Toon Boom Studio Art Curriculum - Student Guide Legal Notices Corporate Headquarters 5530 St. Patrick, Suite 2210 Montreal, Quebec Canada H4E 1A8 Tel: (514) 278-8666 Fax: (514) 278-2666 www.toonboom.com Disclaimer The content of this manual is covered by a specific limited warranty and exclusions and limit of liability under the applicable License Agreement as supplemented by the special terms and conditions for Adobe®Flash® File Format (SWF). Please refer to the License Agreement and to those special terms and conditions for details. The content of this manual is the property of Toon Boom Animation Inc. and is copyrighted. Any reproduction in whole or in part is strictly prohibited. For additional copies of this manual, please contact Toon Boom Animation Inc. at the Corporate Headquarters address. Copyright © 2012 by Toon Boom Animation Inc. All rights reserved. Trademarks Toon Boom Studio® is a trademark owned by Toon Boom Animation Inc. All other trademarks are the property of their respective owners. Credits Documentation Development: Pamela Grimaud, Peter Cawthorne Content Development: Marie-Eve Chartrand, Anouk Whissell, Shabana Ali, Annie Rodrigue, Sébastien Stasse. Art Development: Marie-Eve Chartrand, Anouk Whissell, Shabana Ali, Tania Gray, Annie Rodrigue. Publication Date May 2012 Contents Your Art Curriculum............................................................................................................................. 11 About Toon Boom Studio ............................................................................................................................... 12 About The Art Curriculum ............................................................................................................................... 13 Lesson Breakdown .......................................................................................................................................... 14 What is in Each Lesson? ............................................................................................................................ 14 What are the Lessons About? ................................................................................................................... 15 What Are the Required Tools? ................................................................................................................. 16 Where Can I Find More Information? ....................................................................................................... 16 Will There Be Homework? ............................................................................................................................... 17 Lesson 1: History of Animation ................................................................................................. 19 Lesson Objectives ........................................................................................................................................... 20 Total Lesson Time: One class ................................................................................................................... 20 Lecture Notes .................................................................................................................................................. 21 History of Animation ................................................................................................................................. 21 In the Beginning ................................................................................................................................. 21 What is an Optical Toy? ..................................................................................................................... 21 What is Persistence of Vision? ............................................................................................................ 21 The Zoetrope ..................................................................................................................................... 22 The Thaumatrope ............................................................................................................................... 22 The Flip Book ..................................................................................................................................... 23 The Praxinoscope ............................................................................................................................... 23 The Movie Camera ............................................................................................................................. 23 Winsor McCay and Gertie the Dinosaur ............................................................................................ 24 The Peg Bar ........................................................................................................................................ 24 The Rotoscope ................................................................................................................................... 24 The Many Innovations of the Walt Disney Studios ............................................................................ 25 Activity: Build Your Own Thaumatrope .......................................................................................................... 26 You will need: ..................................................................................................................................... 26 How to make a Thaumatrope ................................................................................................................... 26 Lesson 2: Animation Techniques............................................................................................. 29 Lesson Objectives ........................................................................................................................................... 30 Total Lesson Time: One class ................................................................................................................... 30 Lecture Notes .................................................................................................................................................. 31 Animation Techniques .............................................................................................................................. 31 Traditional Animation ............................................................................................................................... 31 Full Animation .................................................................................................................................... 32 Limited Animation .............................................................................................................................. 32 Rotoscoping ....................................................................................................................................... 32 Digital Animation ...................................................................................................................................... 33 Digital Cut-out Animation .................................................................................................................. 33 Paperless Animation ........................................................................................................................... 33 3D Animation ..................................................................................................................................... 34 Motion Capture .................................................................................................................................. 34 Stop-Motion Animation ............................................................................................................................ 34 Puppet Animation .............................................................................................................................. 35 Claymation ......................................................................................................................................... 35 Cut-out and Silhouette Animation ..................................................................................................... 36 Object Animation ............................................................................................................................... 36 Sand Animation ........................................................................................................................................ 37 1 Toon Boom Studio Art Curriculum - Student Guide Activity: Research a New Animation Technique ..............................................................................................38 Lesson 3: Animation Workflow ..................................................................................................39 Lesson Objectives ............................................................................................................................................40 Total Lesson Time: One class ....................................................................................................................40 Production Staff and Outsourcing ...................................................................................................................41 Production Staff - Descriptions .................................................................................................................41 Animatic Editor ...................................................................................................................................41
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