OBJECTIVE TURN OVERVIEW TARDIS TILES Be the first to cross the maze of TARDIS doors and reach Draw a card the opposite edge. - Players MUST draw a card at the beginning of their turn GAME SET UP Play a card - Players MUST play one card from their hand. Remove the TARDIS Control Tile from the Door Tiles Closed Door Tiles TARDIS Key Tile (the one with the orange border) and shuffle the rest. Move your pawn to an open tile Players cannot move onto Closed Any player who lands on a TARDIS - Optional, you don’t have to move your pawn Create a 7x7 grid with the TARDIS Control Tile at the Doors. Key Tile receives a bonus action. They Massive disturbances within the Time Vortex have caused if you don’t want to. center, to represent the TARDIS. The closed door side of are able to open or close another ™ & © BBC several time streams to overlap inside the TARDIS. And now, ™ & © BBC the tiles should be facing up. door (of ANY color). several iterations of the Doctor are loose on the TARDIS at the Each player chooses a Doctor pawn and places it on Players do not receive this bonus same time (it’s ok, it’s bigger on the inside). Now they have to the outside edge of the TARDIS grid, closest to them. Only action just by opening the door. They must move their compete to escape their own TARDIS! Reme one player can start on each edge. In a two player game, mb PLAYING THE GAME pawn onto the tile to use the TARDIS Key. er players start opposite one another. Open Door Tiles , f The player which has most recently watched Once a player has used the TARDIS Key Tile bonus ro Shuffle the cards and deal three cards to each player. Players can move freely on to Open big bal Doctor Who goes first. action, they cannot use it again if they return to that tile. l a l o m Doors. l f The remaining cards create a draw pile. However, other players can use the bonus action if they a CONTENTS w a Player 1 takes the top card from the card deck, to ’s ™ & © BBC move their pawn onto the tile. t i n i s b y tu bring his/her hand up to 4 cards. 6 Characters, 4 Stands , f e o b While the TARDIS key allows players to open or close ! w n m l Next, Player 1 chooses and plays a card from their hand i 68 Cards y e - another door, it does NOT grant players an extra move. i w l w i - 32 Keys (8 of each color) (either into a discard pile or on a tile). v n o y f b e e - 13 Sonic Screwdrivers b o l a i y m Finally, Player 1 has the option to move his/her pawn. t t r Dalek Door Tiles - 9 Time Barriers , n n i - A player can move one tile per turn. They can move o Extra Turn Tiles - 6 Time Tunnels o n Players cannot move through a Dalek p - either forward, backward, left or right, but NOT s e u v i b t - 3 Jam Cookies j e c Door Tile, unless a Jam Cookie card Any player who lands on an Extra diagonally (unless there is a Time Tunnel). - 3 Pandorcias has been played on it. Turn tile receives a bonus turn. Just like - 2 Cyberman Assaults NOTE: You can enter the TARDIS from open tile on ™ & © BBC a regular turn, players draw a card, 49 TARDIS Tiles your edge. After entering the TARDIS, if you find play a card, and move their pawn. yourself blocked, you can always choose to exit ™ & © BBC - 28 Open Door Tiles (7 of each color) Players do not receive this bonus the TARDIS by moving back off the TARDIS on your - 8 Dalek Door Tiles (2 of each color) TARDIS Control Tile action just by opening the door. They starting edge and then re-enter the TARDIS on a later - 4 TARDIS Key Tiles (1 of each color) The TARDIS Control Tile cannot be must move their pawn onto the tile to use the Extra Turn. - 4 Extra Turn Tiles (1 of each color) turn through a different door. ™ & © BBC moved onto, unless by a Teleport tile. Once a player has used the Extra Turn bonus action, - 4 Teleport Tiles (1 of each color) - Only one pawn may occupy a tile at one time. If Once on the TARDIS Control Tile, they cannot use it again if they return to that tile. - 1 TARDIS Control Tile someone is blocking your way, you just have to wait the player can move off it normally in However, other players can use the bonus action if they until they move. ™ & © BBC subsequent turns. move their pawn onto the tile. Once a player has moved, play continues