Promoting Student Ownership of Learning Through Social Media

Promoting Student Ownership of Learning Through Social Media

New England Faculty Development Consortium Reclaiming Innovation: Promoting Student Ownership of Learning through Social Media November 13, 2015 New England Institute of Technology East Greenwich, Rhode Island Conference Overview 8:00 Continental Breakfast Service Begins 8:30 – 9:00 Conference Registration 9:00 – 9:15 Welcome and Introductions 9:15 – 10:30 Keynote Address Justin Reich, Executive Director of the MIT Teaching Systems Lab, Fellow at the Berkman Center for Internet and Society, Lecturer at the Harvard Graduate School of Education, and Lecturer in the Scheller Teacher Education Program at MIT 10:30 – 10:45 Break 10:45 – 11:40 Concurrent Session 1 11:40 – 12:45 Lunch 12:45 – 1:40 Concurrent Session 2 1:40 – 1:55 Break 1:55 – 3:10 Workshops 3:10 – 4:30 Poster Session; Wine and Cheese Reception 9:00 – 9:15 Welcome and Introductions (Room N206) Tom Thibodeau, Program Chair Dakin Burdick, NEFDC President 9:15 – 10:30 Keynote Address by Dr. Justin Reich Dr. Reich will explore alternatives to learning management systems and the benefits of giving students control over the means of their intellectual production. 10:30 – 10:45 Break 10:45 – 11:40 Concurrent Session 1 Room N212 - Creative Teaching Linda Del Vecchio-Gilbert ([email protected]) - New England Institute of Technology Participants at this session will be discuss creative, innovative methods of teaching to promote optimal learning and will learn how to apply a variety of methods of teaching with integrating virtual journal, book, and movie clubs. Room N213 - Survive or Die: An Active Learning Exercise Chad Raymond ([email protected]) - Salve Regina University Simulations, role-play, and games are increasingly becoming an important part of the college instructor’s pedagogical repertoire. In terms of classroom engagement, skill development, and the understanding of content, these methods can have a demonstrable impact on students. This interactive sessions introduces faculty members to the benefits and drawbacks of simulations as well as practical tips for employing them in the classroom. Participants will play different versions of the quickly-learned Survive or Die card game. The experience of playing the game will provide insights into how this form of active learning can be applied across many different academic disciplines. Room S105J - Faculty-Centered Teaching Development: The Role of the Institution in Supporting Learner-Centered Teaching Emilie Clucas ([email protected]) - Endicott College This interactive session will facilitate participants’ learning and sharing about current practices related to supporting learner-centered teaching development among faculty at their institution. Faculty will be encouraged to reflect on their own teaching and discuss what has (or has not) influenced them to commit to developing a learner-centered approach. Findings from a doctoral dissertation will be briefly explored and discussed. The strategies used during this session will embody the five tenets of learner-centered teaching, according to Weimer (2002) and Blumberg’s (2008) definition. Room S207 - Enhancing Learning & Engagement through Video Assignments Francis Melaragni ([email protected]), Lana Dvorkin Camiel ([email protected]) - MCPHS University MCPHS University students were surveyed in 2014 about their preferences regarding educational technology. Over 80% indicated videos from TED or YouTube are highly effective tools in learning. We have several courses that successfully utilize social media tools to engage students. Based on the literature, up to 65% of people are considered visual learners. Learning how to create assignments that target visual learning style is essential for educators interested in student engagement and creativity. Highly engaged students are more likely to retain concepts learned in the course long-term and become life-long learners. Room S207 - Kahoot! An App to Motivate, Teach, and Assess Heidi Allen ([email protected]) - New England Institute of Technology Kahoot! is a game-based blended learning platform that can be used on a smartphone or computer, allowing both educators and students to research, create, collaborate and share knowledge. This presentation explores the possible uses of Kahoot! for student learning and engagement. Participants will play Kahoot! as students and learn to create a Kahoot! for their own classroom. Kahoot! is not a social media tool but there is a social element. The quizzes, discussions and surveys created in Kahoots! can be shared within Kahoot! itself, or on social networks such as Facebook, Twitter and Pinterest. Room S215 - Minute-Minded: Engaging Users in 60 Seconds with Powtoon Lindsey Gumb ([email protected]) - Roger