Gargoyle by David Collins with Skip Williams

Gargoyle by David Collins with Skip Williams

ROCKBURGH-ON-THE-MARSH KEY 1 The Temple [^ Street 2 Rosie's Bar 3 Watch Headquarters Alley 4 O'Grady's Apothecary 5 Thieves' Guild Ql Building 6 Mages' Guild 7 Boarding House H - Usage Code 8 Hothand's Forge 9 Mel's 10 The Marketplace •.fii**f.** g|B Sample file - • • • , • '•' -• ' • s * • • •.,• ' s • •' — M I - ' ' •. To Henderson's Grove v QREVHAWK ADVENTURES Official Game Adventure Gargoyle by David Collins with Skip Williams CREDITS Table of Contents Design and Development: David Collins, Skip Williams Editing: Ed Sollers Cover Art: David Dorman Part 1: Introduction 2 Interior Art: David Dorman and Karl Story Cartography: Dave Sutherland Part 2: Rockburgh-On-The-Marsh 6 Typography: Angelika Lokotz Keylining: Cory Graham Part 3: A Wing and Prayer 21 NPCs 28 Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Monsters 30 Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Ltd. GREYHAWK, ADVANCED DUNGEONS & DRAGONS, AD&D, POLYHEDRON, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned SamplePre-Rolled Characterfile s 15-19 by TSR Inc. 'Copyright 1989 TSR Inc. All Rights Reserved. This product is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork herein is prohibited without the express written permission of TSR, Maps Inc. Ambush Map 31 TSR Inc. TSR Ltd. POB756 120 Church End, Cherry Hinton Lake Geneva, Cambridge CB1 3LB Thieves Den WI 53147 USA United Kingdom 31 TSR, Inc. PRODUCTS OF YOUR IMAGINATION™ Printed in the U.S.A. ISBN 0-88038-711-4 9251XXX1501 Parti: INTRODUCTION GARGOYLE! is an AD&D® game adven- Oh well, there goes the neighbor- magical) to maneuver in flight; see the ture for 4-6 characters of 2nd-4th level hood. New Monster section for details. (plus two gargoyles). The adventure Rockburgh swiftly negotiated terms for This adventure centers around Rudy takes place in the GREYHAWK® cam- peaceful co-existence with their gargoyle and Hubert, the two gargoyles who live in paign setting, but it can be easily adapted neighbors. This was possible because the the rafters of Rockburgh's church. Rudy to another campaign. The party should inhabitants of Gargoyle Valley are rela- and Hubert are easy-going fellows, but have a combined total of 15-18 levels. tively civilized, for gargoyles. These not too bright. The gargoyle tribe exiled Player characters have been provided, terms are spelled out in the Gargoyle these two ne'er-do-wells to the human specifically pre-generated for this locale. Treaties, which will be renewed soon community, and now Rockburgh is stuck If players use their own characters when the gargoyles choose a new leader. with them. The town has learned to toler- instead, the DM should severely restrict The treaties guarantee, among other ate them. the number of magical items (particularly things: The DM should keep the following in magical weapons) available to the PCs. mind when running Rudy and Hubert: For example, only one of the pre- 1. Non-aggression between the resi- generated PCs included with this adven- dents of Rockburgh and those of Gar- 1. These two are not usually allowed to ture is equipped with a magical weapon; goyle Valley. go out into the town by themselves. this is intentional. 2. No trespassing by humans or demi- This adventure represents the first humans on Gargoyle Peak, a sacred time they have been out without Friar spire of rock in the center of Gargoyle Theodus along to keep them out of DM Information Valley. trouble. The World of Greyhawk 3. Free passage with escort to citizens 2. They have personalities similar to of either area through the territory of those of spoiled children. Rudy is the The village of Rockburgh-On-The-Marsh the other group, as long as permission leader of the pair; Hubert is the fol- (Rockburgh for short) is located in The has been obtained in advance. lower. Hubert can sometimes do Tors, a range of high hills bordered by the amazingly well by himself if Rudy is Hool Marshes on the south and by a spur Most of Samplethe buildings on filethe Rockburgh elsewhere. Despite the fact that they of the Crystalmist Mountains on the map can be assigned a function, as fol- normally act like brats, both are young west. The Tors and the Hool Marshes lows: adults in age. form a frontier area between the Yeoman- 3. Anywhere the party goes in town, the ry (to the northwest) and the Hold of the A = an inn, or residence frequented gargoyles go too, with or without the Sea Princes (to the southeast). The Hool by travelers or adventurers characters' permission. Each gar- Marshes are a no-man's land, its popula- B = a banker, moneychanger, etc. goyle is accustomed to flying when he tion being the usual motley collection of C = shop of a craftsman