clockwise around the table. If the card deck ever gets depleted, simply shuffle the discards and start a new card deck. Teleport Tiles “Do you know what thinking is? Any player who moves to a It’s just a fancy word for WINNING THE GAME Teleport Tile is instantly teleported to the TARDIS Control Tile (see above). The first player to move their pawn to any open door tile ™ & © BBC changing your mind.” on the edge opposite their starting side wins! ~ The Twelfth Doctor 1 2 3 CARDS CARDS Key Cyberman Assault Time Tunnel Sonic Screwdrivers Used to open OR close a Door Tile of CYBERMAN ASSAULT Used to force your opponent to TIME TUNNEL Used to create a permanent diagonal SONIC SCREWDRIVER Used to remove a Time Barrier, or to the same color (i.e. a blue Key opens move one tile. When played, move passage between any two diagonally open or close a door tile of ANY color. or closes a blue door). Opening a Door an opponent’s pawn one tile in any adjacent tiles (see example below). Place it in the discard pile after using. Tile helps you move towards your goal, direction (not diagonally, unless a The Time Tunnel card is placed across If the Sonic Screwdriver is used to while closing a door tile slows your Time Tunnel card is present). Place it in the space between the corners of remove a Time Barrier, that is all it opponents. Place it in the discard pile the discard pile after using. the tiles, and remains there for the does. It does not, for example, open after using. NOTE: You can only move an duration of the game. the door tile underneath the Time “Will you stay? There is MOVE AN OPPONENT TO PERMANENTLY CONNECT OPEN OR CLOSE ANY DOOR, room in the song for you.” ANY ADJACENT SQUARE TWO DIAGONAL DOORS OR REMOVE A TIME BARRIER ~Ood Sigma You do not have to be next to the opponent to a tile they can normally Door tiles on either end of the Time Barrier. door tile you want to unlock, it can be move to, namely an open Door Tile or Tunnel must be open for a player to NOTE: You cannot close a door tile if “OK, now’s the time for the anywhere in the TARDIS. Teleport Tile, and you can’t place two move through the Time Tunnel. plan.” ~Bill Potts there is a character already NOTE: You cannot close a door if there is pawns on one tile. Door tiles on either end of the Time Tunnel are treated occupying the tile. a character already occupying the tile. normally, meaning they can be blocked with Time Jam Cookie Barrier cards, opened or closed with Key cards or Sonic JAM COOKIE Used to permanently open a Dalek Time Barrier Screwdriver cards, etc. TIME BARRIER Door Tile (the Doctor is a great bluffer Used to block a door in order to – well, sometimes). Place the Jam Any player can use a Time Tunnel, not just the player “Who looks at a obstruct your opponent’s path. Time Cookie card on top of the Dalek Door who placed it. Barrier cards can be placed on ANY Tile for the remainder of the game. You cannot place a Time Tunnel on the TARDIS screwdriver and tile except the TARDIS Control Tile. Control Tile. NOTE: A Dalek Door Tile opened Time Barriers can also be placed with a Jam Cookie card can still be thinks oooh, this on Dalek Door tiles that have been PERMANENTLY DEFEATS A DALEK blocked with a Time Barrier card, but opened with a Jam Cookie. could be a little BLOCK ANY DOOR CANNOT be closed with a Key or Sonic A door tile under a Time Barrier Screwdriver card. card cannot be opened or closed until more sonic?” the Time Barrier card is removed. Pandorica TIME TUNNEL PANDORICA ~ Captain Jack Harkness Time Barrier cards cannot be stacked on top of Used to stall your opponent. Place each other. the Pandorica card underneath an opponent’s pawn. Any pawn on a PERMANENTLY CONNECT Only Sonic Screwdrivers can remove Time Barriers. TWO DIAGONAL DOORS Pandorica card DOES NOT move for two rounds. However, they still draw and play cards as normal. After two rounds, remove the Pandorica card STOP YOUR OPPONENT FROM MOVING FOR 2 ROUNDS and place it in the discard pile. BBC, DOCTOR WHO, TARDIS, DALEKS, CYBERMAN and K-9 (word marks and logos) are trade marks of the British Broadcasting Corporation and are used under licence. BBC logo © BBC 1996.
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