Williams University You don’t need expensive software and a degree in animation to create engaging educational tutorials for your students: all you need is a learning outcome and a little creativity! This workshop will introduce users to Powtoon Animation Software to create short, engaging, and educational videos for student learning. Participants will learn the basics of using Powtoon, as well as the fundamentals of planning, scripting, and publishing to Youtube. Walk away from this workshop with the knowledge and confidence to embed your new videos into your teaching using social media or your LMS! Room S228 - LinkedIn to Teach Concise Writing, Ethics, & Professionalism Arlene Nicholas ([email protected]) - Salve Regina University More than a “resume that never sleeps,” LinkedIn can be used for researching people, jobs and possible internship opportunities. This social media tool also requires students to develop concise, clear and dynamic writing skills. Studies support the benefits of students using social media for serious business applications and learning accountable behavior. Teaching LinkedIn can create critical awareness of using positive, truthful and conscientious words that are disseminated to the world. This session is an interactive opportunity for learning and integrating LinkedIn into the classroom. 11:40 – 12:45 Lunch 12:45 – 1:40 Concurrent Session 2 Room N212 - Collaborative Learning through a Practice of Creation Anthony Mangieri ([email protected]) - Salve Regina University Rachel Foulk ([email protected]) - Ferris State University Are students in your classes passive “consumers” of course content or are they innovative creators? This session explores how to use a practice of creation as a way to empower students to take ownership of their own learning experiences. We will discuss how group projects that require students to create something foster an in-depth understanding of a subject or problem. In this teaching strategy, social media becomes a forum through which students can share their “creation,” such as a photograph, video, or computer model or simulation. In short, we demonstrate how the historical craft of “making” can be translated into a classroom practice that engages students in innovative ways. Room N213 - Learning through Social Storytelling Tools Sandra Mohr ([email protected]), Jonathan Small ([email protected]) - Wentworth Institute of Technology Are you looking for ways to engage your students during the learning process? Storytelling has been a powerful tool for centuries that can be used in the learning process. Have you thought about including storytelling in your teaching toolbox? Learn how technology allows us to electronically use storytelling as part of an engaging and interactive learning process for our students. Room S105J - The Road to Innovation begins with Faculty Development Annette Torrey ([email protected]), Laura O'Toole ([email protected]), Michelle Lariviere ([email protected]) - Salve Regina University Every campus has innovative instructors and champions of pedagogical change, but they are often isolated with a small sphere of influence. To have a substantial impact on students, new pedagogies have to infiltrate an entire department or campus, which requires a team effort of faculty, administration and support staff for success. This session presents a framework to help innovative pedagogies spread on your campus. We’ll discuss leveraging opportunities for change, tapping existing resources, and using backward design for a faculty development program to achieve your outcomes. Room S207 - Get to the Point: The Twitter Book Review Todd Harris ([email protected]) - Bridgewater State University In the Spring of 2015, I began to experiment with the use of Twitter in a number of my upper-level Management courses. The Twitter-related assignment that appeared to work best, based on both student feedback data and my own observations, required students to convert a 1,000 word "traditional" book review of a Leadership-themed book of their choosing into a series of Tweets, culminating in one Tweet that captured the central essence of the book. Students in the class then voted on one another's Tweets, with a small prize awarded to the top three vote-getters. Room S207 - Using Twitter to Encourage Effective Research Techniques Paul Barrio ([email protected]), Carrie Salazar ([email protected]) - Middlesex Community College Examine how using Twitter can help students learn about current social events and build upon current conversations and research to create a proposed program in response. This presentation will describe the research scaffolding and how students create the connection between the scholarly article and Twitter. Room S215 - (De)Constructing

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