goes somewhere and will do this brigands, humanoids, and other evil G = a grocer or butcher through habit, even without wings. scum. S = Service industry, everything from When this happens, consult the Flying barbers to stables to taverns Gargoyle Encounter Chart for the The Village of H = Private home. Shopowners who area in question. IfnoF.G.E.C. exists Rockburgh-On-The-Marsh have living quarters in the same for that location, assume a 60% building as their shop are listed chance of a mishap. If this happens, Rockburgh was established to advance the according to the business code. improvise the disaster, using any Yeomanry's claim to this unsettled border F.G.E.C. as a guide. The likelihood of region, preventing the Yeomanry's rivals, Use the Marketplace Business Chart in a gargoyle attempting to fly is only 5% the Sea Princes, from expanding their ter- the Rockburgh section to assign specific if a party member reminds him about ritory at the Tfeomanry's expense. Patriot- businesses to buildings. his lack of wings or holds onto him ic volunteers flocked to the Tors, physically. established the town, and endured a tough 4. The gargoyles should be involved winter. At the beginning of spring, the On Gargoyles, Wings, and Other with all important activities. If they town's future looked bright. Unfortu- Things are not present at the beginning of an nately, the gargoyles emerged from hiber- The gargoyles in this adventure need encounter, one or both should show nation two weeks later. detachable wings (natural, but non- up in the middle of it. If the party splits into two groups, each gets a gargoyle. wings were gone. Rudy and Hubert have If someone goes off by himself, one of asked the clergy to hire some adventur- When you arrive at the Inn, you find the gargoyles notices that he's gone ers to help them find and recover their a surprise of sorts waiting for you. and goes off to look for him. If the wings. The clergy—namely Friar Emberent is seated at a table facing characters go in six different direc- Theodus—has called the PCs in to help. the door. Several empty mugs, one of tions, the gargoyles have a field day When the characters begin their search them overturned, are scattered on the trying to keep up by flying all over for the missing wings, the half-ores hire table before him. He looks dirty and town at high speed, bashing into Stimpson, a local dwarf with an unsavory disheveled. Groggily he stares up at objects and knocking people down. reputation, to scare them off. Mean- you, then lurches to his feet, a boyish while, three powerful adventurers, grin on his face. Flying Gargoyle Encounter Patro, Paula, and Marion, have arrived in Rockburgh to investigate a kidnapping. Charts There is no relationship between the two When Rudy and Hubert try to fly without crimes, but it is highly likely that both the Getting Started wings, they will be totally out of control. PCs and NPCs will be trying to pump The situation in the players' introduction Some encounters contain a chart detail- information from the same sources. should lead to a great deal of role-playing. ing the possible catastrophic results of If, however, the Emberent player fails to the arrival of an uncontrolled flying gar- get things moving, or if someone asks goyle. Unless the chart itself specifies Players' Background Emberent whether the Friar sent a mes- otherwise, roll Id4 for each flying gar- sage, read the following. goyle to determine results. You may wish to preroll each result; this will smooth out You all live in the town of Rockburgh- the flow of play. On-The-Marsh. The town is located just north of the Hool Marshes along a Emberent produces a small, sealed tributary of the Hool River. To the package and opens it. It is a short hand- Adventure Outline northwest lies Gargoyle Valley, home written message, a summons really, from Friar Theodus, whom you all Two half-ore assassins, Tom and Jerry, of more than 150 gargoyles. The mys- terious Gargoyle Peak overlooks the know. The message is very compli- have been filching material components mentary about the party's skill, brav- from Rockburgh's mages and selling the valley, where it is said that no human or demi-human has ever set foot. ery and knowledge. It concludes, stolen goods to Murphy O'Grady, the "... and as the proposed mission Five Sampleof you, Baxter, Stumpy file, Ailen, town's apothecary. O'Grady knows that requires only the most steadfast, most Blackthumb, and Hothands, have left he has been buying stolen goods, but the highly skilled, and most trustworthy of Rockburgh to follow up on a rumor price is right, so he keeps right on buy- adventurers we naturally thought of that some caves have been discov- ing.

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