Carthage Scenario Book VER. 1.1 (8-11-06) 1 VOLUME #2 of THE ANCIENT WORLD SERIES A RICHARD H. BERG GAME DESIGN SCENARIO BOOK Version 1.1 (8-11-06) T A B L E O F C O N T E N T S CR 1.0 Introduction .................................................. 2 7.6 Naval Transport .......................................... 21 CR 2.0 Components.................................................. 2 7.7 Port Harbor Capacity and Winter ............... 22 CR 2.1 The Maps .............................................. 2 CR 8.0 Land Combat ................................................ 23 CR 2.2 Counters ................................................ 2 CR 9.0 Cities and Sieges .......................................... 23 CR 2.3 Player Aids ............................................ 4 CR 10.0 Manpower ................................................... 24 CR 3.0 The Sequence of Play ................................... 4 10.1 Raising Legions ....................................... 24 The Roman Political and Command System ........... 5 10.2 Placement of Roman Manpower .............. 25 CR 5.1 The Magistrates of Rome ..................... 5 10.3 Legion Training........................................ 25 CR 5.2 Elections and Assignment of Magistrates . 7 10.4 Carthaginian Manpower........................... 25 CR 5.3 Prorogue of Imperium .......................... 10 10.5 Carthaginian Army Efficiency ................. 26 CR 5.4 Magistrate Restrictions ......................... 10 CR 12.0 Diplomacy .................................................. 27 CR 5.5 Magistrates in General .......................... 11 CR 5.6 The Senate ............................................ 12 SCENARIOS: CR 5.7 The Carthaginian Political System ....... 13 The Mercenary War, 241 B.C. .......................... 28 CR 6.0 Movement .................................................... 16 Agathocles, 311 B.C. ........................................ 29 CR 7.0 The Advanced Naval System ....................... 17 Hiero, Hero or Gyro? 264–263 B.C. ............... 32 7.1 Fleets and Naval Construction ................... 17 The First Punic War, 264 to 241 B.C. .............. 34 7.2 Fleet Commanders ..................................... 18 Consul Historical Information Table ....................... 39 7.3 Naval Operations ....................................... 18 Extended Example of Play ...................................... 40 7.4 Naval Combat ............................................ 20 Carthage Rules Index .............................................. 46 7.5 Raids .......................................................... 21 Carthage Gazetteer .................................................. 48 © 2005 GMT Games, LLC 0505 2 Carthage Scenario Book VER. 1.1 (8-11-06) (1.0) INTRODUCTION See the individual scenarios for specific rules on Control. Carthage (Volume II of The Ancient World series) simulates the Carthage first war of the three separate wars that comprised the 100+ year The Carthage map is divided into four game provinces: Carthage, long disagreement between Rome and Carthage as to who would Tripolitana, Numidia and Mauretania. The actual political bound- rule the western Mediterranean, plus some of the wars fought in aries of what we know as the country of Carthage are a bit problem- and around Sicily and Africa prior to the 2nd Punic War. atical to discern. The Carthage map uses the “Ditch” boundary (as The rules, below, are in addition to those in the basic, Ancient World noted on the terrain legend). It seems that Carthage defined her home Rules book. territory by digging a protective ditch at the edges of her domain, although exactly what protection it would offer is open to specula- tion (probably of the Line in the Sand variety) While we do not know the exact places of this boundary, we have a pretty good idea (2.0) COMPONENTS (according to several of the sources we read) and have noted this on CR contains the following: the map. For the Punic Wars scenarios, Carthage will be considered to lie within the Ditch Boundary, although, at various times, she 1 22" x 33" Game Maps (AW Maps: IT [Italy]) will hold Numidian towns. 1 17"x22" Game Map (AW map: CR [Carthage]) 4 Full Counter Sheets (1120 counters) To which we must add that during this period, and even while she 2 Tables and Charts Folders (4-sides each) was fighting Rome, Carthage was always seeking to extend her 1 Augury Event Chart (2 sides) boundaries... to the west, into Numidia, and to the south and south- 1 Advanced Naval Rules Charts & Tables Card (2-sides) east, into the Libyan-populated area known as Tripolitana. 