Jay S. Banks 2511 Armacost Avenue Los Angeles, CA 90064 (310) 592-8919 [email protected]

Jay S. Banks 2511 Armacost Avenue Los Angeles, CA 90064 (310) 592-8919 Jaysbanks@Gmail.Com

Jay S. Banks 2511 Armacost Avenue Los Angeles, CA 90064 (310) 592-8919 [email protected] www.jaysbanks.com/reel.html PRODUCTIONS FX TD: PIxomondo Visual Effects – Wanda Wuxi Short Film – 2014 • Fume FX – Fire and Smoke Simulations • Thinking Particles – Rain and water simulations • Thinking Particles - RBD and instanced particle simulations. • 3ds Max 3D Stereo - Volumetric rendering V-ray stereo renders. FX TD: RGH Entertainment – Saudi Arabia Children’s Museum – 2014 • Houdini Mantra Lighting – HDR lighting over 30 million particles • Houdini AOV Rendering – Rendering diffuse, shadow, reflection, Deep Compositing passes • Houdini 3D Stereo - Volumetric rendering 3D stereo dome renders • Houdini Particles VEX Rig – Simulate and wrangle millions of particle using VEX rigs • Nuke Compositing – Deep compositing, rendering depth shaders for FX elements • Python Scripting – Shell and Houdini scripting FX TD: Reliance MediaWorks – Black Sails – 2013 • Houdini Ocean Pipeline – Create Maya to Houdini pipeline • Houdini Pyro – Rendered smoke Pyro shots in Mantra • Houdini Lighting – Mantra lighting FX passes for Nuke. • Houdini Volumetric Shading – Mantra volumetric normals shader for Nuke re-light • Fume FX – Smoke and fire FX • Python - Maya to Houdini and Nuke camera exporter • Nuke Python – Batch processing Nuke files • Nuke Compositing – Composite FX passes in Nuke • Maya Effects – Particles and fluids • MEL Scripting – Automate lighting and modeling procedures CFX TD: DreamWorks Animation -The Croods, Madagascar 3, Puss in Boots - 2010 - 2013 • Houdini Procedural Animation – CHOPS, RBD, Bullet • Houdini Hair Simulations – Character simulations and collisions • Houdini Python – Houdini hair pipeline automation • Maya nHair – Character hair simulation setups • Maya Effects - Plant and vegetation animations Character TD: Disney Feature Animation – Tangled, 2008 – 2010 • Simulation Pipeline – Simulation pipeline for cloth and hair shots. • Python API – designed python API for simulation pipeline. • Maya Cloth- Create cloth properties calculator to eliminate need for wedge tests. FX TD: Sony Imageworks – I Am Legend, 2006–2007 • Houdini - Environmental FX • Hair and Fur Pipeline - Animal fur simulations setups • Katana Lighting Setups – Renderman hair renders. • MEL Scripts – Draping buildings shots Hair Development TD: Sony Imageworks – Spiderman 3, 2005–2006. • Sony Hair Grooming - Hair groom for Sandman and Hobgoblin using Sony hair system. • Katana - Lighting templates for rendering Renderman final hair shots. • MEL and XML - Dynamic Hair Pipeline Feather Development TD: Sony Imageworks – Open Season, 2005. • Feathers Maya – Pipeline development for Duck character. • Feathers Groom and Comb – Look development for Duck groom and comb • Feather Rigging – Rig feathers for open, closed and flying positions. • MEL scripts - Final Duck comb for open, closed and flying wing positions. Software FX: Houdini Pyro Houdini VEX Expressions Houdini Ocean Toolkit and FLIP Fluid Sims Houdini Bullet, Voronoi and Destruction. Fume FX Smoke and Fire Maya Particles and Fluids Maya nCloth and nHair Syflex and Qualoth Cloth Sony Kami Hair System Disney Xgen Hair System Lighting and Compositing: Nuke – Deep compositing Houdini Mantra Mental Ray V-Ray Arnold Programming: Python Scripting – Pipeline and Maya Python MEL Scripting – GUI and Pipeline Scripts. C/C++ Maya API Programming Linux Shell Scripting Education University of Puget Sound, B.A., Communications .

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