in revised form 1 September 2016 er. Data collected using in-depth interviews and participant observations support the following observation. A Accepted 1 October 2016 conspicuous or materialistic orientation and traditional values of crafting drive consumer participation in leather Available online xxxx crafting. The study's findings identify this group of people, labeled neo-craft consumers, as exhibiting Homo Faber Keywords: (Bergson, 1983) and Homo Ludens (Huizinga, 1950) characteristics. Neo-craft consumers create a new type of Fashion-forward consumer culture which blurs production and consumption boundaries. Luxury © 2016 Elsevier Inc. All rights reserved. Neocraft Participant-observation Survey 1. Introduction Generally, in a modern society, work and play are considered sepa- rate domains. People work for their living (Marx, Engels, & Lothrop, In a consumer society driven by purchasing and using mass-pro- 1902) and they engage in play through leisure activities. A leisure activ- duced goods, craft falls into the domain of either producing handmade ity is done for its own sake and entails perceived freedom, choice, and products mainly associating with ethnic identity (e.g., local specialties pleasure. Consumption, contrary to production, falls under the domain and souvenirs on a small scale) or hobby that focuses on enjoying the of play rather than work, though consumption involves a wide range process. Industrialization generally has replaced production by crafting of goods from daily necessities to collectibles. Consumption particularly in developed countries. Rising labor costs make handmade products un- of fashion goods itself is an amusement which enables them to express competitive. Crafting also does not mass produce easily due to quality their freedom and to release their stress from the wage labor (Ciulla, control issues. Since the 1970s, Korea industrialization has impacted 2011). The leather crafting as a hobby is interesting; not only do people the craft business negatively. Consumers began to view craft products obtain such amusement that consumption provides but also the hobby as inferior to machine-made products. Craftspeople were associated entails the same labor in which vocational craftspeople engage. with the low social status that accompanies physical labor, low income, Possibly, leather crafting's popularity is an expression of an animos- and a lack of social recognition of one's work. ity toward mass production and overly uniform products in an industri- In recent years, interesting changes in the craft culture are occurring. al society, or simply a desire to obtain unique and customized design The number of craft workshops is increasing, and leather crafting is now bags. Such leather crafting is also a means of acquiring luxury leather an emerging hobby among fashion-forward Korean consumers. This goods at a fraction of the retail cost. Price alone does not account for trend parallels the expansion of leisure activities and the luxury goods the behavior. These individuals could more easily purchase counterfeit market resulting from Korea's solid economic growth (Lee & Choi, products if price is the only motivation. Why do craft consumers make 2014). One unique behavior relating to this new trend is that people a leather bag for themselves despite the physical labor and cost for the join leather crafting workshops specifically to replicate high-end de- tutorial? The purpose of this study is to better understand the leather signer handbags, the so-called luxury brand bags. These leather craft crafting culture, which combines crafting and consumerism. The study workshops generally provide tutorials on copying luxury bags' designs focuses on craft consumers who make leather bags because they want and sources of quality materials. A participant's craft work potentially to create their own leather goods and intend to use the crafted products can equal in quality and design to the luxury bags. Leather crafting instead of luxury brand handbags. thus typically includes making a leather bag along with certain accesso- This research takes the perspective of consumer culture theory ries, such as leather bracelets and cell phone cases. (CCT) (Arnould & Thompson, 2005). CCT is the paradigm representing the theoretical perspectives that deal with consumers' lived experi- ⁎ Corresponding author. ences, including consumer choices, behaviors, and meanings, mediated E-mail address: [email protected] (Y.J. Kwon). by the marketplace and social arrangement. The perspective of CCT http://dx.doi.org/10.1016/j.jbusres.2016.10.022 0148-2963/© 2016 Elsevier Inc. All rights reserved. Please cite this article as: Kim, H.Y., & Kwon, Y.J., Blurring production-consumption boundaries: Making my own luxury bag, Journal of Business Research (2016), http://dx.doi.org/10.1016/j.jbusres.2016.10.022 2 H.Y. Kim, Y.J. Kwon / Journal of Business Research xxx (2016) xxx–xxx offers contextual understanding of the emerging group of craft con- value that luxury goods provide and product scarcity often creates this sumers as producers of a new consumer culture. This study looks into condition (Kapferer, 2012; Park, Rabolt, & Jeon, 2008). Today, fashion how consumers creatively cope with the ideology of luxury consump- conglomerates dominate the system of designing, producing, and mar- tion and how consumers interpret the nature of crafting in the context keting most luxury fashion goods. Only some components of a luxury of materialistic marketplace culture driven by fashion change. The bag require the hands of skilled workers called artisans during the leather craft consumer takes on a different strategy of consumption in manufacturing process. While the craftsmanship remains one main fac- that they challenge the market arrangement of dividing producer and tor creating brand exclusivity, consumers no longer perceive these arti- consumer. Although these craft consumers pursue what fashion pro- sans' contributions as belonging to the craft business. Instead, the craft poses and they appreciate what industry offers, they want to find an al- business either refers to indigenous craftspeople producing handmade ternative way of acquiring the same consumption objects. products or souvenirs or as free-standing workshops or boutiques that produce unique products on a small scale. Market ideology provides 2. Background the craftsmanship embedded in luxury products with certain sacred- ness compared to unknown brands or shops with a low prestige. 2.1. Leather crafting in a consumption society A new type of leather crafting (i.e., copying luxury bags) is increas- ingly popular in Korea. This phenomenon is now a melting pot where Traditional craft consumers refer to consumers who base their craft consumerism orientation, such as conspicuous consumption or materi- on traditional skills and practices and make objects that express their alism, is mixed with the traditional attributes of crafting, such as a frugal creativity (Klamer, 2012). Although those who are making leather mindset (Campbell, 2005; Jakob, 2012). The reasons for making a leath- bags fall into the boundary of craft consumers, they are different from er bag seem to go beyond crafting as a hobby. The bags these people traditional craft consumers in that they join a craft workshop with the craft are important consumption objects in their everyday lives. Thus, motivation of copying the bags that they would have purchased from for these craft consumers, consumerism joins the spirit of production prestige brands otherwise. Crafting is the act of combining the head through crafting. This paradox of the leather craft culture warrants fur- and hands in close engagement with materials, knowledge, experiences, ther investigation. problem-finding and problem-solving, cooperation, and collaboration (Jakob, 2012). 2.2. Crafting as a human hobby Crafting's history is divisible into three broad periods. The first wave called the Arts and Craft Movement occurred after the 2nd World War Crafting is a hobby intended for consumers. Hobbies involve differ- and included a frugal mind, relating to making something yourself to re- ent types of activities that people enjoy during their leisure time, such duce the cost of buying a product (Campbell, 2005; Jakob, 2012). The as collecting, making and tinkering, activity participation, liberal arts second craft movement emerged between the 1960s and 1970s with pursuits, and sports and games (Stebbins, 2015). Leather crafting falls the English Hippies. This period had a specific political ethos, namely, under the making and tinkering sub-category. Other making and tinker- to follow the laws of nature rather than simply producing aesthetic ing hobbies

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