1 Roman Political Charts & Tables Card (2-sides) Numidia had a rather dichotomous relationship with Carthage. While 1 Carthaginian Political Charts & Table Card (2-sides) it often supplied her with troops, it also was in constant border war- 1 Carthaginian Political and Manpower Display (1-side) fare with Carthage. By the end of the Punic wars, Numidia, under 1 Roman Army Display (2-side) its great king, Masinissa, controlled much of northern Africa. 1 Carthaginian Army Display (2-side) 1 Roman City/Port Display (2-side) Mauretania, to the west, was pretty much on its own. 1 Carthaginian City/Port Display (2-side) 1 Basic, Ancient World Rules Booklet, v.2.0 Africa includes the provinces of Carthage, Tripolitana, Numidia, 1 Carthage Rules Booklet, v.1.0 and Mauretania 1 10-sided dice Seas (CR 2.1) THE MAPS The seas are divided into areas (usually identified by mare, Latin The maps are covered with hexagons (hexes), used to regulate move- for Sea), and the hexes therein are either Coastal (including ship- ment. The land areas are further divided into Provinces, which have ping lanes) or All-Sea hexes. a greater effect on play than individual hexes. Roads Italy The “C” roads are not used in any scenario in Carthage. The map of Italy in the Roman era is based on the tribal/provincial divisions that prevailed in the heyday of the Roman Republic. These (CR 2.2) COUNTERS rules apply to Rome and her geography. During the period of The Punic Wars, many of the individual provinces—e.g., Apulia—were Roman Citizens Roman Allies no longer independent areas, but were instead allied to Rome. These two units comprise For the purposes of Roman Magistrate assignment and use of Im- Legion I perium and, in some instances, determining Manpower, many of the smaller areas designated on the map as provinces are combined into larger administrative (and assignment/imperium) areas. On the Legions Italy map, these areas are: Roman combat units are grouped into Legions. Legions are self- • Roman Italy: includes all provinces on mainland Italy south of contained organizations consisting of a specific number of infantry and excluding Gallia Cispadana and Liguria Friniates. and cavalry SP. In Carthage, each Legion is composed of two ele- ments representing separately the Roman Citizens and the Roman • Sicily: includes East and West Sicilia. The Liparae Ins. and Melita Allies (Ala Sociorum). These elements each have their own organi- are part of (East) Sicilia. zational counter to differentiate the combat units. These two orga- • Sardinia: includes Northern and Southern Sardinia nizational counters have the same Legion number and make up a • Liguria: includes Liguria Taurini and Liguria Friniates single Legion. Thus the Roman player would use the organizational markers I RL and I AL for Legion I. The maximum strength of each Italy, itself, includes Roman Italy (above), Liguria Taurini, Liguria Legion by element is: Friniates, Gallia Cispadana, Gallia Transpadana, and Venetia. • Roman Citizens: 9 Legion Infantry SPs, 1 Legion Cavalry SP Corsica, and the Gallic provinces west of Roman Italy/Liguria are • Roman Allies: 9 Legion Infantry SPs, 3 Legion Cavalry SPs treated individually. © 2005 GMT Games, LLC Carthage Scenario Book VER. 1.1 (8-11-06) 3 The Roman player may either place the appropriate combat units Roman Leader either under their respective Legion counters, or use the Roman Name Army Display. Leader ID# Guile Points Important Rules Note: Whenever you see the word Legion in the Mortality Rating rules, it means the combat units associated with both the RL and AL elements of the same Legion. For those familiar with RRR, this was Initiative Campaign Battle called a double Legion and was used synonymously with term Le- Rating Rating Letter gion (to the confusion of many). Roman Leaders HISTORICAL & DESIGN NOTE: The “paper” numerical strength The “in-depth” rules for these leaders are given below. What we of legions varied from decade to decade, consul to consul, cam- wish to note here is that each leader has a three-digit ID number. paign to campaign, battle to battle. However, except for the Sam- This allows you (and us) to identify the different leaders as to when nite era, the “standard” numerical composition of the legion ap- they can be used, without resorting to their actual names-many of pears to have been 4200 infantry... although, sometimes, the “al- which sound pretty much the same. The first digit identifies the lied” legions would be “reinforced” up to 6000 foot. As for cav- scenario for which the consuls are used. In Carthage, which covers alry, the citizen legions of the republic were notoriously short ... the 1st Punic war, that format is 3xx. and when they weren’t (e.g., some sources state that, at Ausculum [Pyrrhus, 279 B.C.], the Roman legions had a 40% ratio of cav- All leaders in the game are actual, historical Roman consuls ... each alry to infantry, a figure we find rather difficult
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages48 Page
-
File Size-